Statblock Cheatsheet Creator

This is kind of a 'database' that stores Monster and NPC statblock information in convenient 2.5"×3.5" and 4"x5" blocks. It currently contains the entire 2024 Monster Manual.

This is essentially a 'beta' release. Let me know at statblockcheatsheets@gmail.com if you find any bugs or useability issues.

You can easily generate a custom page of monster statblocks for use as a cheatsheet reference during the game - such as the specific roster of monsters needed to run a published adventure, or your own homebrewed one. You select exactly which statblocks you wish to print onto a page (3x3 for the 2.5"x3.5" blocks, or 2x2 for the 4"x5" blocks).

(You can print the sheets out onto cardstock and cut up them up into 'cards', but that's not the intended/best use of it)

These sheets have an advantage over cards - you can write directly on the sheet - because it is disposable - to:

without being 'precious' about a set of pretty, glossy, expensive cards...

And then when you're done, instead of carefully filing away your precious cards, you just... throw it away!

But That's Not All!

You can also:

Creating a sheet of statblocks

click on the 'Create 3x3 grid page' or the 'Create 2x2 XL grid page' depending on the cards you wish to print (NPCs and certain 'boss' monsters with extended statblocks are on the 4"x5" blocks)

Select which monster or character you want to populate each available slot on the grid

hit the  ↻  button to clear the selections

Printing

Ensure that:

Viewing/Editing/Adding new monsters/NPCs

To view/edit a monster, click on the name in the list.

Adding new monsters

To add a new monster to the list, either:

In either case, once you finish renaming it, they will be automatically added to the list of monsters in the selection list.

You can type on pretty much any part of each block. Boldfacing can be done by highlighting a chunk of text and pressing 'Ctrl'+b. Italics by pressing 'Ctrl'+i (NOTE: this will not work in Firefox, as they have reserved those key combinations for other things...)

Saving Your Additions

Click on the "SAVE YOUR CHANGES" button. This will automatically save a copy.

If you want to be prompted by your browser what to name it and where to save it, you will have to change that behaviour in the browser's settings. You can then decide to save it to overwrite your existing file, or save it as a different name or iteration.

Air Elemental
STR+2 | +2
DEX+5 | +5
CON+2 | +2
INT-2 | -2
WIS+0 | +0
WIS-2 | -2

L Elemental, N
Senses Darkvision 60', PP: 10
Languages Primordial (Auran)
CR 5 (XP 1,800; PB +3)

Resistances bludgeoning, lightning, piercing, slashing
Immunities poison, thunder, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Air Form: It can enter a creature's space & stop there. It can move through a space as narrow as 1" without expending extra movement
 

15
90
+5
 10'
Fly 90' (hover)

Multiattack: 2 Thunderous Slam
Thunderous Slam: +8, 10'r 14(2d8+5) Thunder
Whirlwind (Recharge 4-6): 1 M or smaller creature in its space 24(4d10+2) Thunder & pushed up to 20' straight away from the elemental & is Prone. STR Save DC 13: ½ dmg only

Allosaurus
STR+4 |+4 
DEX+1 |+1 
CON+3 |+3 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

L Beast (Dinosaur), unaligned
Skills Perception +5
Senses PP: 15
CR 2 (XP 450; PB +2)

 

13
51
+1
 60'

Bite: +6, 5'r 15(2d10+4) Piercing
Claws: +6, 5'r 8(1d8+4) Slashing & if L or smaller & the allosaurus moved 30+' straight toward it immediately before the hit, is Prone & the allosaurus can make 1 Bite attack against it

Animated Armor
STR+2 |+2 
DEX+0 |+0 
CON+1 |+1 
INT-5 |-5 
WIS-4 |-4 
CHA-5 |-5 

M Construct, unaligned
Senses Blindsight 60', PP: 6
CR 1 (XP 200; PB +2)

Immunities poison, psychic, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
 

18
33
+2
 25'

Multiattack: 2 Slam
Slam: +4, 5'r 5(1d6+2) Bludgeoning

Animated Flying Sword
STR+1 |+1 
DEX+2 |+4 
CON+0 |+2 
INT-5 |-5 
WIS-3 |-3 
CHA-5 |-5 

S Construct, unaligned
Senses Blindsight 60', PP: 7
CR 1/4 (XP 50; PB +2)

Immunities poison, psychic, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
 

17
14
+4
 5'
Fly 50' (hover)

Slash: +4, 5'r 6(1d8+2) Slashing

Animated Rug of Smothering
STR+3 |+3 
DEX+2 |+2 
CON+0 |+0 
INT-5 |-5 
WIS-4 |-4 
CHA-5 |-5 

L Construct, unaligned
Senses Blindsight 60', PP: 6
CR 2 (XP 450; PB +2)

Immunities poison, psychic, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
 

12
27
+4
 10'

Smother: +5, 5'r 10(2d6+3) Bludgeoning & if M smaller, the rug can Grapple (escape DC 13) it instead of dealing damage. Until the grapple ends, the target is Blinded & Restrained, is suffocating & takes 10(2d6+3) Bludgeoning at the start of each of its turns. The rug can smother only 1 creature at a time.
  While grappling the target, the rug can't take this action, the rug halves the damage it takes (round down) & the target takes the same amount of damage

Ankheg
STR+3 |+3 
DEX+0 |+0 
CON+2 |+2 
INT-5 |-5 
WIS+1 |+1 
CHA-2 |-2 

L Monstrosity, unaligned
Senses Darkvision 60', Tremorsense 60', PP: 11
CR 2 (XP 450; PB +2)

Tunneler: can burrow through solid rock at half its Burrow Speed & leaves a 10'-diameter tunnel in its wake
 

14
45
+0
 30'
Burrow 10'

Bite: +5 (with Advantage if target Grappled)
5'r 10(2d6+3) Slashing + 3(1d6) Acid.& if L or smaller, it is Grappled (escape DC 13)
Acid Spray (Recharge 6): each in a 30-foot-long, 5-foot-wide Line 14(4d6) Acid
DEX Save DC 12: ½ dmg

Ankylosaurus
STR+4 |+6 
DEX+0 |+0 
CON+2 |+2 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

Huge Beast (Dinosaur), unaligned
Senses PP: 11
CR 3 (XP 700; PB +2)

Immunities poison, psychic, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
 

15
68
+0
 30'

Multiattack: 2 Tail
Tail: +6, 10'r 9(1d10+4) Bludgeoning & if H or smaller, is Prone

Ape
STR+3 |+3 
DEX+2 |+2 
CON+2 |+2 
INT-2 |-2 
WIS+1 |+1 
CHA-2 |-2 

M Beast, unaligned
Skills Athletics +5, Perception +3
Senses PP: 13
CR 1/2 (XP 100; PB +2)

Immunities poison, psychic, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
 

12
19
+2
 30'
Climb 30'

Multiattack: 2 Fist
Fist: +5, 5'r 5(1d4+3) Bludgeoning
Rock (Recharge 6): +5, range 25/50' 10(2d6+3) Bludgeoning

Archelon
STR+4 |+4 
DEX+3 |+3 
CON+1 |+1 
INT-3 |-3 
WIS+2 |+2 
CHA-2 |-2 

Huge Beast (Dinosaur), unaligned
Skills Stealth +5
Senses PP: 12
CR 4 (XP 1,100; PB +2)

Immunities poison, psychic, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
 

17
90
+3
 20'
Swim 80'

Multiattack: 2 Bite
Bite: +6, 5'r 14(3d6+4) Piercing

Assassin
STR+0 |+0 
DEX+4 |+7 
CON+2 |+2 
INT+3 |+6 
WIS+0 |+0 
CHA+0 |+0 

S or M Humanoid, N
Senses PP: 16
Languages Common, Thieves' cant
Gear: Light Crossbow, Shortsword, Studded Leather
CR 8 (XP 3,900; PB +3)

Skills Acrobatics +7, Perception +6, Stealth +10
Resistances poison
Evasion: If subjected to an effect that allows a DEX Save to take only ½ dmg, takes none if successful & only ½ if it fails. Can't use this trait if Incapacitated
 

16
97
+10
 30'

Multiattack: 3; Shortsword or Light Crossbow in any combination
Shortsword: +7, 5'r 7(1d6+4) Piercing + 17(5d6) Poison & Poisoned until the start of the assassin's next turn
Light Crossbow: +7, range 80'/320' 8(1d8+4) Piercing + 21(6d6) Poison
 

BONUS ACTIONS

Cunning Action: Take Dash, Disengage, or Hide action

Awakened Shrub
STR-4 |-4 
DEX-1 |-1 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA-2 |-2 

S Plant, N

Senses PP: 10
Languages Common plus 1 other
CR 0 (XP 10; PB +2)

Vulnerabilities fire
Resistances piercing
 

9
10
-1
 20'

Rake: +1, 5'r 1 Slashing

Awakened Tree
STR+4 |+4 
DEX-2 |-2 
CON+2 |+2 
INT+0 |+0 
WIS+0 |+0 
CHA-2 |-2 

Huge Plant, N
Senses PP: 10
Languages Common + 1 other
CR 2 (XP 450; PB +2)

Damage Vulnerabilities fire
Resistances bludgeoning, piercing
 

13
59
-2
 20'

Slam: +6, 10'r 13(2d8+4) Bludgeoning

Axe Beak
STR+2 |+2 
DEX+1 |+1 
CON+1 |+1 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

L Monstrosity, unaligned
Senses PP: 10
CR 1/4 (XP 50; PB +2)

 

11
19
+1
 50'

Beak: +4, 5'r 5(1d6+2) Slashing

Azer Sentinel
STR+3 |+3 
DEX+1 |+1 
CON+2 |+4 
INT+1 |+1 
WIS+1 |+1 
CHA+0 |+0 

M Elemental, LN
Senses PP: 11
Languages Primordial (Ignan)
CR 2 (XP 450; PB +2)

Immunities fire, poison, poisoned
Fire Aura: At the end of each of the azer's turns, each creature of the azer's choice in a 5' Emanation originating from the azer takes 5(1d10) Fire unless the azer is Incapacitated
Illumination: The azer sheds Bright Light in a 10' r. & Dim Light for an additional 10'
 

17
39
+1
 30'

Burning Hammer: +5, 5'r 8(1d10+3) Bludgeoning + 3(1d6) Fire

Baboon
STR-1 |-1 
DEX+2 |+2 
CON+0 |+0 
INT-3 |-3 
WIS+1 |+1 
CHA-2 |-2 

S Beast, unaligned
Senses PP: 11
CR 0 (XP 10; PB +2)

Pack Tactics: The baboon has Advantage on an attack roll against a creature if at least 1 of the baboon's allies is within 5' of the creature & the ally doesn't have the Incapacitated condition
 

12
3
+2
 30'
Climb 30'

Bite: +1, 5'r 1(1d4-1) Piercing

Badger
STR+0 |+0 
DEX+0 |+0 
CON+3 |+3 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

T Beast, unaligned
Senses Darkvision 30', PP: 13
CR 0 (XP 10; PB +2)

Skills: Perception +3
Resistances poison
 

11
5
+0
 20'
Burrow 5'

Bite: +2, 5'r 1 Piercing

Bandit
STR+0 |+0 
DEX+1 |+1 
CON+1 |+1 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Humanoid, N
Senses PP: 10
Languages Common, Thieves' cant
Gear: Leather Armor, Light Crossbow, Scimitar
CR 1/8 (XP 25; PB +2)
 

 

12
11
+1
 30'

Scimitar: +3, 5'r 4(1d6+1) Slashing
Light Crossbow: +3, range 80'/320' 5(1d8+1) Piercing

Bandit Captain
STR+2 |+4 
DEX+3 |+5 
CON+2 |+2 
INT+2 |+2 
WIS+0 |+2 
CHA+2 |+2 

S or M Humanoid, N
Senses PP: 10
Languages Common, Thieves' cant
Gear: Pistol, Scimitar, Studded Leather Armor
CR 2 (XP 450; PB +2)

Skills Athletics +4, Deception +4
 

15
52
+3
 30'

Multiattack: 2; Scimitar & Pistol in any combination
Scimitar: +5, 5'r 6(1d6+3) Slashing
Pistol: +5, range 30'/90' 8(1d10+3) Piercing
 

REACTIONS

Parry: If hit by a melee attack while holding a weapon, has +2 AC vs that attack

Barbed Devil
STR+3 |+6 
DEX+3 |+3 
CON+4 |+7 
INT+1 |+1 
WIS+2 |+5 
CHA+2 |+5 

M Fiend (Devil), LE
Senses Darkvision 120' (incl. magical Darkness), PP: 18
Languages Infernal; telepathy 120'
CR 5 (XP 1,800; PB +3)

Skills Deception +5, Insight +5, Perception +8
Resistances cold
Immunities fire, poison, poisoned
Barbed Hide: At the start of each of its turns, it deals 5(1d10) Piercing to any creature it is grappling or any creature grappling it
Diabolical Restoration: If it dies outside Nine Hells, it disappears in sulfurous smoke & gains a new body w. full hp in the Nine Hells
Magic Resistance: Advantage on Saves vs. spells & other magical effects
 

15
110
+3
 30'
Climb 30'

Multiattack: 1 Claws & 1 Tail, or 2 Hurl Flame
Claws: +6, 5'r 10(2d6+3) Piercing. If target is a L or smaller, it is Grappled (escape DC 13)
Tail: +6, 10'r 14(2d10+3) Slashing
Hurl Flame: +5, range 150' 17(5d6) Fire. If target is a flammable object not being worn or carried, it starts burning

Basilisk
STR+3 |+3 
DEX-1 |-1 
CON+2 |+2 
INT-4 |-4 
WIS-1 |-1 
CHA-2 |-2 

M Monstrosity, unaligned
Senses Darkvision 60', PP: 9
CR 3 (XP 700; PB +2)

Skills Deception +5, Insight +5, Perception +8
 

15
52
-1
 20'

Bite: +5, 5'r 10(2d6+3) Piercing + 7(2d6) Poison
 

BONUS ACTIONS

Petrifying Gaze (Recharge 4-6): each in a 30' Cone; CON Save DC 12 or Restrained; target repeats the Save at the end of its next turn if it is still Restrained
2nd Failure: Target is Petrified instead of Restrained
If the Basilisk sees its reflection within the Cone, it must Save

Bat
STR-4 |-4 
DEX+2 |+2 
CON-1 |-1 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

T Beast, unaligned
Senses Blindsight 60', PP: 11
CR 0 (XP 10; PB +2)

 

12
1
+2
 5', Fly 30'

Bite: +4, 5'r 1 Piercing

Bearded Devil
STR+3 |+5 
DEX+2 |+2 
CON+2 |+4 
INT-1 |-1 
WIS+0 |+0 
CHA+2 |+4 

M Fiend (Devil), LE
Senses Darkvision 120' (unimpeded by magical Darkness), PP: 10
Languages Infernal; telepathy 120'
CR 3 (XP 700; PB +2)

Resistances cold
Immunities fire, poison, frightened, poisoned
Magic Resistance: Advantage on Saves vs. spells & other magical effects
 

13
58
+2
 30'

Multiattack: 1 Beard attack & 1 Infernal Glaive attack
Beard: +5, 5'r 7(1d8+3) Piercing & Poisoned - target can't regain HP - until the start of the devil's next turn
Infernal Glaive: +5, 10'r 8(1d10+3) Slashing. CON Save DC 12 or inflicts Infernal Wound (if doesn't already have one): target loses 5(1d10) HP at the start of each of its turns. Wound closes after 1 min; or after a spell restores HP; or after wound is stanched with a DC 12 Wisdom (Medicine) check

Berserker
STR+3 |+3 
DEX+1 |+1 
CON+3 |+3 
INT-1 |-1 
WIS+0 |+0 
CHA-1 |-1 

S or M Humanoid, N
Senses PP: 10
Languages Common
Gear: Greataxe, Hide Armor
CR 2 (XP 450; PB +2)

Bloodied Frenzy: While Bloodied, the berserker has Advantage on attack rolls & saving throws
 

13
67
+1
 30'

Greataxe: +5, 5'r 9(1d12+3) Slashing

Black Bear
STR+2 |+2 
DEX+1 |+1 
CON+2 |+2 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

M Beast, unaligned
Skills Perception +5
Senses Darkvision 60', PP: 15
CR 1/2 (XP 100; PB +2)

 

11
19
+1
 30' Climb 30'
Swim 30'

Multiattack: 2 Rend attacks
Rend: +4, 5'r 5(1d6+2) Slashing

Black Pudding
STR+3 |+3 
DEX-3 |-3 
CON+3 |+3 
INT-5 |-5 
WIS-2 |-2 
CHA-5 |-5 

L Ooze, unaligned
Senses Blindsight 60', PP: 8
CR 4 (XP 1,100; PB +2)

Immunities acid, cold, lightning, slashing, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Amorphous: Fit through as narrow as 1" no extra move
Corrosive Form: Creature hitting it takes 4(1d8) Acid. Nonmagical ammo that hits destroyed. Nonmagical weapons -1 (cum.) to attack on contact; destroyed if >-4; Mending can fix. Eat through 2' wood/metal in 1min
Spider Climb: Walls or ceilings: no check req
 

7
68
-3
 20'
Climb 20'

Dissolving Pseudopod: +5, 10'r 17(4d6+3) Acid. Nonmagical armor takes -1 AC; destroyed if reduced to 10. Mending spell removes penalty

REACTIONS

Split: If L or M & has 10+hp, becomes Bloodied or is hit with Lightning or Slashing, splits in 2. Each 1 size smaller; hp 1/2 (round down)

Blood Hawk
STR-2 |-2 
DEX+2 |+2 
CON+0 |+0 
INT-4 |-4 
WIS+2 |+2 
CHA-3 |-3 

S Beast, unaligned
Senses PP: 16
CR 1/8 (XP 25; PB +2)

Skills Perception +6
Pack Tactics: Advantage on an attack roll against a creature if at least 1 of its allies is within 5' of the creature
 

12
7
+2
 10'
Fly 60'

Beak: +4, 5'r 4(1d4+2) Piercing or 6(1d8+2) Piercing if Bloodied

Boar
STR+1 |+1 
DEX+0 |+0 
CON+2 |+2 
INT-4 |-4 
WIS-1 |-1 
CHA-3 |-3 

M Beast, unaligned
Senses PP: 9
CR 1/4 (XP 50; PB +2)

Bloodied Fury: While Bloodied, the boar has Advantage on attack rolls
 

11
13
+0
 40'

Gore: +3, 5'r 4(1d6+1) Piercing & if M or smaller & the boar moved 20+' straight toward it immediately before the hit, takes an extra 3(1d6) Piercing & is Prone

Bone Devil
STR+4 |+8 
DEX+3 |+3 
CON+4 |+4 
INT+1 |+5 
WIS+2 |+6 
CHA+3 |+7 

L Fiend (Devil), LE
Senses Darkvision 120' (unimpeded by magical Darkness), PP: 12
Languages Infernal; telepathy 120'
CR 9 (XP 5,000; PB +4)

Skills Deception +7, Insight +6
Resistances cold
Immunities fire, poison, poisoned
Diabolical Restoration: If it dies outside the Nine Hells, its body disappears in sulfurous smoke & it revives with full HP in the Nine Hells
Magic Resistance: Advantage on saving throws against spells & other magical effects
 

16
161
+7
 40'
Fly 40'

Multiattack: 2 Claw attacks & 1 Infernal Sting attack
Claw: +8, 10'r 13(2d8+4) Slashing
Infernal Sting: +8, 10'r 15(2d10+4) Piercing plus 18(4d8) Poison & Poisoned - can't regain HP - until the start of the devil's next turn

Brown Bear
STR+3 |+3 
DEX+1 |+1 
CON+2 |+2 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

L Beast, unaligned

Senses Darkvision 60', PP: 13
CR 1 (XP 200; PB +2)

Skills Perception +3
 

11
22
+1
 40'
Climb 30'

Multiattack: 1 Bite attack & 1 Claw attack
Bite: +5, 5'r 7(1d8+3) Piercing
Claw: +5, 5'r 5(1d4+3) Slashing & if L or smaller, is Prone

Bugbear Stalker
STR+3 |+3 
DEX+2 |+2 
CON+2 |+4 
INT+0 |+0 
WIS+1 |+3 
CHA+0 |+0 

M Fey (Goblinoid), CE
Senses Darkvision 60', PP: 11
Languages Common, Goblin
Gear: Chain Shirt, Javelins (6), Morningstar
CR 3 (XP 700; PB +2)

Skills Stealth +6, Survival +3
Abduct: no extra movement to move a creature it is grappling
 

15
65
+2
 30'

Multiattack: 2 Javelin or Morningstar attacks
Javelin: +5, 10'r or range 30/120' 13(3d6+3) Piercing
Morningstar: +5 (with Advantage if Grappled by the bugbear), 10'r 12(2d8+3) Piercing
 

BONUS ACTIONS

Quick Grapple: 1 M or smaller creature within 10' DEX Save DC 13 or Grappled (escape DC 13);

Bugbear Warrior
STR+2 |+2 
DEX+2 |+2 
CON+1 |+1 
INT-1 |-1 
WIS+0 |+0 
CHA-1 |-1 

M Fey (Goblinoid), CE
Senses Darkvision 60', PP: 10
Languages Common, Goblin
Gear: Hide Armor, Light Hammers (3)
CR 1 (XP 200; PB +2)

Skills Stealth +6, Survival +2
Abduct: no extra movement to move a creature it is grappling
 

14
33
+2
 30'

Grab: +4, 10'r 9(2d6+2) Bludgeoning & if M or smaller, is Grappled (escape DC 12)
Light Hammer: +4 (with Advantage if Grappled by the bugbear), 10' or range 20/60' 9(3d4+2) Bludgeoning

Bulette
STR+4 |+4 
DEX+0 |+0 
CON+5 |+5 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

L Monstrosity, unaligned
Senses Darkvision 60', Tremorsense 120', PP: 16
CR 5 (XP 1,800; PB +3)

Skills Perception +6
 

17
94
+0
 40'
Burrow 40'

Multiattack: 2 Bite attacks
Bite: +7, 5'r 17(2d12+4) Piercing
Deadly Leap: Spends 5' of movement to jump to a space within 15' that contains 1 or more L or smaller creatures who take 19(3d12) Bludgeoning & knocked Prone. DEX Save DC 15: ½ dmg & the target is pushed 5' straight away from the bulette instead
 

BONUS ACTIONS

Leap: Jumps up to 30' by spending 10' of movement

Camel
STR+2 |+2 
DEX-1 |-1 
CON+3 |+5 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

L Beast, unaligned
Senses Darkvision 60', PP: 10
CR 1/8 (XP 25; PB +2)
 

 

10
17
-1
 50'

Bite: +4, 5'r 4(1d4+2) Bludgeoning

Cat
STR-4 |-4 
DEX+2 |+4 
CON+0 |+0 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

T Beast, unaligned
Senses Darkvision 60', PP: 13
CR 0 (XP 10; PB +2)

Skills Perception +3, Stealth +4
Jumper: The cat's jump distance is determined using its Dexterity rather than its Strength
 

12
2
+2
 40'
Climb 40'

Scratch: +4, 5'r 1 Slashing

Centaur Trooper
STR+4 |+4 
DEX+2 |+2 
CON+2 |+2 
INT-1 |-1 
WIS+1 |+1 
CHA+0 |+0 

L Fey, NG
Senses PP: 13
Languages Elvish, Sylvan
Gear: Breastplate, Longbow, Pike
CR 2 (XP 450; PB +2)

Skills Athletics +6, Perception +3
 

16
45
+2
 50'

Multiattack: 2 attacks; Pike or Longbow in any combination
Pike: +6, 10'r 9(1d10+4) Piercing
Longbow: +4, range 150/600' 6(1d8+2) Piercing
 

BONUS ACTIONS

Trampling Charge (Recharge 5-6): moves up to its Speed without provoking Opportunity Attacks & can move through the spaces of M or smaller creatures. Strength Save DC 14 or each creature whose space the centaur enters takes 7(1d6+4) Bludgeoning & is Prone

Chimera
STR+4 |+4 
DEX+0 |+0 
CON+4 |+4 
INT-4 |-4 
WIS+2 |+2 
CHA+0 |+0 

L Monstrosity, CE
Senses Darkvision 60', PP: 18
Languages Understands Draconic but can't speak
CR 6 (XP 2,300; PB +3)

Skills Perception +8
 

14
114
+0
 30',
Fly 60'

Multiattack: 1 Ram attack, 1 Bite attack & 1 Claw attack. It can replace the Claw attack with a use of Fire Breath if available
Bite: +7, 5'r 11(2d6+4) Piercing, or 18(4d6+4) Piercing if the chimera had Advantage on the attack roll
Claw: +7, 5'r 7(1d6+4) Slashing
Ram: +7, 5'r 10(1d12+4) Bludgeoning & if M or smaller, is Prone
Fire Breath (Recharge 5-6): each in a 15' Cone 31(7d8) Fire. DEX Save DC 15: ½ dmg

Chuul
STR+4 |+4 
DEX+0 |+0 
CON+3 |+3 
INT-3 |-3 
WIS+0 |+0 
CHA-3 |-3 

L Aberration, CE
Senses Darkvision 60', PP: 14
Languages Understands Deep Speech but can't speak
CR 4 (XP 1,100; PB +2)

Skills Perception +4
Immunities poison, poisoned
Amphibious: Can breathe air & water
Sense Magic: Senses magic within 120' of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical
 

16
76
+0
 30'
Swim 30'

Multiattack: 2 Pincer attacks & uses Paralyzing Tentacles
Pincer: +6, 10'r 9(1d10+4) Bludgeoning & if L or smaller, is Grappled (escape DC 14) from 1 of 2 pincers
Paralyzing Tentacles: 1 creature CON Save DC 13 or Grappled, Poisoned & Paralyzed; target repeats the Save at the end of each of its turns; automatic success after 1 min

Clay Golem
STR+5 |+5 
DEX-1 |-1 
CON+4 |+4 
INT-4 |-4 
WIS-1 |-1 
CHA-5 |-5 

L Construct, unaligned

Senses Darkvision 60', PP: 9
Languages Common plus 1 other
CR 9 (XP 5,000; PB +4)

Resistances bludgeoning, piercing, slashing
Immunities acid, poison, psychic, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Acid Absorption: When subjected to Acid, no damage: regains hp equal to the Acid
Berserk: If starts turn Bloodied, roll 1d6: 6 = goes berserk & attacks nearest creature. If none near, attacks an object. Stays berserk until destroyed or no longer Bloodied
Immutable Form: can't shape-shift
Magic Resistance: Advantage on Saves vs. spells & other magical effects

14
123
+3
 20'

Multiattack: 2 Slam attacks, or it makes 3 Slam attacks if it used Hasten this turn
Slam: +9, 5'r 10(1d10+5) Bludgeoning + 6(1d12) Acid & target's hp max decreases equal to the Acid

BONUS ACTIONS

Hasten (Recharge 5-6): Dash & Disengage

Cloaker
STR+3 |+3 
DEX+2 |+2 
CON+1 |+1 
INT+1 |+1 
WIS+2 |+2 
CHA-2 |-2 

L Aberration, CN
Senses Darkvision 120', PP: 12
Languages Deep Speech, Undercommon
CR 8 (XP 3,900; PB +3)

Skills Stealth +5
Immunities frightened
Light Sensitivity: Disadvantage on attack rolls in Bright Light

14
91
+5
 10'
Fly 40'

Multiattack: 1 Attach attack & 2 Tail attacks
Attach: +6, 5'r 13(3d6+3) Piercing. If target is L or smaller, it attaches to it. While attached, target is Blinded & the cloaker can't Attach to others; cloaker halves dmg it takes (round down) & target takes same damage
Can detach itself by spending 5' of movement. Target or a creature within 5' can take an action to try to detach it: DC 14 STR (Athletics)
Tail: +6, 10'r 8(1d10+3) Slashing

BONUS ACTIONS

Moan: each in a 60' Emanation DC 13 WIS Save (& immune for 24 hrs) or is Frightened until end of cloaker's next turn
Phantasms: casts (WIS:+2) Mirror Image. Ends early if it starts or ends its turn in Bright Light

Cloud Giant
STR+8 |+8 
DEX+0 |+0 
CON+6 |+10 
INT+1 |+1 
WIS+3 |+7 
CHA+3 |+3 

H Giant, N
Senses PP: 21
Languages Common, Giant
CR 9 (XP 5,000; PB +4)

Skills Insight +7, Perception +11
 

14
200
+4
 40'
Fly 20'(hover)

Multiattack: 2 attacks: Thunderous Mace or Thundercloud in any combination. It can replace 1 attack with Spellcasting to cast Fog Cloud
Thunderous Mace: +12, 10'r 21(3d8+8) Bludgeoning + 7(2d6) Thunder
Spellcasting: 1 of the following, no M components, using CHA (+3)(spell save DC 15):

At will: Detect Magic, Fog Cloud, Light
1/day each: Control Weather, Gaseous Form, Telekinesis

Thundercloud: +12, range 240' 18(3d6+8) Thunder & Incapacitated until the end of its next turn
 

BONUS ACTIONS

Misty Step: Misty Step spell, using CHA

Cockatrice
STR-2 |-2 
DEX+1 |+1 
CON+1 |+1 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

S Monstrosity, unaligned
Senses Darkvision 60', PP: 11
CR 1/2 (XP 100; PB +2)

Immunities petrified
 

11
22
+1
 20'
Fly 40'

Petrifying Bite: +3, 5'r 3(1d4+1) Piercing + CON Save DC 11 or is Restrained; repeats the save at the end of its next turn
2nd Failure: Petrified for 24 hrs

Commoner
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Humanoid, N
Senses PP: 10
Languages Common
Gear: Club
CR 0 (XP 10; PB +2)

Training: proficiency in 1 skill of the DM's choice & has Advantage whenever it makes an ability check using that skill
 

10
4
+0
 30'

Club: +2, 5'r 2(1d4) Bludgeoning

Constrictor Snake
STR+2 |+2 
DEX+2 |+2 
CON+1 |+1 
INT-5 |-5 
WIS+0 |+0 
CHA-4 |-4 

L Beast, unaligned
Senses Blindsight 10', PP: 12
CR 1/4 (XP 50; PB +2)

Skills Perception +2, Stealth +4
 

13
13
+2
 30'
Swim 30'

Bite: +4, 5'r 6(1d8+2) Piercing
Constrict: 1 M or smaller creature within 5' STR Save DC 12 or 7(3d4) Bludgeoning & is Grappled (escape DC 12)

Crab
STR-2 |-2 
DEX+0 |+0 
CON+1 |+1 
INT-5 |-5 
WIS-1 |-1 
CHA-4 |-4 

T Beast, unaligned
Senses Blindsight 30', PP: 9
CR 0 (XP 10; PB +2)

Skills Stealth +2
Amphibious: The crab can breathe air & water
 

11
3
+0
 20'
Swim 20'

Claw: +2, 5'r 1 Bludgeoning

Crocodile
STR+2 |+2 
DEX+0 |+0 
CON+1 |+3 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

L Beast, unaligned
Senses PP: 10
CR 1/2 (XP 100; PB +2)

Skills Stealth +2
Hold Breath: Can hold its breath for 1 hour
 

12
13
+0
 20'
Swim 30'

Bite: +4, 5'r 6(1d8+2) Piercing
If the target is M or smaller, it is Grappled (escape DC 12) & Restrained

Cultist
STR+0 |+0 
DEX+1 |+1 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+2 
CHA+0 |+0 

S or M Humanoid, N
Senses PP: 10
Languages Common
Gear: Leather Armor, Sickle
CR 1/8 (XP 25; PB +2)

Skills Deception +2, Religion +2
 

12
9
+1
 30'

Ritual Sickle: +3, 5'r 3(1d4+1) Slashing plus 1 Necrotic

Cultist Fanatic
STR+0 |+0 
DEX+2 |+2 
CON+1 |+1 
INT+0 |+0 
WIS+2 |+4 
CHA+1 |+1 

S or M Humanoid, N
Senses PP: 12
Languages Common
Gear: Holy Symbol, Leather Armor
CR 2 (XP 450; PB +2)

Skills Deception +3, Persuasion +3, Religion +2
 

13
44
+2
 30'

Pact Blade: +4, 5'r 6(1d8+2) Slashing plus 7(2d6) Necrotic
Spellcasting: 1 of the following, using WIS (spell save DC 12, +4 to hit):

At will: Light, Thaumaturgy
2/day: Command
1/day: Hold Person
 

BONUS ACTIONS

Spiritual Weapon (2/Day): The cultist casts the Spiritual Weapon spell, using WIS

Darkmantle
STR+3 |+3 
DEX+1 |+1 
CON+1 |+1 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

S Aberration, unaligned
Senses Blindsight 60', PP: 10
CR 1/2 (XP 100; PB +2)

Skills Stealth +3
 

11
22
+3
 10'
Fly 30'

Crush: +5, 5'r 6(1d6+3) Bludgeoning & it attaches to the target. If target is M or smaller & it had Advantage on the attack, it covers the target, which is Blinded & suffocating.
  While attached to a target, the darkmantle can attack only the target but has Advantage on its attack rolls. Its Speed becomes 0, it can't benefit from any bonus to its Speed & it moves with the target.
  A creature can take an action to try to detach the darkmantle from itself, with a successful DC 13 STR (Athletics) check. On its turn, the darkmantle can detach itself by using 5' of movement
Darkness Aura (1/Day): Magical Darkness fills a 15' Emanation, which lasts while the darkmantle maintains Concentration, up to 10 minutes. Darkvision can't penetrate this area & no light can illuminate it

Death Dog
STR+2 |+2 
DEX+2 |+2 
CON+2 |+2 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

M Monstrosity, NE
Senses Darkvision 120', PP: 15
CR 1 (XP 200; PB +2)

Skills Perception +5, Stealth +4
Immunities blinded, charmed, deafened, frightened, stunned, unconscious
 

12
39
+2
 40'

Multiattack: 2 Bite attacks
Bite: +4, 5'r 4(1d4+2) Piercing & CON Save DC 12 or Poisoned - hp max doesn't return to normal via a Long Rest. Target repeats the Save every 24hrs. Subsequent Failures: The Poisoned target's hp max decreases by 5(1d10)

Deer
STR+0 |+0 
DEX+3 |+3 
CON+0 |+0 
INT-4 |-4 
WIS+2 |+2 
CHA-3 |-3 

M Beast, unaligned
Senses Darkvision 60', PP: 14
CR 0 (XP 10; PB +2)

Skills Perception +4
Agile: doesn't provoke an Opportunity Attack when it moves out of an enemy's reach
 

13
4
+3
 50'

Ram: +2, 5'r 2(1d4) Bludgeoning

Deva
STR+4 |+4 
DEX+4 |+4 
CON+4 |+4 
INT+3 |+3 
WIS+5 |+9 
CHA+5 |+9 

M Celestial (Angel), LG
Senses Darkvision 120', PP: 19
Languages All; telepathy 120'
CR 10 (XP 5,900; PB +4)

Skills Insight +9, Perception +9
Resistances radiant
Immunities charmed, exhaustion, frightened
Exalted Restoration: If it dies outside Mount Celestia, it disappears & instantly gains a new body with full hp in Mount Celestia
Magic Resistance: Advantage on Saves vs spells & other magical effects

17
229
+4
 30'
Fly 90' (hover)

Multiattack: 2 Holy Mace attacks
Holy Mace: +8, 5'r 7(1d6+4) Bludgeoning + 18(4d8) Radiant
Spellcasting: 1 of the following, no M components, using CHA (Save DC 17):

At will: Detect Evil & Good, Shapechange (Beast or Humanoid form, no Temp hp & no Concentration or Temp hp req. to maintain it)
1/day each: Commune, Raise Dead

BONUS ACTIONS

Divine Aid (2/Day): Casts Cure Wounds, Lesser Restoration, or Remove Curse

Dire Wolf
STR+3 |+3 
DEX+2 |+2 
CON+2 |+2 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

L Beast, unaligned
Senses Darkvision 60', PP: 15
CR 1 (XP 200; PB +2)

Skills Perception +5, Stealth +4
Pack Tactics: Advantage on an attack against a creature if an ally is within 5'
 

14
22
+2
 50'

Bite: +5, 5'r 8(1d10+3) Piercing. If the target is L or smaller, it is Prone

Doppelganger
STR+0 |+0 
DEX+4 |+4 
CON+2 |+2 
INT+0 |+0 
WIS+1 |+1 
CHA+2 |+2 

M Monstrosity, N
Senses Darkvision 60', PP: 11
Languages Common plus 3 other
CR 3 (XP 700; PB +2)

Skills Deception +6, Insight +3
Immunities charmed
 

14
52
+4
 30'

Multiattack: 2 Slam attacks & uses Unsettling Visage if available
Read Thoughts: casts Detect Thoughts, no spell components, using CHA (spell save DC 12)
Slam: +6 (with Advantage during the 1st round of each combat), 5'r 11(2d6+4) Bludgeoning
Unsettling Visage (Recharge 6): Each in a 15' Emanation that can see it WIS Save DC 12 or is Frightened; target repeats the Save at the end of each of its turns (automatic success after 1 min)
 

BONUS ACTIONS

Shape-Shift: Shape-shifts into a M or S Humanoid, or returns to its true form. Stats are the same in each form (except Size). Any equipment isn't transformed

Draft Horse
STR+4 |+4 
DEX+0 |+0 
CON+2 |+2 
INT-4 |-4 
WIS+0 |+0 
CHA-2 |-2 

L Beast, unaligned
Senses PP: 10
CR 1/4 (XP 50; PB +2)
 

 

10
15
+0
 40'

Hooves: +6, 5'r 6(1d4+4) Bludgeoning

Black Dragon Wyrmling
STR+2 |+2 
DEX+2 |+4 
CON+1 |+1 
INT+0 |+0 
WIS+0 |+2 
CHA+1 |+1 

M Dragon (Chromatic), CE
Senses Blindsight 10', Darkvision 60', PP: 14
Languages Draconic
CR 2 (XP 450; PB +2)

Skills Perception +4, Stealth +4
Immunities acid
Amphibious: The dragon can breathe air & water
 

17
33
+4
 30', Fly 60'
Swim 30'

Multiattack: 2 Rend attacks
Rend: +4, 5'r 5(1d6+2) Slashing plus 2(1d4) Acid
Acid Breath (Recharge 5-6): Each in a 15-foot-long, 5-foot-wide Line: 22(5d8) Acid. DEX Save DC 11: ½ dmg

Young Black Dragon
STR+4 |+4 
DEX+2 |+5 
CON+3 |+3 
INT+1 |+1 
WIS+0 |+3 
CHA+2 |+2 

L Dragon (Chromatic), CE
Senses Blindsight 30', Darkvision 120', PP: 16
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)

Skills Perception +6, Stealth +5
Immunities acid
Amphibious: The dragon can breathe air & water
 

18
127
+5
 40'
Fly 80', Swim 40'

Multiattack: 3 Rend attacks
Rend: +7, 10'r 9(2d4+4) Slashing + 3(1d6) Acid
Acid Breath (Recharge 5-6): each in a 30'l, 5'w Line. 49(14d6) Acid. DEX Save DC 14: ½ dmg

Blue Dragon Wyrmling
STR+3 |+3 
DEX+0 |+2 
CON+2 |+2 
INT+1 |+1 
WIS+0 |+2 
CHA+2 |+2 

M Dragon (Chromatic), LE
Senses Blindsight 10', Darkvision 60', PP: 14
Languages Draconic
CR 3 (XP 700; PB +2)

Skills Perception +4, Stealth +2
Immunities lightning
 

17
65
+2
 30', Burrow 15'
Fly 60'

Multiattack: 2 Rend attacks
Rend: +5, 5'r 8(1d10+3) Slashing plus 3(1d6) Lightning
Lightning Breath (Recharge 5-6): each in a 30'l, 5'w Line; 21(6d6) Lightning. DEX Save DC 12 ½ dmg

Young Blue Dragon
STR+5 |+5 
DEX+0 |+4 
CON+4 |+4 
INT+2 |+2 
WIS+1 |+5 
CHA+3 |+3 

L Dragon (Chromatic), LE
Senses Blindsight 30', Darkvision 120', PP: 19
Languages Common, Draconic
CR 9 (XP 5,000; PB +4)

Skills Perception +9, Stealth +4
Immunities lightning
 

18
152
+4
 40'
Burrow 20', Fly 80'

Multiattack: 3 Rend attacks
Rend: +9, 10'r 12(2d6+5) Slashing plus 5(1d10) Lightning
Lightning Breath (Recharge 5-6): each in a 60'l, 5'w Line 55(10d10) Lightning; DEX Save DC 16: ½ dmg

Brass Dragon Wyrmling
STR+2 |+2 
DEX+0 |+2 
CON+1 |+1 
INT+0 |+0 
WIS+0 |+2 
CHA+1 |+1 

M Dragon (Metallic), CG
Senses Blindsight 10', Darkvision 60', PP: 14
Languages Draconic
CR 1 (XP 200; PB +2)

Skills Perception +4, Stealth +2
Immunities fire
 

15
22
+2
 30', Burrow 15'
Fly 60'

Rend: +4, 5'r 7(1d10+2) Slashing
Fire Breath (Recharge 5-6): each in a 20'l, 5'w Line; 14(4d6) Fire. DEX Save DC 11: ½ dmg
Sleep Breath: each in a 15' Cone; CON Save DC 11 or Incapacitated until the end of its next turn. 2nd Failure: Unconscious for 1 min. Ends if target takes damage or someone within 5' attempts to wake them

Young Brass Dragon
STR+4 |+4 
DEX+0 |+3 
CON+3 |+3 
INT+1 |+1 
WIS+0 |+3 
CHA+2 |+2 

L Dragon (Metallic), CG
Senses Blindsight 30', Darkvision 120', PP: 16
Languages Common, Draconic
CR 6 (XP 2,300; PB +3)

Skills Perception +6, Persuasion +5, Stealth +3
Immunities fire
 

17
110
+3
 40'
Burrow 20', Fly 80'

Multiattack: 3 Rend attacks. It can replace 2 with a use of Sleep Breath
Rend: +7, 10'r 15(2d10+4) Slashing
Fire Breath (Recharge 5-6): each in a 40'l, 5'w Line; 38(11d6) Fire. DEX Save DC 14: ½ dmg
Sleep Breath: each in a 30' Cone CON Save DC 14 or Incapacitated until the end of its next turn. 2nd Failure: Unconscious for 1 min or if takes damage or someone attempts to wake it

Bronze Dragon Wyrmling
STR+3 |+3 
DEX+0 |+2 
CON+2 |+2 
INT+1 |+1 
WIS+0 |+2 
CHA+2 |+2 

M Dragon (Metallic), LG
Senses Blindsight 10', Darkvision 60', PP: 14
Languages Draconic
CR 2 (XP 450; PB +2)

Skills Perception +4, Stealth +2
Immunities lightning
Amphibious: The dragon can breathe air & water
 

15
39
+2
 30', Fly 60'
Swim 30'

Multiattack: 2 Rend attacks
Rend: +5, 5'r 8(1d10+3) Slashing
Lightning Breath (Recharge 5-6): each in a 40'l, 5'w Line; 16(3d10) Lightning. DEX Save DC 12: ½ dmg
Repulsion Breath: each in a 30' Cone STR Save DC 12 or pushed up to 30' straight away from the dragon & is Prone

Young Bronze Dragon
STR+5 |+5 
DEX+0 |+3 
CON+4 |+4 
INT+2 |+2 
WIS+1 |+4 
CHA+3 |+3 

L Dragon (Metallic), LG
Senses Blindsight 30', Darkvision 120', PP: 17
Languages Common, Draconic
CR 8 (XP 3,900; PB +3)

Skills Insight +4, Perception +7, Stealth +3
Immunities lightning
Amphibious: Can breathe air & water
 

17
142
+3
 40' Fly 80', Swim 40'

Multiattack: 3 Rend attacks. Can replace 1 with a use of Repulsion Breath
Rend: +8, 10'r 16(2d10+5) Slashing
Lightning Breath (Recharge 5-6): each in a 60'l, 5'w Line; 49(9d10) Lightning. DEX Save DC 15: ½ dmg
Repulsion Breath: each in a 30' Cone STR Save DC 15 or pushed up to 40' straight away from the dragon & is Prone

Copper Dragon Wyrmling
STR+2 |+2 
DEX+1 |+3 
CON+1 |+1 
INT+2 |+2 
WIS+0 |+2 
CHA+1 |+1 

M Dragon (Metallic), CG
Senses Blindsight 10', Darkvision 60', PP: 14
Languages Draconic
CR 1 (XP 200; PB +2)

Skills Perception +4, Stealth +3
Immunities acid
 

16
22
+3
 30', Climb 30'
Fly 60'

Rend: +4, 5'r 7(1d10+2) Slashing
Acid Breath (Recharge 5-6): each in a 20'l, 5'w Line; 18(4d8) Acid. DEX Save DC 11: ½ dmg
Slowing Breath: each in a 15' Cone CON Save DC 11 or can't take Reactions; Speed is ½ & can take either an action or a Bonus Action on its turn, not both. Lasts until the end of its next turn.

Young Copper Dragon
STR+4 |+4 
DEX+1 |+4 
CON+3 |+3 
INT+3 |+3 
WIS+1 |+4 
CHA+2 |+2 

L Dragon (Metallic), CG
Senses Blindsight 30', Darkvision 120', PP: 17
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)

Skills Deception +5, Perception +7, Stealth +4
Immunities acid
 

17
119
+4
 40, Fly 80''
Climb 40'

Multiattack: 3 Rend attacks. Can replace 1 with a use of Slowing Breath
Rend: +7, 10'r 15(2d10+4) Slashing
Acid Breath (Recharge 5-6): each in a 40'l, 5'w Line; 40(9d8) Acid. DEX Save DC 14: ½ dmg
Slowing Breath: each in a 30' Cone CON Save DC 14 or can't take Reactions; Speed is ½ & can only take either an action OR a Bonus Action on its turn. Lasts until the end of its next turn

Gold Dragon Wyrmling
STR+4 |+4 
DEX+2 |+4 
CON+3 |+3 
INT+2 |+2 
WIS+0 |+2 
CHA+3 |+3 

M Dragon (Metallic), LG
Senses Blindsight 10', Darkvision 60', PP: 14
Languages Draconic
CR 3 (XP 700; PB +2)

Skills Perception +4, Stealth +4
Immunities fire
Amphibious: Can breathe air & water
 

17
60
+4
 30', Fly 60'
Swim 30'

Multiattack: 2 Rend attacks
Rend: +6, 5'r 9(1d10+4) Slashing
Fire Breath (Recharge 5-6): each in a 15' Cone; 22(4d10) Fire. DEX Save DC 13: ½ dmg
Weakening Breath:each in a 15' Cone; STR Save DC 13 or have Disadvantage on STR-based D20 Tests & subtract 2(1d4) from dmg rolls. Target repeats Save at the end of each of its turns; automatic success after 1 min

Young Gold Dragon
STR+6 |+6 
DEX+2 |+6 
CON+5 |+5 
INT+3 |+3 
WIS+1 |+5 
CHA+5 |+5 

L Dragon (Metallic), LG
Senses Blindsight 30', Darkvision 120', PP: 19
Languages Common, Draconic
CR 10 (XP 5,900; PB +4)

Skills Insight +5, Perception +9, Persuasion +9, Stealth +6
Immunities fire
Amphibious: Can breathe air & water
 

18
178
+6
 40' Fly 80', Swim 40'

Multiattack: 3 Rend attacks. Can replace 1 with a use of Weakening Breath
Rend: +10, 10'r 17(2d10+6) Slashing
Fire Breath (Recharge 5-6): each in a 30' Cone; 55(10d10) Fire. DEX Save DC 17: ½ dmg
Weakening Breath: each in a 30' Cone; STR Save DC 17 or has Disadvantage on STR-based Tests & subtracts 3(1d6) from dmg rolls; target repeats the Save at the end of each of its turns; automatic success after 1 min

Green Dragon Wyrmling
STR+2 |+2 
DEX+1 |+3 
CON+1 |+1 
INT+2 |+2 
WIS+0 |+2 
CHA+1 |+1 

M Dragon (Chromatic), LE
Senses Blindsight 10', Darkvision 60', PP: 14
Languages Draconic
CR 2 (XP 450; PB +2)

Skills Perception +4, Stealth +3
Immunities poison, poisoned
Amphibious: Can breathe air & water
 

17
38
+3
 30', Fly 60'
Swim 30'

Multiattack: 2 Rend attacks
Rend: +4, 5'r 7(1d10+2) Slashing + 3(1d6) Poison
Poison Breath (Recharge 5-6): each in a 15' Cone; 21(6d6) Poison. CON Save DC 11: ½ dmg

Young Green Dragon
STR+4 |+4 
DEX+1 |+4 
CON+3 |+3 
INT+3 |+3 
WIS+1 |+4 
CHA+2 |+2 

L Dragon (Chromatic), LE
Senses Blindsight 30', Darkvision 120', PP: 17
Languages Common, Draconic
CR 8 (XP 3,900; PB +3)

Skills Deception +5, Perception +7, Stealth +4
Immunities poison, poisoned
Amphibious: Can breathe air & water
 

18
136
+4
 40' Fly 80', Swim 40'

Multiattack: 3 Rend attacks
Rend: +7, 10'r 11(2d6+4) Slashing + 7(2d6) Poison
Poison Breath (Recharge 5-6): each in a 30' Cone; 42(12d6) Poison. CON Save ½ dmg

Red Dragon Wyrmling
STR+4 |+4 
DEX+0 |+2 
CON+3 |+3 
INT+1 |+1 
WIS+0 |+2 
CHA+2 |+2 

M Dragon (Chromatic), CE
Senses Blindsight 10', Darkvision 60', PP: 14
Languages Draconic
CR 4 (XP 1,100; PB +2)

Skills Perception +4, Stealth +2
Immunities fire
 

17
75
+2
 30', Climb 30'
Fly 60'

Multiattack: 2 Rend attacks
Rend: +6, 5'r 9(1d10+4) Slashing + 3(1d6) Fire
Fire Breath (Recharge 5-6): each in a 15' Cone; 24(7d6) Fire. DEX Save DC 13: ½ dmg

Young Red Dragon
STR+6 |+6 
DEX+0 |+4 
CON+5 |+5 
INT+2 |+2 
WIS+0 |+4 
CHA+4 |+4 

L Dragon (Chromatic), CE
Senses Blindsight 30', Darkvision 120', PP: 18
Languages Common, Draconic
CR 10 (XP 5,900; PB +4)

Skills Perception +8, Stealth +4
Immunities fire
 

18
178
+4
 40'
Climb 40', Fly 80'

Multiattack: 3 Rend attacks
Rend: +10, 10'r 13(2d6+6) Slashing + 3(1d6) Fire
Fire Breath (Recharge 5-6): each in a 30' Cone; 56(16d6) Fire. DEX Save DC 17: ½ dmg

Silver Dragon Wyrmling
STR+4 |+4 
DEX+0 |+2 
CON+3 |+3 
INT+1 |+1 
WIS+0 |+2 
CHA+2 |+2 

M Dragon (Metallic), LG
Senses Blindsight 10', Darkvision 60', PP: 14
Languages Draconic
CR 2 (XP 450; PB +2)

Skills Perception +4, Stealth +2
Immunities cold
 

17
45
+2
 30' Fly 60'

Multiattack: 2 Rend attacks
Rend: +6, 5'r 9(1d10+4) Piercing
Cold Breath (Recharge 5-6): each in a 15' Cone; 18(4d8) Cold. CON Save DC 13: ½ dmg
Paralyzing Breath: each in a 15' Cone CON Save DC 13 or Incapacitated until the end of its next turn; repeats the save at the end of each of its turns; automatic success after 1 min. 2nd Failure: Target is Paralyzed

Young Silver Dragon
STR+6 |+6 
DEX+0 |+4 
CON+5 |+5 
INT+2 |+2 
WIS+0 |+4 
CHA+4 |+4 

L Dragon (Metallic), LG
Senses Blindsight 30', Darkvision 120', PP: 18
Languages Common, Draconic
CR 9 (XP 5,000; PB +4)

Skills History +6, Perception +8, Stealth +4
Immunities cold
 

18
168
+4
 40' Fly 80'

Multiattack: 3 Rend attacks. It can replace 1 attack with a use of Paralyzing Breath
Rend: +10, 10'r 15(2d8+6) Slashing
Cold Breath (Recharge 5-6): each in a 30' Cone; 49(11d8) Cold; CON Save DC 17: ½ dmg
Paralyzing Breath: each in a 30' Cone CON Save DC 17 or Incapacitated until the end of its next turn; repeats the save at the end of each of its turns; automatic success after 1 min. 2nd Failure: Paralyzed

White Dragon Wyrmling
STR+2 |+2 
DEX+0 |+2 
CON+2 |+2 
INT-3 |-3 
WIS+0 |+2 
CHA+0 |+0 

M Dragon (Chromatic), CE
Senses Blindsight 10', Darkvision 60', PP: 14
Languages Draconic
CR 2 (XP 450; PB +2)

Skills Perception +4, Stealth +2
Immunities cold
Ice Walk: Can move across & climb icy surfaces without an ability check. Difficult Terrain of ice/snow doesn't cost extra movement
 

16
32
+2
 30', Burrow 15'
Fly 60', Swim 30'

Multiattack: 2 Rend attacks
Rend: +4, 5'r 6(1d8+2) Slashing + 2(1d4) Cold
Cold Breath (Recharge 5-6): each in a 15' Cone; 22(5d8) Cold. CON Save DC 12: ½ dmg

Young White Dragon
STR+4 |+4 
DEX+0 |+3 
CON+4 |+4 
INT-2 |-2 
WIS+0 |+3 
CHA+1 |+1 

L Dragon (Chromatic), CE
Senses Blindsight 30', Darkvision 120', PP: 16
Languages Common, Draconic
CR 6 (XP 2,300; PB +3)

Skills Perception +6, Stealth +3
Immunities cold

Ice Walk: Can move across & climb icy surfaces without an ability check. Additionally, Difficult Terrain of ice/snow doesn't cost extra movement
 

17
123
+3
 40', Fly 80'
Burrow 20', Swim 40'

Multiattack: 3 Rend attacks
Rend: +7, 10'r 9(2d4+4) Slashing + 2(1d4) Cold
Cold Breath (Recharge 5-6): each in a 30' Cone; 40(9d8) Cold. CON Save DC 15: ½ dmg

Dragon Turtle
STR+7 |+7 
DEX+0 |+0 
CON+5 |+11 
INT+0 |+0 
WIS+1 |+7 
CHA+1 |+1 

G Dragon, N
Senses Darkvision 120', PP: 11
Languages Draconic, Primordial (Aquan)
CR 17 (XP 18,000; PB +6)

Resistances fire
Amphibious: Can breathe air & water
 

20
356
+6
 20'
Swim 50'

Multiattack: 3 Bite attacks. Can replace 1 with a Tail attack
Bite: +13, 15'r 23(3d10+7) Piercing + 7(2d6) Fire. Being underwater doesn't grant Resistance to this Fire
Tail: +13, 15'r 18(2d10+7) Bludgeoning. If target is H or smaller, it is Prone
Steam Breath (Recharge 5-6): each in a 60' Cone; Fire. CON Save DC 19: ½ dmg. Being underwater doesn't grant Resistance to this Fire

Dretch
STR+1 |+1 
DEX+0 |+0 
CON+1 |+1 
INT-3 |-3 
WIS-1 |-1 
CHA-4 |-4 

S Fiend (Demon), CE
Senses Darkvision 60', PP: 9
Languages Abyssal; telepathy 60' (only if understand Abyssal)
CR 1/4 (XP 50; PB +2)

Resistances cold, fire, lightning
Immunities poison, poisoned
 

11
18
+0
 20'

Rend: +3, 5'r 4(1d6+1) Slashing
Fetid Cloud (1/Day): each in 10' Emanation CON Save DC 11 or Poisoned until the end of its next turn; can take either an action OR a Bonus Action on its turn, not both & can't take Reactions

Drider
STR+3 |+3 
DEX+4 |+4 
CON+4 |+4 
INT+1 |+1 
WIS+3 |+3 
CHA+1 |+1 

L Monstrosity, CE
Senses Darkvision 120', PP: 16
Languages Elvish, Undercommon
CR 6 (XP 2,300; PB +3)

Skills Perception +6, Stealth +10
Spider Climb: Walls or ceilings: no check req
Sunlight Sensitivity: While in sunlight, has Disadvantage on ability checks & attack rolls
Web Walker: Moves normally in webs & knows the location of any other creature in contact with the same web
 

19
123
+4
 30'
Climb 30'

Multiattack: 3 attacks; Foreleg or Poison Burst in any combination
Foreleg: +7, 10'r 13(2d8+4) Piercing
Poison Burst: +6, range 120' 13(3d6+3) Poison
 

BONUS ACTIONS

Magic of the Spider Queen (Recharge 5-6): Casts Darkness, Faerie Fire, or Web, no M components, using Wisdom (spell save DC 14)

Drow
STR+3 |+3 
DEX+0 |+0 
CON+2 |+4 
INT+0 |+0 
WIS+0 |+2 
CHA+2 |+2 

M Humanoid, N
                         (from the 2014 SRD)
Senses Darkvision 120', PP: 12
Languages Common + Undercommon
CR 1/4 (XP 50; PB +2)

Skills Perception +2, Stealth +4
Fey Ancestry. Advantage on Saves vs charm, and magic cannot put it to sleep
Sunlight Sensitivity. Disadvantage on attacks & WIS (Perception) checks relying on sight 
 

15
13
+2
 30'

Shortsword: +4, 5'r 5(1d6+2) Piercing
Hand Crossbow: +4, range 30/120' 5(1d6+2) Piercing & CON Save DC 13 or Poisoned for 1hr; If fails by 5 or more, is unconscious
Innate Spellcasting cast 1 of the following using CHA (spell Save DC 11):

At will: dancing lights
1/day each: darkness, faerie fire
 

Duergar
STR+2 |+2 
DEX+0 |+0 
CON+2 |+2 
INT+2 |+2 
WIS+0 |+0 
CHA-1 |-1 

M Humanoid (Dwarf), LE
                         (from the 2014 SRD)

Senses Darkvision 120', PP: 10
Languages Dwarvish, Undercommon
CR 1 (XP 200; PB +2)

Duergar Resilience:  Advantage on Saves vs poison, spells, & illusions, & resist being charmed or paralyzed
Resistances: Poison
Sunlight Sensitivity: Disadvantage on attacks & WIS (Perception) checks relying on sight
Invisibility: (1x/Short or Long Rest) lasts 1hr or until it attacks, deals damage, casts a spell,, Enlarge, or Concentration is broken. Anything worn or carried is also invisible
 

16
26
+0
 25'

War Pick: +4 5'r. 6(1d8+2) Piercing or 11(2d8+2) Piercing damage if Enlarged
Javelin: +4 5'r. or range 30/120' 5(1d6+2) Piercing, or 9(2d6+2) Piercing if Enlarged

Druid
STR+0 |+0 
DEX+1 |+1 
CON+1 |+1 
INT+1 |+1 
WIS+3 |+3 
CHA+0 |+0 

S or M Humanoid, N
Senses PP: 15
Languages Common, Druidic, Sylvan
Gear: Studded Leather Armor
CR 2 (XP 450; PB +2)

Skills Medicine +5, Nature +3, Perception +5
 

13
44
+1
 30'

Multiattack: 2 attacks; Vine Staff or Verdant Wisp in any combination
Vine Staff: +5, 5'r 7(1d8+3) Bludgeoning + 2(1d4) Poison
Spellcasting: 1 of the following, using WIS (spell save DC 13):

At will: Druidcraft, Speak with Animals
2/day each: Entangle, Thunderwave
1/day each: Animal Messenger, Longstrider, Moonbeam

Verdant Wisp: +5, range 90' 10(3d6) Radiant

Dryad
STR+0 |+0 
DEX+1 |+1 
CON+0 |+0 
INT+2 |+2 
WIS+2 |+2 
CHA+4 |+4 

M Fey, N
Senses Darkvision 60', PP: 14
Languages Elvish, Sylvan
CR 1 (XP 200; PB +2)

Skills Perception +4, Stealth +5
Magic Resistance: Advantage on Saves vs spells & other magical effects
Speak with Beasts & Plants: Can communicate with Beasts & Plants
 

16
22
+1
 30'

Multiattack: 1 Vine Lash or Thorn Burst & can cast Charm Monster
Vine Lash: +6, 10'r 8(1d8+4) Slashing
Spellcasting: no M components, using CHA (spell save DC 14):

At will: Animal Friendship, Charm Monster (lasts 24 hrs; or until cast again), Druidcraft
1/day each: Entangle, Pass without Trace

Thorn Burst: +6, range 60' 7(1d6+4) Piercing
 

BONUS ACTIONS

Tree Stride: If within 5' of a L or bigger tree, the dryad teleports to an unoccupied space within 5' of a 2nd L or bigger tree that is within 60'

Dust Mephit
STR-3 |-3 
DEX+2 |+2 
CON+0 |+0 
INT-1 |-1 
WIS+0 |+0 
CHA+0 |+0 

S Elemental, NE
Senses Darkvision 60', PP: 12
Languages Primordial (Auran, Terran)
CR 1/2 (XP 100; PB +2)

Skills Perception +2, Stealth +4
Damage Vulnerabilities fire
Immunities poison, exhaustion, poisoned
Death Burst: Explodes when it dies; 5' Emanation; 5(2d4) Bludgeoning. DEX Save DC 10: ½ dmg
 

12
17
+2
 30'
Fly 30'

Claw: +4, 5'r 4(1d4+2) Slashing
Blinding Breath (Recharge 6): each in a 15' Cone DEX Save DC 10 or Blinded until the end of the mephit's next turn
Sleep (1/Day): Casts the Sleep spell, no spell components, using CHA (spell save DC 10)

Eagle
STR-2 |-2 
DEX+2 |+2 
CON+1 |+1 
INT-4 |-4 
WIS+2 |+2 
CHA-2 |-2 

S Beast, unaligned
Senses PP: 16
CR 0 (XP 10; PB +2)

Skills Perception +6
 

12
4
+2
 10'
Fly 60'

Talons: +4, reach 5'. 4(1d4+2) Slashing

Earth Elemental
STR+5 |+5 
DEX-1 |-1 
CON+5 |+5 
INT-3 |-3 
WIS+0 |+0 
CHA-3 |-3 

L Elemental, N
Senses Darkvision 60', Tremorsense 60', PP: 10
Languages Primordial (Terran)
CR 5 (XP 1,800; PB +3)

Damage Vulnerabilities thunder
Immunities poison, exhaustion, paralyzed, petrified, poisoned, unconscious
Earth Glide: Can burrow through nonmagical, unworked earth & stone; doesn't disturb the material it moves through
Siege Monster: 2× dmg to objects & structures
 

17
147
-1
 30'
Burrow 30'

Multiattack: 2 attacks; Slam or Rock Launch in any combination
Slam: +8, 10'r 14(2d8+5) Bludgeoning
Rock Launch: +8, range 60' 8(1d6+5) Bludgeoning. If target is L or smaller, it is Prone

Efreeti
STR+6 |+6 
DEX+1 |+1 
CON+7 |+7 
INT+3 |+3 
WIS+2 |+6 
CHA+4 |+8 

L Elemental (Genie), N
Senses Darkvision 120', PP: 12
Languages Primordial (Ignan)
CR 11 (XP 7,200; PB +4)

Immunities fire
Elemental Restoration: If it dies outside the Elemental Plane of Fire, body dissolves into ash & it gains a new body in 1d4 days, at full HP on the Plane of Fire
Magic Resistance: Advantage on Saves vs spells & other magical effects
Wishes: 30% knows the Wish spell; only cast on behalf of a non-genie; suffers no stress. Once cast 3×, cannot for 365 days

17
212
+1
 40'
Fly 60' (hover)

Multiattack: 3 attacks; Heated Blade or Hurl Flame in any combination
Heated Blade: +10, 5'r 13(2d6+6) Slashing + 13(2d12) Fire
Hurl Flame: +8, range 120' 24(7d6) Fire

Spellcasting: 1 of the following, no M components, using CHA (spell save DC 16):

At will: Detect Magic, Elementalism
1/day each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (lvl 7)

Elephant
STR+6 |+6 
DEX-1 |-1 
CON+3 |+3 
INT-4 |-4 
WIS+0 |+0 
CHA-2 |-2 

H Beast, unaligned
Senses PP: 10
CR 4 (XP 1,100; PB +2)
 

 

12
76
-1
 40'

Multiattack: 2 Gore attacks
Gore: +8, 5'r 15(2d8+6) Piercing. If the target is a H or smaller & the elephant moved 20+' straight toward it immediately before the hit, the target is Prone
 

BONUS ACTIONS

Trample: 1 creature within 5' that is Prone: 17(2d10+6) Bludgeoning; DEX Save DC 16 ½ dmg

Elk
STR+3 |+3 
DEX+0 |+0 
CON+0 |+0 
INT-4 |-4 
WIS+0 |+0 
CHA-2 |-2 

L Beast, unaligned
Senses Darkvision 60', PP: 12
CR 1/4 (XP 50; PB +2)

Skills Perception +2
 

10
11
+0
 50'

Ram: +5, 5'r 6(1d6+3) Bludgeoning. If target is L or smaller & the elk moved 20+' straight toward it immediately before the hit, the target takes an extra 3(1d6) Bludgeoning & is Prone

Ettercap
STR+2 |+2 
DEX+2 |+2 
CON+1 |+1 
INT-2 |-2 
WIS+1 |+1 
CHA-1 |-1 

M Monstrosity, NE
Senses Darkvision 60', PP: 13
CR 2 (XP 450; PB +2)

Skills Perception +3, Stealth +4, Survival +3
Spider Climb: Walls or ceilings: no check req
Web Walker: Moves normally in webs & it knows the location of any other creature in contact with the same web

13
44
+2
 30'
Climb 30'

Multiattack: 1 Bite attack & 1 Claw attack
Bite: +4, 5'r 5(1d6+2) Piercing + 2(1d4) Poison & target is Poisoned until the start of the ettercap's next turn
Claw: +4, 5'r 7(2d4+2) Slashing
Web Strand (Recharge 5-6): 1 L or smaller creature within 30' DEX Save DC 12 or Restrained until web is destroyed (AC 10; HP 5; Vulnerability to Fire; Immunity to Bludgeoning, Poison & Psychic damage)
 

BONUS ACTIONS

Reel: Pulls 1 creature within 30' Restrained by its Web Strand up to 25' straight toward itself

Ettin
STR+5 |+5 
DEX-1 |-1 
CON+3 |+3 
INT-2 |-2 
WIS+0 |+0 
CHA-1 |-1 

L Giant, CE
Senses Darkvision 60', PP: 14
Languages Giant
Gear: Battleaxe, Morningstar
CR 4 (XP 1,100; PB +2)

Skills Perception +4
Immunities blinded, charmed, deafened, frightened, stunned, unconscious
 

12
85
-1
 40'

Multiattack: 1 Battleaxe attack & 1 Morningstar attack
Battleaxe: +7, 5'r 14(2d8+5) Slashing. If the target is L or smaller, it is Prone
Morningstar: +7, 5'r 14(2d8+5) Piercing & the target has Disadvantage on the next attack roll it makes before the end of its next turn

Fire Elemental
STR+0 |+0 
DEX+3 |+3 
CON+3 |+3 
INT-2 |-2 
WIS+0 |+0 
CHA-2 |-2 

L Elemental, N
Senses Darkvision 60', PP: 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)

Resistances bludgeoning, piercing, slashing
Immunities fire, poison, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Fire Aura: At end of its turns, each in a 10' Emanation takes 5(1d10) Fire. Creatures & flammable objects start burning
Fire Form: Can move through as narrow as 1" without extra movement & can enter a creature's space & stop there. Upon entry, that creature takes 5(1d10) Fire
Illumination: Bright Light in a 30' radius & Dim Light for an additional 30'
Water Susceptibility: It takes 3(1d6) Cold for every 5' it moves in water or for every gallon of water splashed on it
 

13
93
+3
 50'

Multiattack: 2 Burn attacks
Burn: +6, 5'r 10(2d6+3) Fire. If target is a creature or a flammable object, it starts burning

Fire Giant
STR+7 |+7 
DEX-1 |+3 
CON+6 |+10 
INT+0 |+0 
WIS+2 |+2 
CHA+1 |+5 

H Giant, LE
Senses PP: 16
Languages Giant
CR 9 (XP 5,000; PB +4)

Skills Athletics +11, Perception +6
Immunities fire
 

18
162
+3
 30'

Multiattack: 2 attacks; Flame Sword or Hammer Throw in any combination
Flame Sword: +11, 10'r 21(4d6+7) Slashing + 10(3d6) Fire
Hammer Throw: +11, range 60/240' 23(3d10+7) Bludgeoning + 4(1d8) Fire & the target is pushed up to 15' straight away from the giant & has Disadvantage on the next attack roll it makes before the end of its next turn

Flesh Golem
STR+4 |+4 
DEX-1 |-1 
CON+4 |+4 
INT-2 |-2 
WIS+0 |+0 
CHA-3 |-3 

M Construct, N
Senses Darkvision 60', PP: 10
Languages Common + 1 other; cannot speak
CR 5 (XP 1,800; PB +3)

Immunities lightning, poison, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Fire Aversion: Disadvantage on attacks & ability checks until end of its next turn if takes Fire
Berserk: If starts turn Bloodied it goes berserk on a 6(1d6) & attacks nearest creature it can see or move to, else an object. Stays berserk until destroyed or not Bloodied.
Its creator, if within 60', can calm it with a DC 15 CHA (Persuasion) check; calmed until its next turn; roll again for Berserk if still Bloodied
Immutable Form: Can't shape-shift
Lightning Absorption: If subjected to Lightning, it regains HP equal to the Lightning
Magic Resistance: Advantage on Saves vs spells & other magical effects
 

9
127
-1
 30'

Multiattack: 2 Slam attacks
Slam: +7, 5'r 13(2d8+4) Bludgeoning + 4(1d8) Lightning

Flying Snake
STR-3 |-3 
DEX+2 |+2 
CON+0 |+0 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

T Monstrosity, unaligned
Senses Blindsight 10', PP: 11
CR 1/8 (XP 25; PB +2)

Flyby: The snake doesn't provoke an Opportunity Attack when it flies out of an enemy's reach
 

14
5
+2
 30'
Fly 60', Swim 30'

Bite: +4, 5'r 1 Piercing + 5(2d4) Poison

Frog
STR-5 |-5 
DEX+1 |+1 
CON-1 |-1 
INT-5 |-5 
WIS-1 |-1 
CHA-4 |-4 

T Beast, unaligned
Senses Darkvision 30', PP: 11
CR 0 (XP 10; PB +2)

Skills Perception +1, Stealth +3
Amphibious: Can breathe air & water
Standing Leap: Long Jump is up to 10' & High Jump is up to 5' with or without a running start
 

11
1
+1
 20'
Swim 20'

Bite: +3, 5'r 1 Piercing

Frost Giant
STR+6 |+6 
DEX-1 |-1 
CON+5 |+8 
INT-1 |-1 
WIS+0 |+3 
CHA+1 |+4 

H Giant, NE
Senses PP: 13
Languages Giant
CR 8 (XP 3,900; PB +3)

Skills Athletics +9, Perception +3
Immunities cold
 

15
149
+2
 40'

Multiattack: 2 attacks; Frost Axe or Great Bow in any combination
Frost Axe: +9, 10'r 19(2d12+6) Slashing + 9(2d8) Cold
Great Bow: +9, range 150/600' 17(2d10+6) Piercing + 7(2d6) Cold & the target's Speed decreases by 10' until the end of its next turn
 

BONUS ACTIONS

War Cry (Recharge 5-6): The giant or 1 creature of its choice that can see or hear it gains 16(2d10+5) Temporary HP & has Advantage on attacks until the start of the giant's next turn

Gargoyle
STR+2 |+2 
DEX+0 |+0 
CON+3 |+3 
INT-2 |-2 
WIS+0 |+0 
CHA-2 |-2 

M Elemental, CE
Senses Darkvision 60', PP: 10
Languages Primordial (Terran)
CR 2 (XP 450; PB +2)

Skills Stealth +4
Immunities poison, exhaustion, petrified, poisoned
Flyby: Doesn't provoke an Opportunity Attack when it flies out of an enemy's reach
 

15
67
+2
 30'
Fly 60'

Multiattack: 2 Claw attacks
Claw: +4, 5'r 7(2d4+2) Slashing

Gelatinous Cube
STR+2 |+2 
DEX-4 |-4 
CON+5 |+5 
INT-5 |-5 
WIS-2 |-2 
CHA-5 |-5 

L Ooze, unaligned
Senses Blindsight 60', PP: 8
CR 2 (XP 450; PB +2)

Immunities acid, blinded, charmed, deafened, exhaustion, frightened, prone
Ooze Cube: Fills entire space & is transparent. Others can enter that space, but subjected to Engulf with Disadvantage.
Creatures inside it have Total Cover. It can hold 1 L or 4 M or S creatures at a time.
A creature within 5' of the cube can pull a creature or an object out with a DC 12 STR (Athletics) check; puller takes 10(3d6) Acid
Transparent: DC 15 WIS (Perception) check to notice the cube if it hasn't been seen to move
 

6
63
-4
 15'

Pseudopod: +4, 5'r 12(3d6+2) Acid
Engulf: Immune to Opportunity Attacks moving through spaces of L or smaller. If room inside it DEX Save DC 12 or engulfed 10(3d6) Acid & suffocating, can't cast Verbal spells, Restrained. Take 10(3d6) Acid at start of the cube's turns; DC 12 STR (Athletics) check to escape: ½ dmg & move to a space within 5'

Ghast
STR+3 |+3 
DEX+3 |+3 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+2 
CHA-1 |-1 

M Undead, CE
Senses Darkvision 60', PP: 10
Languages Common
CR 2 (XP 450; PB +2)

Resistances necrotic
Immunities poison, charmed, exhaustion, poisoned
Stench: any that starts its turn in a 5' Emanation CON Save DC 10 or Poisoned until the start of its next turn. Success: immune to this ghast's Stench for 24 hrs
 

13
36
+3
 30'

Bite: +5, 5'r 7(1d8+3) Piercing + 9(2d8) Necrotic
Claw: +5, 5'r 10(2d6+3) Slashing & if not Undead, CON Save DC 10 or Paralyzed until the end of its next turn

Ghoul
STR+1 |+1 
DEX+2 |+2 
CON+0 |+0 
INT-2 |-2 
WIS+0 |+0 
CHA-2 |-2 

M Undead, CE
Senses Darkvision 60', PP: 10
Languages Common
CR 1 (XP 200; PB +2)

Immunities poison, charmed, exhaustion, poisoned
 

12
22
+2
 30'

Multiattack: 2 Bite attacks
Bite: +4, 5'r 5(1d6+2) Piercing + 3(1d6) Necrotic
Claw: +4, 5'r 4(1d4+2) Slashing & if not Undead or an elf, CON Save DC 10 or Paralyzed until the end of its next turn

Giant Ape
STR+6 |+6 
DEX+2 |+2 
CON+4 |+4 
INT-3 |-3 
WIS+1 |+1 
CHA-2 |-2 

H Beast, unaligned
Senses PP: 14
CR 7 (XP 2,900; PB +3)

Skills Athletics +9, Perception +4, Survival +4
 

12
168
+5
 40'
Climb 40'

Multiattack: 2 Fist attacks
Fist: +9, 10'r 22(3d10+6) Bludgeoning
Boulder Toss (Recharge 6): Hurls a boulder at a point it can see within 90'; 24(7d6) Bludgeoning to each in a 5'r. Sphere centered on that point; if L or smaller, it is Prone. DEX Save DC 17: ½ dmg only
 

BONUS ACTIONS

Leap: Jumps up to 30' by spending 10' of movement

Giant Badger
STR+1 |+1 
DEX+0 |+0 
CON+3 |+3 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

M Beast, unaligned
Senses Darkvision 60', PP: 13
CR 1/4 (XP 50; PB +2)

Skills Perception +3
Resistances poison
 

13
15
+0
 30'
Burrow 10'

Bite: +3, 5'r 6(2d4+1) Piercing

Giant Bat
STR+2 |+2 
DEX+3 |+3 
CON+0 |+0 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

L Beast, unaligned
Senses Blindsight 120', PP: 11
CR 1/4 (XP 50; PB +2)
 


 

13
22
+3
 10'
Fly 60'

Bite: +5, 5'r 6(1d6+3) Piercing

Giant Boar
STR+3 |+5 
DEX+0 |+0 
CON+3 |+3 
INT-4 |-4 
WIS-2 |-2 
CHA-3 |-3 

L Beast, unaligned
Senses PP: 8
CR 2 (XP 450; PB +2)

Bloodied Fury: Advantage on melee attack rolls while it is Bloodied
 

13
42
+0
 40'

Gore: +5, 5'r 10(2d6+3) Piercing. If the target is L or smaller & the boar moved 20+' straight toward it immediately before the hit, the target takes an extra 7(2d6) Piercing & is Prone

Giant Centipede
STR-3 |-3 
DEX+2 |+2 
CON+1 |+1 
INT-5 |-5 
WIS-2 |-2 
CHA-4 |-4 

S Beast, unaligned
Senses Blindsight 30', PP: 8
CR 1/4 (XP 50; PB +2)
 


 

14
9
+2
 30'
Climb 30'

Bite: +4, 5'r 4(1d4+2) Piercing & the target is Poisoned until the start of the centipede's next turn

Giant Constrictor Snake
STR+4 |+0 
DEX+2 |+0 
CON+1 |+0 
INT-5 |+0 
WIS+0 |+0 
CHA-4 |+0 

H Beast, unaligned
Senses Blindsight 10', PP: 12
CR 2 (XP 450; PB +2)

Skills Perception +2
 

12
60
+2
 30'
Swim 30'

Multiattack: 1 Bite attack & uses Constrict
Bite: +6, 10'r 11(2d6+4) Piercing
Constrict: 1 L or smaller creature it can see within 10' STR Save DC 14 or 13(2d8+4) Bludgeoning & Grappled (escape DC 14)

Giant Crab
STR+1 |+0 
DEX+1 |+0 
CON+0 |+0 
INT-5 |+0 
WIS-1 |+0 
CHA-4 |+0 

M Beast, unaligned
Senses Blindsight 30', PP: 9
CR 1/8 (XP 25; PB +2)

Skills Stealth +3
Amphibious: The crab can breathe air & water
 

15
13
+1
 30'
Swim 30'

Claw: +3, 5'r 4(1d6+1) Bludgeoning. If the target is M or smaller, it is Grappled (escape DC 11) from 1 of 2 claws

Giant Crocodile
STR+5 |+0 
DEX-1 |+0 
CON+3 |+0 
INT-4 |+0 
WIS+0 |+0 
CHA-2 |+0 

H Beast, unaligned
Senses PP: 10
CR 5 (XP 1,800; PB +3)

Skills Stealth +5
Hold Breath: Can hold its breath for 1 hour
 

14
85
-1
 30'
Swim 50'

Multiattack: 1 Bite attack & 1 Tail attack
Bite: +8, 5'r 21(3d10+5) Piercing. If the target is L or smaller, it is Grappled (escape DC 15). While Grappled, the target is Restrained & can't be targeted by the crocodile's Tail
Tail: +8, 10'r 18(3d8+5) Bludgeoning. If the target is L or smaller, it is Prone

Giant Eagle
STR+3 |+0 
DEX+3 |+0 
CON+1 |+0 
INT-1 |+0 
WIS+2 |+0 
CHA+0 |+0 

L Celestial, NG
Senses PP: 16
Languages Celestial; understands Common & Primordial (Auran) but can't speak them
CR 1 (XP 200; PB +2)

Skills Perception +6
Resistances necrotic, radiant
 

13
26
+3
 10'
Fly 80'

Multiattack: 2 Rend attacks
Rend: +5, 5'r 5(1d4+3) Slashing + 3(1d6) Radiant

Giant Elk
STR+4 |+6 
DEX+4 |+6 
CON+2 |+2 
INT-2 |-2 
WIS+2 |+2 
CHA+0 |+0 

H Celestial, NG
Senses Darkvision 90', PP: 14
Languages Celestial; understands Common, Elvish & Sylvan but can't speak them
CR 2 (XP 450; PB +2)

Skills Perception +4
Resistances necrotic, radiant
 

14
42
+6
 60'

Ram: +6, 10'r 11(2d6+4) Bludgeoning + 5(2d4) Radiant. If the target is H or smaller & the elk moved 20+' straight toward it immediately before the hit, the target takes an extra 5(2d4) Bludgeoning & is Prone

Giant Fire Beetle
STR-1 |+0 
DEX+0 |+0 
CON+1 |+0 
INT-5 |+0 
WIS-2 |+0 
CHA-4 |+0 

S Beast, unaligned
Senses Blindsight 30', PP: 8
CR 0 (XP 10; PB +2)

Resistances fire
Illumination: The beetle sheds Bright Light in a 10' radius & Dim Light for an additional 10'
 

13
4
+0
 30'
Climb 30'
Giant Frog
STR+1 |+1 
DEX+1 |+1 
CON+0 |+0 
INT-4 |-4 
WIS+0 |+0 
CHA-4 |-4 

M Beast, unaligned
Senses Darkvision 30', PP: 12
CR 1/4 (XP 50; PB +2)

Skills Perception +2, Stealth +4
Amphibious: Can breathe air & water
Standing Leap: Long Jump up to 20' & High Jump up to 10' with or without a running start
 

11
18
+1
 30'
Swim 30'

Bite: +3, 5'r 5(1d6+2) Piercing. If the target is M or smaller, it is Grappled (escape DC 11)
Swallow: Swallows a S or smaller target it is grappling. Swallowed target isn't Grappled but is Blinded & Restrained & has Total Cover. While swallowing, the frog can't Bite & if it dies, swallowed target is no longer Restrained & can escape using 5' of movement, exiting Prone.
   At the end of the frog's next turn, swallowed target takes 5(2d4) Acid. If that doesn't kill it, the frog disgorges it, causing it to exit Prone

Giant Goat
STR+3 |+5 
DEX+1 |+1 
CON+1 |+1 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

L Beast, unaligned
Senses Darkvision 60', PP: 13
CR 1/2 (XP 100; PB +2)

Skills Perception +3
 

11
19
+1
 40'
Climb 30'

Ram: +5, 5'r 6(1d6+3) Bludgeoning. If the target is L or smaller & the goat moved 20+' straight toward it immediately before the hit, the target takes an extra 5(2d4) Bludgeoning & is Prone

Giant Hyena
STR+3 |+3 
DEX+2 |+2 
CON+2 |+2 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

L Beast, unaligned
Senses Darkvision 60', PP: 13
CR 1 (XP 200; PB +2)

Skills Perception +3
 

12
45
+2
 50'

Bite: +5, 5'r 10(2d6+3) Piercing
 

BONUS ACTIONS

Rampage (1/Day): Immediately after dealing damage to a creature that was already Bloodied, the hyena can move up to ½ its Speed & it makes 1 Bite attack

Giant Lizard
STR+2 |+2 
DEX+1 |+3 
CON+1 |+1 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

L Beast, unaligned
Senses Darkvision 60', PP: 10
CR 1/4 (XP 50; PB +2)

Spider Climb: Walls or ceilings: no check req
 

12
19
50'
 40'
Climb 40'

Bite: +4, 5'r 6(1d8+2) Piercing

Giant Octopus
STR+3 |+3 
DEX+1 |+1 
CON+1 |+1 
INT-3 |-3 
WIS+0 |+0 
CHA-3 |-3 

L Beast, unaligned
Senses Darkvision 60', PP: 14
CR 1 (XP 200; PB +2)

Skills Perception +4, Stealth +5
Water Breathing: can breathe only underwater; can hold its breath for 1 hr outside water
 

12
19
+1
 10'
Swim 60'

Bite: +4, 5'r 6(1d8+2) Piercing

Tentacles: +5, 10'r 10(2d6+3) Bludgeoning & if M or smaller, it is Grappled (escape DC 13) from all 8 tentacles. While Grappled, it is Restrained
 

REACTIONS

Ink Cloud (1/Day): If it takes damage while underwater; releases ink that fills a 10' Cube centered on itself & moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink

Giant Owl
STR+1 |+1 
DEX+2 |+2 
CON+1 |+1 
INT+0 |+0 
WIS+2 |+4 
CHA+0 |+0 

L Celestial, N
Senses Darkvision 120', PP: 16
Languages Celestial; understands Common, Elvish & Sylvan but can't speak them
CR 1/4 (XP 50; PB +2)

Skills Perception +6, Stealth +6
Resistances necrotic, radiant
Flyby: Doesn't provoke an Opportunity Attack when it flies out of an enemy's reach
 

12
19
+2
 5'
Fly 60'

Spellcasting: 1 of the following; no spell components, using WIS:

At will: Detect Evil & Good, Detect Magic
1/day: Clairvoyance

Talons: +4, 5'r 7(1d10+2) Slashing

Giant Rat
STR-2 |-2 
DEX+3 |+5 
CON+0 |+0 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

S Beast, unaligned
Senses Darkvision 60', PP: 12
CR 1/8 (XP 25; PB +2)

Skills Perception +2
Pack Tactics: Advantage against a creature if an ally is within 5'
 

13
7
+3
 30'
Climb 30'

Bite: +5 5'r 5(1d4+3) Piercing

Giant Scorpion
STR+3 |+3 
DEX+1 |+1 
CON+2 |+2 
INT-5 |-5 
WIS-1 |-1 
CHA-4 |-4 

L Beast, unaligned
Senses Blindsight 60', PP: 9
CR 3 (XP 700; PB +2)

 

15
52
+1
 40'

Multiattack: 2 Claw attacks & 1 Sting attack
Claw: +5, 5'r 6(1d6+3) Bludgeoning. If the target is L or smaller, it is Grappled (escape DC 13) from 1 of 2 claws
Sting: +5, 5'r 7(1d8+3) Piercing + 11(2d10) Poison

Giant Seahorse
STR+2 |+2 
DEX+1 |+1 
CON+0 |+0 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

L Beast, unaligned
Senses PP: 11
CR 1/2 (XP 100; PB +2)

Water Breathing: Can breathe only underwater
 

14
16
+1
 5'
Swim 40'

Ram: +4, 5'r 9(2d6+2) Bludgeoning, or 11(2d8+2) Bludgeoning if the seahorse moved 20+' straight toward the target immediately before the hit
 

BONUS ACTIONS

Bubble Dash: While underwater, the seahorse moves up to ½ its Swim Speed without provoking Opportunity Attacks

Giant Shark
STR+6 |+6 
DEX+0 |+0 
CON+5 |+5 
INT-5 |-5 
WIS+0 |+0 
CHA-3 |-3 

H Beast, unaligned
Senses Blindsight 60', PP: 13
CR 5 (XP 1,800; PB +3)

Skills Perception +3
Water Breathing: Can breathe only underwater
 

13
92
+3
 5'
Swim 60'

Multiattack: 2 Bite attacks
Bite: +9 (with Advantage if the target doesn't have all its HP), 5'r 22(3d10+6) Piercing

Giant Spider
STR+2 |+2 
DEX+3 |+3 
CON+1 |+1 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

L Beast, unaligned
Senses Darkvision 60', PP: 14
CR 1 (XP 200; PB +2)

Skills Perception +4, Stealth +7
Spider Climb: Walls or ceilings: no check req
Web Walker: Moves normally in webs & knows the location of any other creature in contact with the same web
 

14
26
+3
 30'
Climb 30'

Bite: +5, 5'r 7(1d8+3) Piercing + 7(2d6) Poison
Web (Recharge 5-6): 1 creature the spider can see within 60' DEX Save DC 13 or Restrained until the web is destroyed (AC 10; HP 5; Vulnerability to Fire; Immunity to Poison & Psychic)

Giant Toad
STR+2 |+2 
DEX+1 |+1 
CON+1 |+1 
INT-4 |-4 
WIS+0 |+0 
CHA-4 |-4 

L Beast, unaligned
Senses Darkvision 60', PP: 10
CR 1 (XP 200; PB +2

Amphibious: Can breathe air & water
Standing Leap: Long Jump is up to 20' & High Jump is up to 10' with or without a running start
 

11
39
+1
 30'
Swim 30'

Bite: +4, 5'r 5(1d6+2) Piercing + 5(2d4) Poison. If the target is M or smaller, it is Grappled (escape DC 12)
Swallow: Swallows a M or smaller target it is grappling. While swallowed, target isn't Grappled but is Blinded & Restrained & has Total Cover. Takes 10(3d6) Acid at the end of each of the toad's turns. It can have only 1 target swallowed at a time & can't use Bite while it has a swallowed target. If the toad dies, a swallowed creature is no longer Restrained & can escape from the corpse using 5' of movement, exiting Prone

Giant Venomous Snake
STR+0 |+0 
DEX+4 |+4 
CON+1 |+1 
INT-4 |-4 
WIS+0 |+0 
CHA-4 |-4 

M Beast, unaligned
Senses Blindsight 10', PP: 12
CR 1/4 (XP 50; PB +2)

Skills Perception +2
 

14
11
+4
 40'
Swim 40'

Bite: +6, 10'r 6(1d4+4) Piercing + 4(1d8) Poison

Giant Vulture
STR+2 |+2 
DEX+0 |+0 
CON+3 |+3 
INT-2 |-2 
WIS+1 |+1 
CHA-2 |-2 

L Monstrosity, NE
Senses Darkvision 60', PP: 13
Languages Understands Common but can't speak
CR 1 (XP 200; PB +2)

Skills Perception +3
Resistances necrotic
Pack Tactics: Advantage against a creature if an ally is within 5'
 

10
25
+0
 10'
Fly 60'

Gouge: +4, 5'r 9(2d6+2) Piercing & target is Poisoned until the end of its next turn

Giant Wasp
STR+0 |+0 
DEX+2 |+2 
CON+0 |+0 
INT-5 |-5 
WIS+0 |+0 
CHA-4 |-4 

M Beast, unaligned
Senses PP: 10
CR 1/2 (XP 100; PB +2)

Flyby: Doesn't provoke an Opportunity Attack when it flies out of an enemy's reach
 

13
22
+2
 10'
Fly 50'

Sting: +4, 5'r 5(1d6+2) Piercing + 5(2d4) Poison

Giant Weasel
STR+0 |+0 
DEX+3 |+3 
CON+0 |+0 
INT-3 |-3 
WIS+1 |+1 
CHA-3 |-3 

M Beast, unaligned
Senses Darkvision 60', PP: 13
CR 1/8 (XP 25; PB +2)

Skills Acrobatics +5, Perception +3, Stealth +5
 

13
9
+3
 40'
Climb 30'

Bite: +5, 5'r 5(1d4+3) Piercing

Giant Wolf Spider
STR+1 |+1 
DEX+3 |+3 
CON+1 |+1 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

M Beast, unaligned
Senses Blindsight 10', Darkvision 60', PP: 13
CR 1/4 (XP 50; PB +2)

Skills Perception +3, Stealth +7
Spider Climb: Walls or ceilings: no check req
 

13
11
+3
 40'
Climb 40'

Bite: +5, 5'r 5(1d4+3) Piercing + 5(2d4) Poison

Gibbering Mouther
STR+0 |+0 
DEX-1 |-1 
CON+3 |+3 
INT-4 |-4 
WIS+0 |+0 
CHA-2 |-2 

M Aberration, CN
Senses Darkvision 60', PP: 10
CR 2 (XP 450; PB +2)

Immunities prone
Aberrant Ground: 10' Emanation is Difficult Terrain
Gibbering: Babbles incoherently while not Incapacitated - any that starts its turn within 20' of it while it is babbling WIS Save DC 10: roll 1d8 to determine what they do during the current turn:

1-4: Does nothing
5-6: Takes no action or Bonus Action & uses all its movement to move in a random direction
7-8: Melee attack on a creature within reach or nothing if it can't
 

9
52
-1
 20'
Swim 20'

Bite: +2, 5'r 7(2d6) Piercing. If the target is M or smaller it is Prone. If target dies, body is absorbed, leaving only equipment behind
Blinding Spittle (Recharge 5-6): each in a 10'r. Sphere within 30' DEX Save DC 10 or 7(2d6) Radiant & Blinded until the end of the mouther's next turn

Glabrezu
STR+5 |+9 
DEX+2 |+2 
CON+5 |+9 
INT+4 |+4 
WIS+3 |+7 
CHA+3 |+7 

L Fiend (Demon), CE
Senses Truesight 120', PP: 17
Languages Abyssal; telepathy 120'
CR 9 (XP 5,000; PB +4)

Skills Deception +7, Perception +7
Resistances cold, fire, lightning
Immunities poison, poisoned
Demonic Restoration: If it dies outside the Abyss it dissolves into ichor & instantly gains a new body with full HP in the Abyss
Magic Resistance: Advantage on saving throws against spells & other magical effects
 

17
189
+6
 40'

Multiattack: 2 Pincer attacks & uses Pummel or Spellcasting
Pincer: +9, 10'r 16(2d10+5) Slashing. If the target is M or smaller, it is Grappled (escape DC 15) by 1 of 2 pincers
Pummel:1 creature Grappled by the glabrezu 15(3d6+5) Bludgeoning. DEX Save DC 17: ½ dmg
Spellcasting: 1 spell, no M components, using INT (spell save DC 16):

At will: Darkness, Detect Magic, Dispel Magic
1/day each: Confusion, Fly, Power Word Stun

Gladiator
STR+4 |+7 
DEX+2 |+5 
CON+3 |+6 
INT+0 |+0 
WIS+1 |+4 
CHA+2 |+2 

S or M Humanoid, N
Senses PP: 11
Languages Common
Gear: Shield, Spears (3), Studded Leather Armor
CR 5 (XP 1,800; PB +3)

Skills Athletics +10, Performance +5
 

16
112
+5
 30'

Multiattack: 3 Spear attacks. It can replace 1 attack with a use of Shield Bash
Spear: +7, 5'r or range 20/60' 11(2d6+4) Piercing
Shield Bash: 1 creature within 5' that the gladiator can see STR Save DC 15 or 9(2d4+4) Bludgeoning. If the target is M or smaller it is Prone
 

REACTIONS

Parry: If hit by a melee attack roll while holding a weapon, +3 AC against that attack

Gnoll Warrior
STR+2 |+2 
DEX+1 |+1 
CON+0 |+0 
INT-2 |-2 
WIS+0 |+0 
CHA-2 |-2 

M Fiend, CE
Senses Darkvision 60', PP: 10
Languages Gnoll
CR 1/2 (XP 100; PB +2)

 

15
27
+1
 30'

Rend: +4, 5'r 5(1d6+2) Piercing
Bone Bow: +3, range 150/600' 6(1d10+1) Piercing
 

BONUS ACTIONS

Rampage (1/Day): Immediately after dealing damage to a creature that is already Bloodied, it moves up to ½ its Speed & makes 1 Rend attack

Goat
STR+0 |+2 
DEX+0 |+0 
CON+0 |+0 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

M Beast, unaligned
Senses Darkvision 60', PP: 12
CR 0 (XP 10; PB +2)

Skills Perception +2
 

10
4
+0
 40'
Climb 30'

Ram: +2, 5'r 1 Bludgeoning, or 2(1d4) Bludgeoning if the goat moved 20+' straight toward the target immediately before the hit

Goblin Boss
STR+0 |+0 
DEX+2 |+2 
CON+0 |+0 
INT+0 |+0 
WIS-1 |-1 
CHA+0 |+0 

S Fey (Goblinoid), CN
Senses Darkvision 60', PP: 9
Languages Common, Goblin
Gear: Chain Shirt, Scimitar, Shield, Shortbow
CR 1 (XP 200; PB +2)

Skills Stealth +6
 

17
21
+2
 30'

Multiattack: 2 attacks; Scimitar or Shortbow in any combination
Scimitar: +4, 5'r 5(1d6+2) Slashing, + 2(1d4) Slashing if the attack roll had Advantage
Shortbow: +4, range 80/320' 5(1d6+2) Piercing, + 2(1d4) Piercing if the attack roll had Advantage
 

BONUS ACTIONS

Nimble Escape: Takes the Disengage or Hide action
 

REACTIONS

Redirect Attack: If a creature it can see makes an attack roll against it, it chooses a S or M ally within 5' of itself, they swap places & the ally becomes the target of the attack instead

Goblin Minion
STR-1 |-1 
DEX+2 |+2 
CON+0 |+0 
INT+0 |+0 
WIS-1 |-1 
CHA-1 |-1 

S Fey (Goblinoid), CN
Senses Darkvision 60', PP: 9
Languages Common, Goblin
Gear: Daggers (3)
CR 1/8 (XP 25; PB +2)

Skills Stealth +6
 

12
7
+2
 30'

Dagger: +4, 5' or range 20/60' 4(1d4+2) Piercing
 

BONUS ACTIONS

Nimble Escape: takes the Disengage or Hide action

Goblin Warrior
STR-1 |-1 
DEX+2 |+2 
CON+0 |+0 
INT+0 |+0 
WIS-1 |-1 
CHA-1 |-1 

S Fey (Goblinoid), CN
Senses Darkvision 60', PP: 9
Languages Common, Goblin
Gear: Leather Armor, Scimitar, Shield, Shortbow
CR 1/4 (XP 50; PB +2)

Skills Stealth +6
 

15
10
+2
 30'

Scimitar: +4, 5'r 5(1d6+2) Slashing, + 2(1d4) Slashing if the attack roll had Advantage
Shortbow: +4, range 80/320' 5(1d6+2) Piercing, + 2(1d4) Piercing if the attack roll had Advantage
 

BONUS ACTIONS

Nimble Escape: takes the Disengage or Hide action

Gorgon
STR+5 |+5 
DEX+0 |+0 
CON+4 |+4 
INT-4 |+0 
WIS+1 |+1 
CHA-2 |-2 

L Construct, unaligned
Senses Darkvision 60', PP: 17
CR 5 (XP 1,800; PB +3)

Skills Perception +7
Immunities exhaustion, petrified
 

19
114
+0
 40'

Gore: +8, 5'r 18(2d12+5) Piercing. If target is L or smaller & the gorgon moved 20+' straight toward it immediately before the hit, the target is Prone
Petrifying Breath (Recharge 5-6): each in a 30' Cone; CON Save DC 15 or Restrained.
Target repeats the Save at the end of its next turn; 2nd Failure: target is Petrified
 

BONUS ACTIONS

Trample: 1 creature within 5' that is Prone; 16(2d10+5) Bludgeoning. DEX Save DC 16: ½ dmg

Gray Ooze
STR+1 |+1 
DEX-2 |-2 
CON+3 |+3 
INT-5 |-5 
WIS-2 |-2 
CHA-4 |-4 

M Ooze, unaligned
Senses Blindsight 60', PP: 8
CR 1/2 (XP 100; PB +2)

Skills Stealth +2
Resistances acid, cold, fire
Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Amorphous: Can move through a space as narrow as 1" without expending extra movement
Corrosive Form: Nonmagical ammunition is destroyed immediately after hitting it. Any nonmagical weapon takes a cumulative -1 penalty to attack immediately after dealing damage; destroyed if penalty reaches -5; penalty removed by casting Mending.
The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round
 

9
22
-2
 10'
Climb 10'

Pseudopod: +3, 5'r 10(2d8+1) Acid. Nonmagical armor takes a -1 to AC; is destroyed if penalty reduces AC to 10; penalty removed by casting Mending

Green Hag
STR+4 |+4 
DEX+1 |+1 
CON+3 |+3 
INT+1 |+1 
WIS+2 |+2 
CHA+2 |+2 

M Fey, NE
Senses Darkvision 60', PP: 14
Languages Common, Elvish, Sylvan
CR 3 (XP 700; PB +2)

Skills Arcana +5, Deception +4, Perception +4, Stealth +3
Amphibious: Can breathe air & water
Coven Magic: Within 30' of at least 2 allies, no M components, using INT (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. Long Rest required to cast a given spell again
Mimicry: Can mimic animal sounds & humanoid voices. Imitations detected with DC 14 WIS (Insight) check
 

17
82
+1
 30'
Swim 30'

Multiattack: 2 Claw attacks
Claw: +6, 5'r 8(1d8+4) Slashing + 3(1d6) Poison
Spellcasting: 1 of the following, no M components using WIS (spell save DC 12, +4 to hit):

At will: Dancing Lights, Disguise Self (24-hr), Invisibility (self only & leaves no tracks while Invisible), Minor Illusion, Ray of Sickness (lvl 3)

Grick
STR+2 |+2 
DEX+2 |+2 
CON+0 |+0 
INT-4 |-4 
WIS+2 |+2 
CHA-3 |-3 

M Aberration, unaligned
Senses Darkvision 60', PP: 12
CR 2 (XP 450; PB +2)

Skills Stealth +4
 

14
54
+2
 30'
Climb 30'

Multiattack: 1 Beak attack & 1 Tentacles attack
Beak: +4, 5'r 9(2d6+2) Piercing
Tentacles: +4, 5'r 7(1d10+2) Slashing. If the target is M or smaller it is Grappled (escape DC 12) by all 4 tentacles

Griffon
STR+4 |+4 
DEX+2 |+2 
CON+3 |+3 
INT-4 |-4 
WIS+1 |+1 
CHA-1 |-1 

L Monstrosity, unaligned
Senses Darkvision 60', PP: 15
CR 2 (XP 450; PB +2)

Skills Perception +5
 

12
59
+2
 30'
Fly 80'

Multiattack: 2 Rend attacks
Rend: +6, 5'r 8(1d8+4) Piercing. If the target is M or smaller it is Grappled (escape DC 14) from both of the griffon's front claws

Grimlock
STR+3 |+3 
DEX+1 |+1 
CON+1 |+1 
INT-1 |-1 
WIS-1 |-1 
CHA-2 |-2 

M Aberration, NE
Senses Blindsight 30', PP: 13
CR 1/4 (XP 50; PB +2)

Skills Athletics +5, Perception +3, Stealth +5
 

11
11
+1
 30'
Climb 30'

Bone Cudgel: +5, 5'r 6(1d6+3) Bludgeoning + 2(1d4) Psychic

Guard
STR+1 |+1 
DEX+1 |+1 
CON+1 |+1 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Humanoid, N
Senses PP: 12
Languages Common
Gear: Chain Shirt, Shield, Spear
CR 1/8 (XP 25; PB +2)

Skills Perception +2
 

16
11
+1
 30'

Spear: +3, 5' or range 20/60' 4(1d6+1) Piercing

Guard Captain
STR+4 |+4 
DEX+2 |+2 
CON+3 |+3 
INT+1 |+1 
WIS+2 |+2 
CHA+1 |+1 

S or M Humanoid, N
Senses PP: 14
Gear: Breastplate, Javelins (6), Longsword, Shield
Languages Common
CR 4 (XP 1,100; PB +2)

Skills Athletics +6, Perception +4
 

18
75
+4
 30'

Multiattack: 2 attacks; Javelin or Longsword in any combination
Javelin: +6, 5' or range 30/120' 14(3d6+4) Piercing
Longsword: +6, 5'r 15(2d10+4) Slashing

Guardian Naga
STR+4 |+4 
DEX+4 |+8 
CON+3 |+7 
INT+3 |+7 
WIS+4 |+8 
CHA+4 |+8 

L Celestial, LG
Senses Darkvision 60', PP: 14
Languages Celestial, Common
CR 10 (XP 5,900; PB +4

Skills Arcana +11, History +11, Religion +11
Immunities poison, charmed, paralyzed, poisoned, restrained)
Celestial Restoration: If it dies, it returns to life in 1d6 days & with full HP unless Dispel Evil & Good is cast on its remains
 

18
136
+4
 40'
Climb 40', Swim 40'

Multiattack: 2 Bite attacks. It can replace any attack with a use of Poisonous Spittle
Bite: +8, 10'r 17(2d12+4) Piercing + 22(4d10) Poison
Poisonous Spittle: 1 creature within 60'; 31(7d8) Poison & the target is Blinded until the start of the naga's next turn. CON Save DC 16: ½ dmg only
Spellcasting: 1 of the following , no S or M components, using WIS (spell save DC 16):

At will: Thaumaturgy
1/day each: Clairvoyance, Cure Wounds (lvl 6), Flame Strike (lvl 6), Geas, True Seeing

Half-Dragon
STR+4 |+4 
DEX+2 |+5 
CON+3 |+3 
INT+0 |+0 
WIS+2 |+5 
CHA+2 |+2 

M Dragon, N
Senses Blindsight 10', Darkvision 60', PP: 15
Languages Common, Draconic
CR 5 (XP 1,800; PB +3)

Skills Athletics +7, Perception +5, Stealth +5
Resistances Damage type chosen for the Draconic Origin trait below
Draconic Origin: The half-dragon is related to a type of dragon associated with 1 of the following damage types: Acid, Cold, Fire, Lightning, or Poison
 

18
105
+5
 40'

Multiattack: 2 Claw attacks
Claw: +7, 10'r 6(1d4+4) Slashing + 7(2d6) type chosen for the Draconic Origin trait
Dragon's Breath (Recharge 5-6): each in a 30' Cone; 28(8d6) damage of the type chosen for the Draconic Origin trait. DEX Save DC 14: ½ dmg
 

BONUS ACTIONS

Leap: Jumps up to 30' by spending 10' of movement

Harpy
STR+1 |+1 
DEX+1 |+1 
CON+1 |+1 
INT-2 |-2 
WIS+0 |+0 
CHA+1 |+1 

M Monstrosity, CE
Senses PP: 10
Languages Common
CR 1 (XP 200; PB +2)

 

11
38
+1
 20'
Fly 40'

Claw: +3, 5'r 6(2d4+1) Slashing
Luring Song: Sings a magical melody, which lasts until its Concentration ends; 300' Emanation WIS Save DC 11 or Charmed until the song ends:

• Incapacitated & ignores the Luring Song of other harpies
• If more than 5' from the harpy, target moves on its turn toward the harpy by the most direct route, trying to get within 5'
• It doesn't avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit)
• Whenever it takes damage from a source other than the harpy, the target repeats the Save

Success: immune to this harpy's Luring Song for 24 hours

Hawk
STR-3 |-3 
DEX+3 |+3 
CON-1 |-1 
INT-4 |-4 
WIS+2 |+2 
CHA-2 |-2 

T Beast, unaligned
Senses PP: 16
CR 0 (XP 10; PB +2)

Skills Perception +6
 

13
1
+3
 10'
Fly 60'

Talons: +5, 5'r 1 Slashing

Hell Hound
STR+3 |+3 
DEX+1 |+1 
CON+2 |+2 
INT-2 |-2 
WIS+1 |+1 
CHA-2 |-2 

M Fiend, LE
Senses Darkvision 60', PP: 15
Languages Understands Infernal but can't speak
CR 3 (XP 700; PB +2)

Skills Perception +5
Immunities fire
Pack Tactics: Advantage on an attacks against a creature if an ally is within 5'
 

15
58
+1
 50'

Multiattack: 2 Bite attacks
Bite: +5, 5'r 7(1d8+3) Piercing + 3(1d6) Fire
Fire Breath (Recharge 5-6): each in a 15' Cone; 17(5d6) Fire. DEX Save DC 12: ½ dmg

Hezrou
STR+4 |+7 
DEX+3 |+3 
CON+5 |+8 
INT-3 |-3 
WIS+1 |+1 
CHA+1 |+1 

L Fiend (Demon), CE
Senses Darkvision 120', PP: 11
Languages Abyssal; telepathy 120'
CR 8 (XP 3,900; PB +3)

Resistances cold, fire, lightning
Immunities poison, poisoned
Demonic Restoration: If it dies outside the Abyss, dissolves into ichor & it gains a new body at full HP in the Abyss
Magic Resistance: Advantage on Saves vs spells & other magical effects
Stench: 10' Emanation CON Save DC 16 or Poisoned until the start of next turn
 

18
157
+6
 30'

Multiattack: 3 Rend attacks
Rend: +7, 5'r 6(1d4+4) Slashing + 9(2d8) Poison
 

BONUS ACTIONS

Leap: Jumps up to 30' by spending 10' of movement

Hill Giant
STR+5 |+5 
DEX-1 |-1 
CON+4 |+4 
INT-3 |-3 
WIS-1 |-1 
CHA-2 |-2 

H Giant, CE
Senses PP: 12
Languages Giant
CR 5 (XP 1,800; PB +3)

Skills Perception +2
 

13
105
+2
 40'

Multiattack: 2 attacks; Tree Club or Trash Lob in any combination
Tree Club: +8, 10'r 18(3d8+5) Bludgeoning. If the target is L or smaller, it is Prone
Trash Lob: +8, range 60/240' 16(2d10+5) Bludgeoning & the target is Poisoned until the end of its next turn

Hippogriff
STR+3 |+3 
DEX+1 |+1 
CON+1 |+1 
INT-4 |-4 
WIS+1 |+1 
CHA-1 |-1 

L Monstrosity, unaligned
Senses PP: 15
CR 1 (XP 200; PB +2)

Skills Perception +5
Flyby: Doesn't provoke an Opportunity Attack when it flies out of an enemy's reach
 

11
26
+1
 40'
Fly 60'

Multiattack: 2 Rend attacks
Rend: +5, 5'r 7(1d8+3) Slashing

Hippopotamus
STR+5 |+7 
DEX-2 |-2 
CON+2 |+2 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

L Beast, unaligned
Senses PP: 13
CR 4 (XP 1,100; PB +2)

Skills Perception +3
Hold Breath: The hippopotamus can hold its breath for 10 minutes
 

14
82
-2
 30' Swim 30'

Multiattack: 2 Bite attacks
Bite: +7, 5'r 16(2d10+5) Piercing

Hobgoblin Captain
STR+2 |+2 
DEX+2 |+2 
CON+2 |+2 
INT+1 |+1 
WIS+0 |+0 
CHA+1 |+1 

M Fey (Goblinoid), LE
Gear: Greatsword, Half Plate Armor, Longbow
Languages Common, Goblin
CR 3 (XP 700; PB +2)

Senses Darkvision 60', PP: 10
Aura of Authority: 10' Emanation, it & its allies have Advantage on attacks & Saves, provided the hobgoblin isn't Incapacitated
 

17
58
+4
 30'

Multiattack: 2 attacks; Greatsword or Longbow in any combination
Greatsword: +4, 5'r 9(2d6+2) Slashing + 3(1d6) Poison
Longbow: +4, range 150/600' 6(1d8+2) Piercing + 5(2d4) Poison

Hobgoblin Warrior
STR+1 |+1 
DEX+1 |+1 
CON+1 |+1 
INT+0 |+0 
WIS+0 |+0 
CHA-1 |-1 

M Fey (Goblinoid), LE
Senses Darkvision 60', PP: 10
Gear: Half Plate Armor, Longbow, Longsword, Shield
Languages Common, Goblin
CR 1/2 (XP 100; PB +2)

Pack Tactics: Advantage on an attack roll if an ally is within 5'
 

18
11
+3
 30'

Longsword: +3, 5'r 12(2d10+1) Slashing
Longbow: +3, range 150/600' 5(1d8+1) Piercing + 7(3d4) Poison

Homunculus
STR-3 |-3 
DEX+2 |+2 
CON+2 |+2 
INT+0 |+0 
WIS+0 |+2 
CHA-2 |-2 

T Construct, N
Senses Darkvision 60', PP: 10
Languages Understands Common + 1 other but can't speak
CR 0 (XP 10; PB +2)

Immunities poison, charmed, poisoned
Telepathic Bond: While on the same plane of existence as its master, the 2 of them can communicate telepathically with each other
 

13
4
+2
 20'
Fly 40'

Bite: +4, 5'r 1 Piercing & CON Save DC 12 or Poisoned until the end of the homunculus's next turn. Failure by 5 or More: Poisoned for 1 minute. While Poisoned, the target is Unconscious, which ends early if the target takes any damage

Horned Devil
STR+6 |+10 
DEX+3 |+7 
CON+5 |+5 
INT+1 |+1 
WIS+3 |+7 
CHA+4 |+8 

L Fiend (Devil), LE
Senses Darkvision 150' (unimpeded by magical Darkness), PP: 13
Languages Infernal; telepathy 120'
CR 11 (XP 7,200; PB +4)

Immunities fire, poison, poisoned
Diabolical Restoration: If it dies outside the Nine Hells, disappears in sulfurous smoke & it gains a new body at full HP in the Nine Hells
Magic Resistance: Advantage on Saves vs spells & other magical effects
 

18
199
+7
 30'
Fly 60'

Multiattack: 3 attacks; Searing Fork or Hurl Flame. Can replace 1 with Infernal Tail
Searing Fork: +10, 10'r 15(2d8+6) Piercing + 9(2d8) Fire
Hurl Flame: +8, range 150' 26(5d8+4) Fire; a flammable object that isn't being worn or carried starts burning
Infernal Tail: 1 within 10' DEX Save DC 17 or 10(1d8+6) Necrotic & receives an infernal wound if it doesn't have one: loses 10(3d6) HP at the start of each of its turns. Closes after 1 min, after a spell restores HP, or wound stanched with a DC 17 Wisdom (Medicine) check

Hunter Shark
STR+4 |+4 
DEX+2 |+4 
CON+2 |+4 
INT-5 |-5 
WIS+0 |+0 
CHA-3 |-3 

L Beast, unaligned
Senses Blindsight 60', PP: 12
CR 2 (XP 450; PB +2)

Skills Perception +2
Water Breathing: Can breathe only underwater
 

12
45
+2
 5'
Swim 40'

Bite: +6 (with Advantage if the target doesn't have all its HP), 5'r 14(3d6+4) Piercing

Hydra
STR+5 |+5 
DEX+1 |+1 
CON+5 |+5 
INT-4 |-4 
WIS+0 |+0 
CHA-2 |-2 

H Monstrosity, unaligned
Senses Darkvision 60', PP: 16
CR 8 (XP 3,900; PB +3)

Skills Perception +6
Immunities blinded, charmed, deafened, frightened, stunned, unconscious
Hold Breath: Can hold its breath for 1 hour
Multiple Heads: 5 heads. Whenever it takes 25 dmg or more on a single turn, 1 dies. It dies if all its heads are dead. At the end of each of its turns when it has at least 1 living head, it grows 2 heads for each that died since its last turn, unless it has taken Fire since its last turn. It regains 20 HP when it grows new heads
Reactive Heads: For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks
 

15
184
+4
 40'
Swim 40'

Multiattack: as many Bite attacks as it has heads
Bite: +8, 10'r 10(1d10+5) Piercing

Hyena
STR+0 |+0 
DEX+1 |+1 
CON+1 |+1 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

M Beast, unaligned
Senses Darkvision 60', PP: 13
CR 0 (XP 10; PB +2)

Skills Perception +3
Pack Tactics: Advantage against a creature if an ally is within 5'
 

11
5
+1
 50'

Bite: +2, 5'r 3(1d6) Piercing

Ice Devil
STR+5 |+5 
DEX+2 |+7 
CON+4 |+4 
INT+4 |+4 
WIS+2 |+7 
CHA+4 |+9 

L Fiend (Devil), LE
Senses Blindsight 120', PP: 17
Languages Infernal; telepathy 120'
CR 14 (XP 11,500; PB +5)

Skills Insight +7, Perception +7, Persuasion +9
Immunities cold, fire, poison, poisoned
Diabolical Restoration: If it dies outside the Nine Hells, it disappears in sulfurous smoke & it gains a new body at full HP in the Nine Hells
Magic Resistance: Advantage on Saves vs spells & other magical effects
 

18
228
+7
 40'

Multiattack: 3 Ice Spear attacks. It can replace 1 attack with a Tail attack
Ice Spear: +10, 5' or range 30/120' 14(2d8+5) Piercing + 10(3d6) Cold; until end of its next turn, target can't take a Bonus Action or Reaction, Speed decreased by 10' & can move or take 1 action on its turn, not both. The spear magically returns to the devil's hand immediately after a ranged attack
Ice Wall (Recharge 6): Casts Wall of Ice (lvl 8), no components, using INT (spell save DC 17)
Tail: +10, 10'r 15(3d6+5) Bludgeoning + 18(4d8) Cold

Ice Mephit
STR-2 |-2 
DEX+1 |+1 
CON+0 |+0 
INT-1 |-1 
WIS+0 |+0 
CHA+1 |+1 

S Elemental, NE
Senses Darkvision 60', PP: 12
Languages Primordial (Aquan, Auran)
CR 1/2 (XP 100; PB +2)

Skills Perception +2, Stealth +3
Damage Vulnerabilities fire
Immunities cold, poison, exhaustion, poisoned
Death Burst: explodes when it dies: 5' Emanation; 5(2d4) Cold. CON Save DC 10: ½ dmg
 

11
21
+1
 30'
Fly 30'

Claw: +3, 5'r 3(1d4+1) Slashing + 2(1d4) Cold
Fog Cloud (1/Day): no spell components, using CHA
Frost Breath (Recharge 6): each in a 15' Cone 7(3d4) Cold. CON Save DC 10: ½ dmg

Imp
STR-2 |-2 
DEX+3 |+3 
CON+1 |+1 
INT+0 |+0 
WIS+1 |+1 
CHA+2 |+2 

T Fiend (Devil), LE
Senses Darkvision 120' (unimpeded by magical Darkness), PP: 11
Languages Common, Infernal
CR 1 (XP 200; PB +2)

Skills Deception +4, Insight +3, Stealth +5
Resistances cold
Immunities fire, poison, poisoned
Magic Resistance: Advantage on Saves vs spells & other magical effects
 

13
21
+3
 20'
Fly 40'

Invisibility: Casts Invisibility on itself, no spell components, using CHA
Sting: +5, 5'r 6(1d6+3) Piercing + 7(2d6) Poison
Shape-Shift: to resemble a rat (Speed 20'), a raven (20', Fly 60'), or a spider (20', Climb 20'), or its true form. Stats are the same in each form, except for Speed. Anything worn or carried isn't transformed

Incubus
STR-1 |-1 
DEX+3 |+3 
CON+1 |+1 
INT+2 |+2 
WIS+1 |+1 
CHA+5 |+5 

M Fiend, NE
Senses Darkvision 60', PP: 15
Languages Abyssal, Common, Infernal; telepathy 60'
CR 4 (XP 1,100; PB +2)

Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Resistances cold, fire, poison, psychic
Succubus Form: After a Long Rest, can shape-shift into a Succubus, using that stat block
 

15
66
+3
 30'
Fly 60'

Multiattack: 2 Restless Touch attacks
Restless Touch: +7, 5'r 15(3d6+5) Psychic & cursed for 24 hrs or until the incubus dies: no benefit from Short Rests
Spellcasting: 1 of the following, no M components, using CHA (spell save DC 15):

At will: Disguise Self, Etherealness
1/day each: Dream, Hypnotic Pattern
 

BONUS ACTIONS

Nightmare (Recharge 6): 1 creature within 60' WIS Save or DC 15 18(4d8) Psychic - unless target has 20 HP or fewer: then Unconscious for 1 hr, until it takes damage, or an action is taken to wake it

Invisible Stalker
STR+3 |+3 
DEX+4 |+4 
CON+2 |+2 
INT+0 |+0 
WIS+2 |+2 
CHA+0 |+0 

L Elemental, N
Senses Darkvision 60', PP: 18
Languages Common, Primordial (Auran)
CR 6 (XP 2,300; PB +3)

Skills Perception +8, Stealth +10
Resistances bludgeoning, piercing, slashing
Immunities poison, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Air Form: Can enter an enemy's space & stop there. It can move through a space as narrow as 1" without expending extra movement
Invisibility: Is Invisible
 

14
97
+7
 50'
Fly 50' (hover)

Multiattack: 3 Wind Swipe attacks. Can replace 1 with a use of Vortex
Wind Swipe: +7, 5'r 11(2d6+4) Force
Vortex: 1 L or smaller creature in its space CON Save DC 14 or 7(1d8+3) Thunder & is Grappled (escape DC 13). Until the grapple ends, target can't cast spells with a Verbal component & takes 7(2d6) Thunder at the start of each of the stalker's turns

Iron Golem
STR+7 |+7 
DEX-1 |-1 
CON+5 |+5 
INT-4 |-4 
WIS+0 |+0 
CHA-5 |-5 

L Construct, unaligned
Senses Darkvision 120', PP: 10
Languages Understands Common + 2 other but can't speak
CR 16 (XP 15,000; PB +5)

Immunities fire, poison, psychic, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Fire Absorption: If subjected to Fire, regains HP equal to the Fire dealt
Immutable Form: Can't shape-shift
Magic Resistance: Advantage on Saves vs spells & other magical effects
 

20
252
+9
 30'

Multiattack: 2 attacks; Bladed Arm or Fiery Bolt in any combination
Bladed Arm: +12, 10'r 20(3d8+7) Slashing + 10(3d6) Fire
Fiery Bolt: +10, range 120' 36(8d8) Fire
Poison Breath (Recharge 6): each in a 60' Cone; 55(10d10) Poison. CON Save DC 18: ½ dmg

Jackal
STR-1 |-1 
DEX+2 |+2 
CON+0 |+0 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

S Beast, unaligned
Senses Darkvision 90', PP: 15
CR 0 (XP 10; PB +2)

Skills Perception +5, Stealth +4
 

12
3
+2
 40'

Bite: +1, 5'r 1(1d4 - 1) Piercing

Killer Whale
STR+4 |+4 
DEX+2 |+2 
CON+1 |+1 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

H Beast, unaligned
Senses Blindsight 120', PP: 13
CR 3 (XP 700; PB +2)

Skills Perception +3, Stealth +4
Hold Breath: The whale can hold its breath for 30 minutes
 

12
90
+2
 5'
Swim 60'

Bite: +6, 5'r 21(5d6+4) Piercing

Knight
STR+3 |+3 
DEX+0 |+0 
CON+2 |+4 
INT+0 |+0 
WIS+0 |+2 
CHA+2 |+2 

S or M Humanoid, N
Senses PP: 10
Gear: Greatsword, Heavy Crossbow, Plate Armor
Languages Common + 1 other
CR 3 (XP 700; PB +2)

Immunities frightened
 

18
52
+0
 30'

Multiattack: 2 attacks; Greatsword or Heavy Crossbow in any combination
Greatsword: +5, 5'r 10(2d6+3) Slashing + 4(1d8) Radiant
Heavy Crossbow: +2, range 100/400' 11(2d10) Piercing + 4(1d8) Radiant
 

REACTIONS

Parry: If it is hit by a melee attack roll while holding a weapon, +2 AC against that attack

Kobold Warrior
STR-2 |-2 
DEX+2 |+2 
CON-1 |-1 
INT-1 |-1 
WIS-2 |-2 
CHA-1 |-1 

S Dragon, N
Senses Darkvision 60', PP: 8
Gear: Daggers (3)
Languages Common, Draconic
CR 1/8 (XP 25; PB +2)

Pack Tactics: Advantage against a creature if an ally is within 5'
Sunlight Sensitivity: Disadvantage on ability checks & attack rolls in sunlight
 

15
 7
+3
 30'

Dagger: +4, 5'r 4(1d4+2) Piercing

Lamia
STR+3 |+3 
DEX+1 |+1 
CON+2 |+2 
INT+2 |+2 
WIS+2 |+2 
CHA+3 |+3 

L Fiend, CE
Senses Darkvision 60', PP: 12
Languages Abyssal, Common
CR 4 (XP 1,100; PB +2)

Skills Deception +7, Insight +4, Stealth +5
 

13
97
+1
 40'

Multiattack: 2 Claw attacks. It can replace 1 attack with a use of Corrupting Touch
Claw: +5, 5'r 7(1d8+3) Slashing + 7(2d6) Psychic
Corrupting Touch: 1 creature within 5' WIS Save DC 13 or 13(3d8) Psychic & the target is cursed for 1 hour. Until the curse ends, the target is Charmed & Poisoned
Spellcasting: 1 of the following, no M components, using CHA (spell save DC 13):

At will: Disguise Self (can appear as a Large or M biped), Minor Illusion
1/day each: Geas, Major Image, Scrying
 

BONUS ACTIONS

Leap: The lamia jumps up to 30' by spending 10' of movement

Lemure
STR+0 |+0 
DEX-3 |-3 
CON+0 |+0 
INT-5 |-5 
WIS+0 |+0 
CHA-4 |-4 

M Fiend (Devil), LE
Senses Darkvision 120' (unimpeded by magical Darkness), PP: 10
Languages Understands Infernal but can't speak
CR 0 (XP 10; PB +2)

Resistances cold
Immunities fire, poison, charmed, frightened, poisoned
Hellish Restoration: If it dies in the Nine Hells, it revives with full HP in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water
 

9
9
-3
 20'

Vile Slime: +2, 5'r 2(1d4) Poison

Lion
STR+3 |+3 
DEX+2 |+2 
CON+0 |+0 
INT-4 |-4 
WIS+1 |+1 
CHA-1 |-1 

L Beast, unaligned
Senses Darkvision 60', PP: 13
CR 1 (XP 200; PB +2)

Skills Perception +3, Stealth +4
Pack Tactics: Advantage against a creature if an ally is within 5'
Running Leap: With a 10' running start, can Long Jump up to 25'
 

12
22
+2
 50'

Multiattack: 2 Rend attacks. It can replace 1 with a use of Roar
Rend: +5, 5'r 7(1d8+3) Slashing
Roar: 1 creature within 15' WIS Save DC 11 or Frightened until the start of the lion's next turn

Lizard
STR-4 |-4 
DEX+0 |+0 
CON+0 |+0 
INT-5 |-5 
WIS-1 |-1 
CHA-4 |-4 

T Beast, unaligned
Senses Darkvision 30', PP: 9
CR 0 (XP 10; PB +2)

Spider Climb: Walls or ceilings: no check req
 

10
2
+0
 20'
Climb 20'

Bite: +2, 5'r 1 Piercing

Mage
STR-1 |-1 
DEX+2 |+2 
CON+0 |+0 
INT+3 |+6 
WIS+1 |+4 
CHA+0 |+0 

S or M Humanoid (Wizard), N
Senses PP: 14
Gear: Wand
Languages Common & any 3 languages
CR 6 (XP 2,300; PB +3)

Skills Arcana +6, History +6, Perception +4
 

15
81
+2
 30'

Multiattack: 3 Arcane Burst attacks
Arcane Burst: +6, 5' or range 120' 16(3d8+3) Force
Spellcasting: 1 of the following, using INT (spell save DC 14):

At will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/day each: Fireball (lvl 4), Invisibility
1/day each: Cone of Cold, Fly
 

BONUS ACTIONS

Misty Step (3/Day): Casts Misty Step, using INT
 

REACTIONS

Protective Magic (3/Day): Casts Counterspell or Shield in response to the spell's trigger, using INT

Magma Mephit
STR-1 |-1 
DEX+1 |+1 
CON+1 |+1 
INT-2 |-2 
WIS+0 |+0 
CHA+0 |+0 

S Elemental, NE
Senses Darkvision 60', PP: 10
Languages Primordial (Ignan, Terran)
CR 1/2 (XP 100; PB +2)

Skills Stealth +3
Vulnerabilities cold
Immunities fire, poison, exhaustion, poisoned
Death Burst: Explodes when it dies; 5' Emanation 7(2d6) Fire. DEX Save DC 11: ½ dmg
 

11
18
+1
 30', Fly 30'

Claw: +3, 5'r 3(1d4+1) Slashing + 3(1d6) Fire
Fire Breath (Recharge 6): each in a 15' Cone 7(2d6) Fire. DEX Save DC 11: ½ dmg

Magmin
STR-2 |-2 
DEX+2 |+2 
CON+1 |+1 
INT-1 |-1 
WIS+0 |+0 
CHA+0 |+0 

S Elemental, CN
Senses Darkvision 60', PP: 10
Languages Primordial (Ignan)
CR 1/2 (XP 100; PB +2)

Immunities fire
Death Burst: Explodes when it dies; 10' Emanation 7(2d6) Fire. DEX Save DC 11: ½ dmg
 

14
13
+2
 30'

Touch: +4, 5'r 7(2d4+2) Fire. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning
 

BONUS ACTIONS

Ignited Illumination: The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10' radius & Dim Light for an additional 10'

Mammoth
STR+7 |+10 
DEX-1 |-1 
CON+5 |+8 
INT-4 |-4 
WIS+0 |+0 
CHA-2 |-2 

H Beast, unaligned
Senses PP: 10
CR 6 (XP 2,300; PB +3
 

 

13
126
+2
 50'

Multiattack: 2 Gore attacks
Gore: +10, 10'r 18(2d10+7) Piercing. If the target is H or smaller & the mammoth moved 20+' straight toward it immediately before the hit, the target is Prone
 

BONUS ACTIONS

Trample: 1 creature within 5' that is Prone; 29(4d10+7) Bludgeoning. DEX Save DC 18: ½ dmg

Manticore
STR+3 |+3 
DEX+3 |+3 
CON+3 |+3 
INT-2 |-2 
WIS+1 |+1 
CHA-1 |-1 

L Monstrosity, LE
Senses Darkvision 60', PP: 11
Languages Common
CR 3 (XP 700; PB +2)
 

 

14
68
+3
 30', Fly 50'

Multiattack: 3 attacks; Rend or Tail Spike in any combination
Rend: +5, 5'r 7(1d8+3) Slashing
Tail Spike: +5, range 100/200' 7(1d8+3) Piercing

Mastiff
STR+1 |+1 
DEX+2 |+2 
CON+1 |+1 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

M Beast, unaligned
Senses Darkvision 60', PP: 15
CR 1/8 (XP 25; PB +2)

Skills Perception +5
 

12
5
+2
 40'

Bite: +3, 5'r 4(1d6+1) Piercing. If the target is M or smaller it is Prone

Medusa
STR+0 |+0 
DEX+3 |+3 
CON+3 |+3 
INT+1 |+1 
WIS+1 |+4 
CHA+2 |+2 

M Monstrosity, LE
Senses Darkvision 150', PP: 14
Languages Common + 1 other
CR 6 (XP 2,300; PB +3

Skills Deception +5, Perception +4, Stealth +6
 

15
127
+6
 30'

Multiattack: 2 Claw attacks & 1 Snake Hair attack, or 3 Poison Ray attacks
Claw: +6, 5'r 10(2d6+3) Slashing
Snake Hair: +6, 5'r 5(1d4+3) Piercing + 14(4d6) Poison
Poison Ray: +5, range 150' 11(2d8+2) Poison
 

BONUS ACTIONS

Petrifying Gaze (Recharge 5-6): each in a 30' Cone; CON Save DC 13 or Restrained. 2nd Failure: target is Petrified instead of Restrained
If the medusa sees its reflection in the Cone, the medusa must make this Save

Merfolk Skirmisher
STR+0 |+0 
DEX+1 |+1 
CON+1 |+1 
INT+0 |+0 
WIS+2 |+2 
CHA+1 |+1 

M Elemental, N
Senses PP: 12
Languages Common, Primordial (Aquan)
CR 1/8 (XP 25; PB +2)

Amphibious: Can breathe air & water
 

11
11
+1
 10' Swim 40'

Ocean Spear: +2, 5' or range 20/60' 3(1d6) Piercing + 2(1d4) Cold. If the target is a creature, Speed decreases by 10' until the end of its next turn.
The spear magically returns to the merfolk's hand immediately after a ranged attack

Merrow
STR+4 |+4 
DEX+2 |+2 
CON+2 |+2 
INT-1 |-1 
WIS+0 |+0 
CHA-1 |-1 

L Monstrosity, CE
Senses Darkvision 60', PP: 10
Languages Abyssal, Primordial (Aquan)
CR 2 (XP 450; PB +2)

Amphibious: can breathe air & water
 

13
45
+2
 10' Swim 40'

Multiattack: 2 attacks; Bite, Claw, or Harpoon in any combination
Bite: +6, 5'r 6(1d4+4) Piercing & target is Poisoned until the end of the merrow's next turn
Claw: +6, 5'r 9(2d4+4) Slashing
Harpoon: +6, 5' or range 20/60' 11(2d6+4) Piercing & if L or smaller, the merrow pulls the target up to 15' straight toward itself

Mimic
STR+3 |+3 
DEX+1 |+1 
CON+2 |+2 
INT-3 |-3 
WIS+1 |+1 
CHA-1 |-1 

M Monstrosity, N
Senses Darkvision 60', PP: 11
CR 2 (XP 450; PB +2)

Skills Stealth +5
Immunities acid, prone
Adhesive (Object Form Only): Adheres to anything that touches it. A H or smaller creature adhered is Grappled (escape DC 13 with Disadvantage)

12
58
+3
 20'

Bite: +5 (with Advantage if the target is Grappled by the mimic), 5'r 7(1d8+3) Piercing - or 12(2d8+3) Piercing if Grappled by the mimic + 4(1d8) Acid
Pseudopod: +5, 5'r 7(1d8+3) Bludgeoning + 4(1d8) Acid & if L or smaller, is Grappled (escape DC 13). Ability checks made to escape this grapple have Disadvantage
 

BONUS ACTIONS

Shape-Shift: To resemble a M or S object while retaining its game statistics, or to its true blob form. Anything worn or carried isn't transformed

Minotaur of Baphomet
STR+4 |+4 
DEX+0 |+0 
CON+3 |+3 
INT-2 |-2 
WIS+3 |+3 
CHA-1 |-1 

L Monstrosity, CE
Senses Darkvision 60', PP: 17
Languages Abyssal
CR 3 (XP 700; PB +2)

Skills Perception +7, Survival +7
 

14
85
+0
 40'

Abyssal Glaive: +6, 10'r 10(1d12+4) Slashing + 10(3d6) Necrotic
Gore (Recharge 5-6): +6, 5'r 18(4d6+4) Piercing. If the target is L or smaller & the minotaur moved 10+' straight toward it immediately before the hit, target takes an extra 10(3d6) Piercing & is Prone

Minotaur Skeleton
STR+4 |+4 
DEX+0 |+0 
CON+2 |+2 
INT-2 |-2 
WIS-1 |-1 
CHA-3 |-3 

L Undead, LE
Senses Darkvision 60', PP: 9
Languages Understands Abyssal but can't speak
CR 2 (XP 450; PB +2)

Vulnerabilities bludgeoning
Immunities poison, exhaustion, poisoned
 

12
45
+0
 40'

Gore: +6, 5'r 11(2d6+4) Piercing. If the target is L or smaller & the skeleton moved 20+' straight toward it immediately before the hit, target takes an extra 9(2d8) Piercing & is Prone
Slam: +6, 5'r 15(2d10+4) Bludgeoning

Mule
STR+2 |+4 
DEX+0 |+0 
CON+1 |+1 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

M Beast, unaligned
Senses PP: 10
CR 1/8 (XP 25; PB +2)

Beast of Burden: Counts as 1 size larger for the purpose of determining its carrying capacity
 

10
11
+0
 40'

Hooves: +4, 5'r 4(1d4+2) Bludgeoning

Mummy
STR+3 |+3 
DEX-1 |-1 
CON+2 |+2 
INT-2 |-2 
WIS+1 |+3 
CHA+1 |+1 

S or M Undead, LE
Senses Darkvision 60', PP: 11
Languages Common + 2 others
CR 3 (XP 700; PB +2)

Vulnerabilities fire
Immunities necrotic, poison, charmed, exhaustion, frightened, paralyzed, poisoned
 

11
58
-1
 20'

Multiattack: 2 Rotting Fist attacks & Dreadful Glare
Rotting Fist: +5, 5'r 8(1d10+3) Bludgeoning + 10(3d6) Necrotic. If the target is a creature, it is cursed; can't regain HP, its HP max doesn't return to normal from a Long Rest & its HP max decreases by 10(3d6) every 24 hrs that elapse. A creature dies & turns to dust if reduced to 0 HP
Dreadful Glare: 1 creature the mummy can see within 60' WIS Save DC 11 or Frightened until the end of the mummy's next turn. Success: immune to this mummy's Dreadful Glare for 24hrs

Nightmare
STR+4 |+4 
DEX+2 |+2 
CON+3 |+3 
INT+0 |+0 
WIS+1 |+1 
CHA+2 |+2 

L Fiend, NE
Senses PP: 11
Languages Understands Abyssal, Common & Infernal but can't speak
CR 3 (XP 700; PB +2)

Immunities fire
Confer Fire Resistance: The nightmare can grant Resistance to Fire to a rider
Illumination: Sheds Bright Light in a 10' radius & Dim Light for an additional 10'
 

13
68
+2
 60'
Fly 90' (hover)

Hooves: +6, 5'r 13(2d8+4) Bludgeoning + 10(3d6) Fire
Ethereal Stride: The nightmare & up to 3 willing creatures within 5' of it teleport to the Ethereal Plane from the Material Plane or vice versa

Noble
STR+0 |+0 
DEX+1 |+1 
CON+0 |+0 
INT+1 |+1 
WIS+2 |+2 
CHA+3 |+3 

S or M Humanoid, N
Senses PP: 12
Gear: Breastplate, Rapier
Languages Common + 2 others
CR 1/8 (XP 25; PB +2)

Skills Deception +5, Insight +4, Persuasion +5
 

15
9
+1
 30'

Rapier: +3, 5'r 5(1d8+1) Piercing
 

REACTIONS

Parry: If hit by a melee attack roll while holding a weapon, +2 AC against that attack

Ochre Jelly
STR+2 |+2 
DEX-2 |-2 
CON+2 |+2 
INT-4 |-4 
WIS-2 |-2 
CHA-5 |-5 

L Ooze, unaligned
Senses Blindsight 60', PP: 8
CR 2 (XP 450; PB +2)

Resistances acid
Immunities lightning, slashing, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Amorphous: Can move through a space as narrow as 1" without expending extra movement
Spider Climb: Walls or ceilings: no check req
 

8
52
-2
 20'
Climb 20'

Pseudopod: +4, 5'r 12(3d6+2) Acid
 

REACTIONS

Split: While it is L or M & has 10+ HP, it becomes Bloodied or is subjected to Lightning or Slashing., it splits into 2 new Ochre Jellies. Each is 1 size smaller than the original & acts on its Initiative. The original's HP are divided evenly between the new jellies (round down)

Octopus
STR-3 |-3 
DEX+2 |+2 
CON+0 |+0 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

S Beast, unaligned
Senses Darkvision 30', PP: 12
CR 0 (XP 10; PB +2)

Skills Perception +2, Stealth +6
Compression: Can move through a space as narrow as 1" without expending extra movement
Water Breathing: Can breathe only underwater
 

12
3
+2
 5'
Swim 30'

Tentacles: +4, 5'r 1 Bludgeoning
 

REACTIONS

Ink Cloud (1/Day): If a creature ends its turn within 5' of it while underwater, it releases ink that fills a 5' Cube centered on itself & the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink

Ogre
STR+4 |+4 
DEX-1 |-1 
CON+3 |+3 
INT-3 |-3 
WIS-2 |-2 
CHA-2 |-2 

L Giant, CE
Senses Darkvision 60', PP: 8
Gear: Greatclub, Javelins (3)
Languages Common, Giant
CR 2 (XP 450; PB +2)

 

11
68
-1
 40'

Greatclub: +6, 5'r 13(2d8+4) Bludgeoning
Javelin: +6, 5' or range 30/120' 11(2d6+4) Piercing

Ogre Zombie
STR+4 |+4 
DEX-2 |-2 
CON+4 |+4 
INT-4 |-4 
WIS-2 |+0 
CHA-3 |-3 

L Undead, NE
Senses Darkvision 60', PP: 8
Languages Understands Common & Giant but can't speak
CR 2 (XP 450; PB +2)

Immunities poison, exhaustion, poisoned
Undead Fortitude: If damage reduces it to 0 HP, it makes a CON Save (DC 5 + the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, it drops to 1 HP instead
 

8
85
-2
 30'

Slam: +6, 5'r 13(2d8+4) Bludgeoning

Oni
STR+4 |+4 
DEX+0 |+3 
CON+3 |+6 
INT+2 |+2 
WIS+1 |+4 
CHA+2 |+5 

L Fiend, LE
Senses Darkvision 60', PP: 14
Languages Common, Giant
CR 7 (XP 2,900; PB +3)

Skills Arcana +5, Deception +8, Perception +4
Resistances cold
Regeneration: Regains 10 HP at the start of each of its turns if it has at least 1 HP

17
119
+0
 30'
Fly 30' (hover)

Multiattack: 2 Claw or Nightmare Ray attacks. It can replace 1 with a use of Spellcasting
Claw: +7, 10'r 10(1d12+4) Slashing + 9(2d8) Necrotic
Nightmare Ray: +5, range 60' 9(2d6+2) Psychic & Frightened until start of the oni's next turn
Shape-Shift: Shape-shifts into a S or M Humanoid or a L Giant, or to its true form. Game stats are the same in each form
Spellcasting: 1 of the following, no M components, using CHA (spell save DC 13):

1/day each: Charm Person (lvl 2), Darkness, Gaseous Form, Sleep

BONUS ACTIONS

Invisibility: Casts Invisibility on itself, no spell components, using CHA

Orc
STR+3 |+3 
DEX+1 |+1 
CON+3 |+3 
INT-2 |-2 
WIS+0 |+0 
CHA+0 |+0 

M Humanoid, N
Senses Darkvision 60', PP: 10
Languages Common + orc
CR 1/2 (XP 100; PB +2)
                         (from the 2014 SRD)

Skills Intimidation +2
 

13
15
+1
 30'

Greataxe: +5, 5'r 9(1d12+3) Slashing
Javelin: +5, range 30/120' 6(1d6+3) Piercing
 

BONUS ACTIONS

Aggressive: Can move up to its speed toward a hostile creature it can see

Orc Eye of Gruumsh
STR+3 |+3 
DEX+0 |+0 
CON+3 |+3 
INT-1 |-1 
WIS+1 |+1 
CHA+1 |+1 

M Humanoid, N
Senses Darkvision 60', PP: 11
Languages Common + orc
CR 2 (XP 450; PB +2)
(from the 2014 MM)

Skills: Intimidation +2, Religion +1
Gruumsh's Fury:  +4(1d8) (included below)
 

13
 45
+1
 30'

Spear: +5, 5'r or range 20/60' 11(1d6+3+1d8) or 2-handed 12(2d8+3) Piercing

Spellcasting: 1 of the following using WIS(Save DC 11, +3)

(at will): guidance, resistance, thaumaturgy
1/day each: bless, command, augury, spiritual weapon (spear)

 

BONUS ACTIONS

Aggressive: Can move up to its speed toward a hostile creature it can see

Orc War Chief
STR+4 |+6 
DEX+1 |+1 
CON+4 |+6 
INT+0 |+0 
WIS+0 |+2 
CHA+0 |+0 

M Humanoid, N
Senses Darkvision 60', PP: 10
Languages Common + orc
CR 4 (XP 1100; PB +2)
(from the 2014 MM)

Skills Intimidation +2
Gruumsh's Fury: +4(1d8) (included below)
 

16
93
+1
 30'

Multiattack: 2 attacks with greataxe or spear
Greataxe: +5, 5'r 9(1d12+3) Slashing
Spear: +6, 5'r or range 20/60' 12(1d6+4+1d8) or if 2-handed 13(2d8+4) Piercing
 

BONUS ACTIONS

Battle Cry (1/day): Allies within 30; gain Advantage on attacks until start of war chief's next turn. 
War chief can then make one attack as a bonus action

Otyugh
STR+3 |+3 
DEX+0 |+0 
CON+4 |+7 
INT-2 |-2 
WIS+1 |+1 
CHA-2 |-2 

L Aberration, N
Senses Darkvision 120', PP: 11
Languages Otyugh; telepathy 120' (send only)
CR 5 (XP 1,800; PB +3)
 

 

14
104
+0
 30'

Multiattack: 1 Bite attack & 2 Tentacle attacks
Bite: +6, 5'r 12(2d8+3) Piercing & is Poisoned. Whenever the Poisoned target finishes a Long Rest CON Save DC 15 or HP max decreases by 5(1d10); doesn't return to normal until successful Save after another Long Rest
Tentacle: +6, 10'r 12(2d8+3) Piercing. If the target is M or smaller it is Grappled (escape DC 13) from 1 of 2 tentacles
Tentacle Slam: Each creature Grappled by the otyugh, 16(3d8+3) Bludgeoning & Stunned until the start of the otyugh's next turn; CON Save DC 14: ½ dmg only

Owl
STR-4 |-4 
DEX+1 |+1 
CON-1 |-1 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

T Beast, unaligned
Senses Darkvision 120', PP: 15
CR 0 (XP 10; PB +2)

Skills Perception +5, Stealth +5
Flyby: Doesn't provoke Opportunity Attacks when it flies out of an enemy's reach
 

11
1
+1
 5'
Fly 60'

Talons: +3, 5'r 1 Slashing

Owlbear
STR+5 |+5 
DEX+1 |+1 
CON+3 |+3 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

L Monstrosity, unaligned
Senses Darkvision 60', PP: 15
CR 3 (XP 700; PB +2)

Skills Perception +5
 

13
59
+1
 40'
Climb 40'

Multiattack: 2 Rend attacks
Rend: +7, 5'r 14(2d8+5) Slashing

Panther
STR+2 |+2 
DEX+3 |+3 
CON+0 |+0 
INT-4 |-4 
WIS+2 |+2 
CHA-2 |-2 

M Beast, unaligned
Senses Darkvision 60', PP: 14
CR 1/4 (XP 50; PB +2)

Skills Perception +4, Stealth +6
 

13
13
+3
 50'
Climb 40'

Rend: +5, 5'r 6(1d6+3) Slashing
 

BONUS ACTIONS

Nimble Escape: takes the Disengage or Hide action

Pegasus
STR+4 |+4 
DEX+2 |+4 
CON+3 |+5 
INT+0 |+0 
WIS+2 |+4 
CHA+1 |+3 

L Celestial, CG
Senses PP: 16
Languages Understands Celestial, Common, Elvish & Sylvan but can't speak
CR 2 (XP 450; PB +2)

Skills Perception +6
 

12
59
+2
 60' Fly 90'

Hooves: +6, 5'r 7(1d6+4) Bludgeoning + 5(2d4) Radiant

Phase Spider
STR+2 |+2 
DEX+3 |+3 
CON+1 |+1 
INT-2 |-2 
WIS+0 |+0 
CHA-2 |-2 

L Monstrosity, unaligned
Senses Darkvision 60', PP: 10
CR 3 (XP 700; PB +2)

Skills Stealth +7
Ethereal Sight: Can see 60' into the Ethereal Plane while on the Material Plane & vice versa
Spider Climb: Walls or ceilings: no check req
Web Walker: Moves normally in webs & knows the location of any other creature in contact with the same web
 

14
45
+3
 30'
Climb 30'

Multiattack: 2 Bite attacks
Bite: +5, 5'r 8(1d10+3) Piercing + 9(2d8) Poison. If this reduces the target to 0 HP, target becomes Stable & it is Poisoned for 1 hour. While Poisoned, the target also is Paralyzed
 

BONUS ACTIONS

Ethereal Jaunt: Teleports from the Material Plane to the Ethereal Plane or vice versa

Piranha
STR-4 |-4 
DEX+3 |+3 
CON-1 |-1 
INT-5 |-5 
WIS-2 |-2 
CHA-4 |-4 

T Beast, unaligned
Senses Darkvision 60', PP: 8
CR 0 (XP 10; PB +2)

Water Breathing: Can breathe only underwater
 

13
1
+3
 5'
Swim 40'

Bite: +5 (with Advantage if the target doesn't have all its HP), 5'r 1 Piercing

Pirate
STR+0 |+0 
DEX+3 |+5 
CON+1 |+1 
INT-1 |-1 
WIS+1 |+1 
CHA+2 |+4 

S or M Humanoid, N
Senses PP: 11
Gear: Daggers (6), Leather Armor
Languages Common + 1 other
CR 1 (XP 200; PB +2)


 

14
33
+5
 30'

Multiattack: 2 Dagger attacks. It can replace 1 attack with a use of Enthralling Panache
Dagger: +5, 5' or range 20/60' 5(1d4+3) Piercing
Enthralling Panache: 1 creature within 30'; WIS Save DC 12 or Charmed until the start of the pirate's next turn

Pirate Captain
STR+0 |+3 
DEX+4 |+7 
CON+2 |+2 
INT+0 |+0 
WIS+2 |+5 
CHA+3 |+6 

S or M Humanoid, N
Senses PP: 15
Gear: Pistol, Rapier
Languages Common + 1 other
CR 6 (XP 2,300; PB +3)

Skills Acrobatics +7, Perception +5
 

17
84
+7
 30'

Multiattack: 3 attacks; Rapier or Pistol in any combination
Rapier: +7, 5'r 13(2d8+4) Piercing & Advantage on next attack roll it makes before the end of this turn
Pistol: +7, range 30/90' 15(2d10+4) Piercing
 

BONUS ACTIONS

Captain's Charm: 1 creature within 30' WIS Save DC 14 or Charmed until the start of the pirate's next turn
 

REACTIONS

Riposte: If hit by a melee attack while holding a weapon, +3 AC against that attack. On a miss, the pirate makes 1 Rapier attack against the triggering creature if within range

Plesiosaurus
STR+4 |+4 
DEX+2 |+2 
CON+3 |+3 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

L Beast (Dinosaur), unaligned
Senses PP: 13
CR 2 (XP 450; PB +2)

Skills Perception +3, Stealth +4
Hold Breath: Can hold its breath for 1 hour
 

13
68
+2
 20'
Swim 40'

Bite: +6, 10'r 11(2d6+4) Piercing

Polar Bear
STR+5 |+5 
DEX+2 |+2 
CON+3 |+3 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

L Beast, unaligned
Senses Darkvision 60', PP: 15
CR 2 (XP 450; PB +2)

Skills Perception +5, Stealth +4
Resistances cold
 

12
42
+2
 40'
Swim 40'

Multiattack: 2 Rend attacks
Rend: +7, 5'r 9(1d8+5) Slashing

Pony
STR+2 |+4 
DEX+0 |+0 
CON+1 |+1 
INT-4 |-4 
WIS+0 |+0 
CHA-2 |-2 

M Beast, unaligned
Senses PP: 10
CR 1/8 (XP 25; PB +2)


 

10
11
+0
 40'
Swim 40'

Hooves: +4, 5'r 4(1d4+2) Bludgeoning

Priest
STR+3 |+3 
DEX+0 |+0 
CON+1 |+1 
INT+1 |+1 
WIS+3 |+3 
CHA+1 |+1 

S or M Humanoid (Cleric), N
Senses PP: 15
Gear: Chain Shirt, Holy Symbol, Mace
Languages Common + 1 other
CR 2 (XP 450; PB +2)

Skills Medicine +7, Perception +5, Religion +5
 

13
38
+0
 30'

Multiattack: 2 attacks; Mace or Radiant Flame in any combination
Mace: +5, 5'r 6(1d6+3) Bludgeoning + 5(2d4) Radiant
Radiant Flame: +5, range 60' 11(2d10) Radiant
Spellcasting: 1 of the following, using WIS:

At will: Light, Thaumaturgy
1/day: Spirit Guardians
 

BONUS ACTIONS

Divine Aid (3/Day): Casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using WIS

Priest Acolyte
STR+2 |+2 
DEX+0 |+0 
CON+1 |+1 
INT+0 |+0 
WIS+2 |+2 
CHA+0 |+0 

S or M Humanoid (Cleric), N
Senses PP: 12
Gear: Chain Shirt, Holy Symbol, Mace
Languages Common
CR 1/4 (XP 50; PB +2)

Skills Medicine +4, Religion +2
 

13
11
+0
 30'

Mace: +4, 5'r 5(1d6+2) Bludgeoning + 2(1d4) Radiant
Radiant Flame: +4, range 60' 7(2d6) Radiant
Spellcasting: 1 of the following spells, using WIS:

At will: Light, Thaumaturgy
 

BONUS ACTIONS

Divine Aid (1/Day): Casts Bless, Healing Word, or Sanctuary, using WIS

Pseudodragon
STR-2 |-2 
DEX+2 |+2 
CON+1 |+1 
INT+0 |+0 
WIS+1 |+1 
CHA+0 |+0 

T Dragon, NG
Senses Blindsight 10', Darkvision 60', PP: 15
Languages Understands Common & Draconic but can't speak
CR 1/4 (XP 50; PB +2)

Skills Perception +5, Stealth +4
Magic Resistance: Advantage on Saves vs spells & other magical effects
 

14
10
+2
 15'
Fly 60'

Multiattack: 2 Bite attacks
Bite: +4, 5'r 4(1d4+2) Piercing
Sting: 1 creature within 5'; CON Save DC 12 or 5(2d4) Poison & Poisoned & Unconscious for 1 hr, which ends early if the target takes damage or someone attempts to wake it

Psychic Gray Ooze
STR+1 |+1 
DEX-1 |-1 
CON+3 |+3 
INT+0 |+0 
WIS-2 |-2 
CHA-4 |-4 

M Ooze, unaligned
Senses Blindsight 60', PP: 8
CR 1 (XP 200; PB +2)

Skills Stealth +3
Resistances acid, cold, fire, psychic
Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Amorphous: Can move through a space as narrow as 1" without expending extra movement
 

9
37
-1
 10'
Climb 10'

Pseudopod: +3, 5'r 11(3d6+1) Acid & target has Disadvantage on INT saves until end of the ooze's next turn
Psychic Crush: 1 creature within 60' INT Save DC 10 or 13(3d8) Psychic
 

REACTIONS

Mind Corrosion: If it fails a Save vs a spell or another magical effect created by a creature, that creature takes 3(1d6) Psychic

Pteranodon
STR+1 |+1 
DEX+2 |+2 
CON+0 |+0 
INT-4 |-4 
WIS-1 |-1 
CHA-3 |-3 

M Beast (Dinosaur), unaligned
Senses PP: 11
CR 1/4 (XP 50; PB +2)

Skills Perception +1
Flyby: The pteranodon doesn't provoke an Opportunity Attack when it flies out of an enemy's reach
 

13
13
+2
 10'
Fly 60'

Bite: +4, 5'r 6(1d8+2) Piercing

Purple Worm
STR+9 |+9 
DEX-2 |-2 
CON+6 |+11 
INT-5 |-5 
WIS-1 |+4 
CHA-3 |-3 

G Monstrosity, unaligned
Senses Blindsight 30', Tremorsense 60', PP: 9
CR 15 (XP 13,000; PB +5)

Tunneler: Can burrow through solid rock at ½ Burrow Speed & leaves a 10'-diameter tunnel
 

18
247
+3
 50'
Burrow 50'

Multiattack: 1 Bite attack & 1 Tail Stinger attack
Bite: +14, 10'r 22(3d8+9) Piercing. If the target is L or smaller, it is Grappled (escape DC 19) & Restrained until the grapple ends
Tail Stinger: +14, 10'r 16(2d6+9) Piercing + 35(10d6) Poison

BONUS ACTIONS

Swallow: 1 L or smaller creature (max 3) that is Grappled by the worm; STR Save DC 19 or is swallowed – Blinded, Restrained & has Total Cover; 17(5d6) Acid start of each turn
  If the worm takes 30 dmg or more on a single turn from inside, it makes a DC 21 CON Save or regurgitates all, which fall Prone within 5'. If the worm dies, swallowed creatures are no longer Restrained & can escape using 20' of movement, exiting Prone

Quasit
STR-3 |-3 
DEX+3 |+3 
CON+0 |+0 
INT-2 |-2 
WIS+0 |+0 
CHA+0 |+0 

T Fiend (Demon), CE
Senses Darkvision 120', PP: 10
Languages Abyssal, Common
CR 1 (XP 200; PB +2)

Skills Stealth +5
Resistances cold, fire, lightning
Immunities poison, poisoned
Magic Resistance: Advantage on Saves vs spells & other magical effects
 

13
25
+3
 40'

Invisibility: Casts Invisibility on itself, requiring no spell components, using CHA
Rend: +5, 5'r 5(1d4+3) Slashing & Poisoned until the start of the quasit's next turn
Scare (1/Day): 1 creature within 20' WIS Save DC 10 or Frightened. Target repeats the Save at the end of each of its turns; automatic success after 1 min
Shape-Shift: to resemble a bat (Speed 10', Fly 40'), a centipede (40', Climb 40'), or a toad (40', Swim 40'), or its true form. Stats are the same in each form, except Speed; equipment worn/carried isn't transformed

Rat
STR-4 |-4 
DEX+0 |+0 
CON-1 |-1 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

T Beast, unaligned
Senses Darkvision 30', PP: 12
CR 0 (XP 10; PB +2)

Skills Perception +2
Agile: doesn't provoke Opportunity Attacks when it moves out of an enemy's reach
 

10
1
+0
 20'
Climb 20'

Bite: +2, 5'r 1 Piercing

Raven
STR-4 |-4 
DEX+2 |+2 
CON+0 |+0 
INT-3 |-3 
WIS+1 |+1 
CHA-2 |-2 

T Beast, unaligned
Senses PP: 13
CR 0 (XP 10; PB +2)

Skills Perception +3
Mimicry: Can mimic simple sounds it has heard, such as a whisper or chitter. A hearer discerns they are imitations with a DC 10 WIS (Insight) check
 

12
2
+2
 10', Fly 50'

Beak: +4, 5'r 1 Piercing

Remorhaz
STR+7 |+0 
DEX+1 |+0 
CON+5 |+0 
INT-3 |+0 
WIS+0 |+0 
CHA-3 |+0 

H Monstrosity, unaligned
Senses Darkvision 60', Tremorsense 60', PP: 10
CR 11 (XP 7,200; PB +4)

Immunities cold, fire
Heat Aura: At the end of each of its turns, each creature in a 5' Emanation takes 16(3d10) Fire
 

17
195
+5
 40'
Burrow 30'

Bite: +11, 10'r 18(2d10+7) Piercing + 14(4d6) Fire. If the target is L or smaller, it is Grappled (escape DC 17) & Restrained until the grapple ends

BONUS ACTIONS

Swallow: 1 L or smaller creature Grappled is swallowed; Grappled ends; is Blinded & Restrained & has Total Cover; 10(3d6) Acid + 10(3d6) Fire at the start of each of the remorhaz's turns. Max 2 creatures
  If it takes 30 dmg or more in 1 turn from inside, DC 15 CON Save at the end of that turn or regurgitate all swallowed creatures, which fall within 5' of the remorhaz & are Prone.
  If it dies, any swallowed are no longer Restrained & can escape by using 15' of movement, exiting Prone

Rhinoceros
STR+5 |+5 
DEX-1 |-1 
CON+2 |+2 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

L Beast, unaligned
Senses PP: 11
CR 2 (XP 450; PB +2)


 

13
45
-1
 40'

Gore: +7, 5'r 14(2d8+5) Piercing. If target is L or smaller & the rhinoceros moved 20+' straight toward it immediately before the hit, the target takes an extra 9(2d8) Piercing & is Prone

Riding Horse
STR+3 |+3 
DEX+1 |+1 
CON+1 |+1 
INT-4 |-4 
WIS+0 |+0 
CHA-2 |-2 

L Beast, unaligned
Senses PP: 10
CR 1/4 (XP 50; PB +2)


 

11
13
+1
 60'

Hooves: +5, 5'r 7(1d8+3) Bludgeoning

Roc
STR+9 |+9 
DEX+4 |+4 
CON+5 |+5 
INT-4 |-4 
WIS+4 |+0 
CHA-1 |-1 

G Monstrosity, unaligned
Senses PP: 18
CR 11 (XP 7,200; PB +4)

Skills Perception +8
 

15
248
+8
 20', Fly 120'

Multiattack: 2 Beak attacks. It can replace 1 attack with a Talons attack
Beak: +13, 10'r 28(3d12+9) Piercing
Talons: +13, 5'r 23(4d6+9) Slashing. If the target is H or smaller, it is Grappled (escape DC 19) from both talons & Restrained until the grapple ends
 

BONUS ACTIONS

Swoop (Recharge 5-6): If it has a creature Grappled, it flies up to ½ its Fly Speed without provoking Opportunity Attacks & drops that creature

Roper
STR+4 |+4 
DEX-1 |-1 
CON+3 |+3 
INT-2 |-2 
WIS+3 |+3 
CHA-2 |-2 

L Aberration, NE
Senses Darkvision 60', PP: 16
CR 5 (XP 1,800; PB +3)

Skills Perception +6, Stealth +5
Spider Climb: Walls or ceilings: no check req
 

20
93
+5
 10'
Climb 20'

Multiattack: 2 Tentacle attacks, uses Reel & makes 2 Bite attacks
Bite: +7, 5'r 17(3d8+4) Piercing
Tentacle: +7, 60' Grappled (escape DC 14) from 1 of 6 tentacles & Poisoned until the grapple ends.
The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison & Psychic). Damaging the tentacle deals no damage to the roper & a destroyed tentacle regrows at the start of the roper's next turn
Reel: Pulls each creature Grappled by it up to 30' straight toward it

Rust Monster
STR+1 |+1 
DEX+1 |+1 
CON+1 |+1 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

M Monstrosity, unaligned
Senses Darkvision 60', PP: 11
CR 1/2 (XP 100; PB +2)

Iron Scent: The rust monster can pinpoint the location of ferrous metal within 30' of itself
 

14
33
+1
 40'

Multiattack: 1 Bite attack & uses Antennae twice
Bite: +3, 5'r 5(1d8+1) Piercing
Antennae: 1 nonmagical metal object - armor or a weapon - within 5' DEX Save DC 11 (by the creature with the object) or -1 penalty to the AC (armor) or attack rolls (weapon).
  Armor is destroyed if AC reduced to 10 & a weapon is destroyed if the penalty reaches -5. Can be removed by casting Mending
Destroy Metal: Touches a nonmagical metal object within 5' not being worn or carried; destroys a 1' Cube of it
 

REACTIONS

Reflexive Antennae: If an attack roll hits the rust monster, it uses Antennae

Saber-Toothed Tiger
STR+4 |+6 
DEX+3 |+5 
CON+2 |+0 
INT-4 |+0 
WIS+1 |+0 
CHA-1 |+0 

L Beast, unaligned
Senses Darkvision 60', PP: 15
CR 2 (XP 450; PB +2)

Skills Perception +5, Stealth +7
Running Leap: With a 10' running start, it can Long Jump up to 25'
 

13
52
+3
 40'

Multiattack: 2 Rend attacks
Rend: +6, 5'r 11(2d6+4) Slashing
 

BONUS ACTIONS

Nimble Escape: takes the Disengage or Hide action

Sahuagin Warrior
STR+1 |+1 
DEX+0 |+0 
CON+1 |+1 
INT+1 |+1 
WIS+1 |+1 
CHA-1 |-1 

M Fiend, LE
Senses Darkvision 120', PP: 15
Languages Sahuagin
CR 1/2 (XP 100; PB +2)

Skills Perception +5
Resistances acid, cold
Blood Frenzy: Advantage on attacks against any creature that doesn't have all its HP
Limited Amphibiousness: Can breathe air & water, but must be submerged at least once every 4 hours to avoid suffocating outside water
Shark Telepathy: Can magically control sharks within 120' using a special telepathy
 

12
22
+0
 30'
Swim 40'

Multiattack: 2 Claw attacks
Claw: +3, 5'r 4(1d6+1) Slashing
 

BONUS ACTIONS

Aquatic Charge: The sahuagin swims up to its Swim Speed straight toward an enemy it can see

Salamander
STR+4 |+4 
DEX+2 |+2 
CON+2 |+2 
INT+0 |+0 
WIS+0 |+0 
CHA+1 |+1 

L Elemental, NE
Senses Darkvision 60', PP: 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)

Damage Vulnerabilities cold
Immunities fire
Fire Aura: At the end of each of its turns, each creature of its choice in a 5' Emanation takes 7(2d6) Fire
 

15
90
+2
 30'
Climb 30'

Multiattack: 2 Flame Spear attacks. It can replace 1 with a use of Constrict
Flame Spear: +7, 5' or range 20/60' 13(2d8+4) Piercing + 7(2d6) Fire. Magically returns to its hand immediately after a ranged attack
Constrict: 1 L or smaller creature within 10'; STR Save DC 15 or 11(2d6+4) Bludgeoning + 7(2d6) Fire & target is Grappled (escape DC 14) & Restrained until the grapple ends

Satyr
STR+1 |+1 
DEX+3 |+3 
CON+0 |+0 
INT+1 |+1 
WIS+0 |+0 
CHA+2 |+2 

M Fey, CN
Senses PP: 12
Languages Common, Elvish, Sylvan
CR 1/2 (XP 100; PB +2)

Skills Perception +2, Performance +6, Stealth +5
Magic Resistance: Advantage on Saves vs spells & other magical effects
 

13
31
+3
 40'

Hooves: +5, 5'r 5(1d4+3) Bludgeoning. If the target is M or smaller the satyr pushes the target up to 10' straight away from itself
Mockery: 1 creature within 90' WIS Save DC 12 or 5(1d6+2) Psychic

Scorpion
STR-4 |-4 
DEX+0 |+0 
CON-1 |-1 
INT-5 |-5 
WIS-1 |-1 
CHA-4 |-4 

T Beast, unaligned
Senses Blindsight 10', PP: 9
CR 0 (XP 10; PB +2)


 

11
1
+0
 10'

Sting: +2, 5'r 1 Piercing + 3(1d6) Poison

Scout
STR+0 |+0 
DEX+2 |+0 
CON+1 |+0 
INT+0 |+0 
WIS+1 |+0 
CHA+0 |+0 

S or M Humanoid, N
Senses PP: 15
Gear: Leather Armor, Longbow, Shortsword
Languages Common + 1 other
CR 1/2 (XP 100; PB +2)

Skills Nature +4, Perception +5, Stealth +6, Survival +5
 

13
16
+2
 30'

Multiattack: 2 attacks; Shortsword & Longbow in any combination
Shortsword: +4, 5'r 5(1d6+2) Piercing
Longbow:+4, range 150/600' 6(1d8+2) Piercing

Sea Hag
STR+3 |+3 
DEX+1 |+1 
CON+3 |+3 
INT+1 |+1 
WIS+1 |+1 
CHA+1 |+1 

M Fey, CE
Senses Darkvision 60', PP: 11
Languages Common, Giant, Primordial (Aquan)
CR 2 (XP 450; PB +2)

Amphibious: Can breathe air & water
Coven Magic: While within 30' of at least 2 allies, can cast 1 of the following, no M components, using INT (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. Long Rest to cast a specific spell again
Vile Appearance: any within 30' & can see the hag's true form WIS Save DC 11 or Frightened until the start of its next turn. Success: target is immune to this hag's Vile Appearance for 24 hours
 

14
52
+1
 30' Swim 40'

Claw: +5, 5'r 10(2d6+3) Slashing
Death Glare (Recharge 5-6): 1 Frightened creature within 30' 13(3d8) Psychic; if target has <21 HP WIS Save DC 11 or drops to 0 HP
Illusory Appearance: Casts Disguise Self, using CON (spell save DC 13), duration 24 hrs

Seahorse
STR-5 |-5 
DEX+1 |+1 
CON-1 |-1 
INT-5 |-5 
WIS+0 |+0 
CHA-4 |-4 

T Beast, unaligned
Senses PP: 12
CR 0 (PB +2)

Skills Perception +2, Stealth +5
Water Breathing: The seahorse can breathe only underwater
 

12
1
+1
 5'
Swim 20'

Bubble Dash: While underwater, the seahorse moves up to its Swim Speed without provoking Opportunity Attacks

Shadow
STR-2 |-2 
DEX+2 |+2 
CON+1 |+1 
INT-2 |-2 
WIS+0 |+0 
CHA-1 |-1 

M Undead, CE
Senses Darkvision 60', PP: 10
CR 1/2 (XP 100; PB +2)

Skills Stealth +6
Vulnerabilities radiant
Resistances acid, cold, fire, lightning, thunder
Immunities necrotic, poison, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Amorphous: Can move through a space as narrow as 1" without expending extra movement
Sunlight Weakness: Disadvantage on D20 Tests
 

12
27
+2
 40'

Draining Swipe: +4, 5'r 5(1d6+2) Necrotic & target's Strength score decreases by 1d4. Target dies if reduced to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later
 

BONUS ACTIONS

Shadow Stealth: While in Dim Light or Darkness, it takes the Hide action

Shambling Mound
STR+4 |+4 
DEX-1 |-1 
CON+3 |+3 
INT-3 |-3 
WIS+0 |+0 
CHA-3 |-3 

L Plant, unaligned
Senses Blindsight 60', PP: 10
CR 5 (XP 1,800; PB +3)

Skills Stealth +3
Resistances cold, fire
Immunities lightning, deafened, exhaustion
Lightning Absorption:If subjected to Lightning, regains HP equal to the Lightning dealt
 

15
110
-1
 30'
Swim 20'

Multiattack: 3 Charged Tendril attacks. It can replace 1 with a use of Engulf
Charged Tendril: +7, 10'r 7(1d6+4) Bludgeoning + 5(2d4) Lightning. If the target is M or smaller it pulls the target 5' straight toward itself
Engulf: 1 M or smaller creature within 5' STR Save DC 15 or is pulled into the shambling mound's space & Grappled (escape DC 14). Until the grapple ends, the target is Blinded & Restrained & takes 10(3d6) Lightning at the start of each of its turns
  When it moves, the Grappled target moves with it, costing it no extra movement. Can have only 1 creature Grappled by this action at a time

Shrieker Fungus
STR-5 |-5 
DEX-5 |-5 
CON+0 |+0 
INT-5 |-5 
WIS-4 |-4 
CHA-5 |-5 

M Plant, unaligned
Large Senses Blindsight 30', PP: 6
CR 0 (PB +2)

Immunities blinded, charmed, deafened, frightened
 

5
13
-5
 5'

 

REACTIONS

Shriek: If a creature or a source of Bright Light moves within 30' of it, it emits a shriek audible within 300' of itself for 1 min or until the shrieker dies

Skeleton
STR+0 |+0 
DEX+3 |+3 
CON+2 |+2 
INT-2 |-2 
WIS-1 |-1 
CHA-3 |-3 

M Undead, LE
Senses Darkvision 60', PP: 9
Gear: Shortbow, Shortsword
Languages Understands Common + 1 other but can't speak
CR 1/4 (XP 50; PB +2)

Vulnerabilities bludgeoning
Immunities poison, exhaustion, poisoned
 

14
13
+3
 30'

Shortsword: +5, 5'r 6(1d6+3) Piercing
Shortbow: +5, range 80/320' 6(1d6+3) Piercing

Specter
STR-5 |-5 
DEX+2 |+2 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

M Undead, CE
Senses Darkvision 60', PP: 10
Languages Understands Common + 1 other but can't speak
CR 1 (XP 200; PB +2)

Resistances acid, bludgeoning, cold, fire, lightning, piercing, slashing, thunder
Immunities necrotic, poison, charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Incorporeal Movement: Can move through other creatures & objects as if they were Difficult Terrain. Takes 5(1d10) Force if it ends its turn inside an object
Sunlight Sensitivity: Disadvantage on ability checks & attack rolls
 

12
22
+2
 30'
Fly 50' (hover)

Life Drain: +4, 5'r 7(2d6) Necrotic. If the target is a creature, its HP max decreases equal to the damage taken

Sphinx of Wonder
STR-2 |-2 
DEX+3 |+3 
CON+1 |+1 
INT+2 |+2 
WIS+1 |+1 
CHA+0 |+0 

T Celestial, LG
Senses Darkvision 60', PP: 11
Languages Celestial, Common
CR 1 (XP 200; PB +2)

Skills Arcana +4, Religion +4, Stealth +5
Resistances necrotic, psychic, radiant
Magic Resistance: Advantage on Saves vs spells & other magical effects
 

13
24
+3
 20', Fly 40'

Rend: +5, 5'r 5(1d4+3) Slashing + 7(2d6) Radiant
 

REACTIONS

Burst of Ingenuity (2/Day): If the sphinx or another creature within 30' makes an ability check or a saving throw, the sphinx adds 2 to the roll

Spider
STR-4 |-4 
DEX+2 |+2 
CON-1 |-1 
INT-5 |-5 
WIS+0 |+0 
CHA-4 |-4 

T Beast, unaligned
Senses Darkvision 30', PP: 10
CR 0 (XP 10; PB +2)

Skills Stealth +4
Spider Climb: Walls or ceilings: no check req
Web Walker: Moves normally in webs & the spider knows the location of any other creature in contact with the same web
 

12
1
+2
 20'
Climb 20'

Bite: +4, 5'r 1 Piercing + 2(1d4) Poison

Spirit Naga
STR+4 |+4 
DEX+3 |+6 
CON+2 |+5 
INT+3 |+3 
WIS+2 |+5 
CHA+3 |+6 

L Fiend, CE
Senses Darkvision 60', PP: 12
Languages Abyssal, Common
CR 8 (XP 3,900; PB +3)

Immunities poison, charmed, poisoned
Fiendish Restoration: If it dies, it returns to life in 1d6 days with full HP. Only a Wish spell can prevent this
 

17
135
+3
 40'

Multiattack: 3 attacks; Bite or Necrotic Ray in any combination
Bite: +7, 10'r 7(1d6+4) Piercing + 14(4d6) Poison
Necrotic Ray: +6, range 60' 21(6d6) Necrotic
Spellcasting: 1 of the following, no S or M components, using INT (spell save DC 14):

At will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/day each: Detect Thoughts, Dimension Door, Hold Person (lvl 3), Lightning Bolt (lvl 4)

Sprite
STR-4 |-4 
DEX+4 |+4 
CON+0 |+0 
INT+2 |+2 
WIS+1 |+1 
CHA+0 |+0 

T Fey, NG
Senses PP: 13
Languages Common, Elvish, Sylvan
CR 1/4 (XP 50; PB +2)

Skills Perception +3, Stealth +8
 

15
10
+4
 10', Fly 40'

Needle Sword: +6, 5'r 6(1d4+4) Piercing
Enchanting Bow: +6, range 40/160' 1 Piercing & Charmed until the start of the sprite's next turn
Heart Sight: 1 creature within 5' CHA Save DC 10 or the sprite knows the target's emotions & alignment (Celestials, Fiends & Undead automatically fail the Save)
Invisibility: Casts Invisibility on itself, requiring no spell components, using CHA

Spy
STR+0 |+0 
DEX+2 |+2 
CON+0 |+0 
INT+1 |+1 
WIS+2 |+2 
CHA+3 |+3 

S or M Humanoid, N
Senses PP: 16
Gear: Hand Crossbow, Shortsword, Thieves' Tools
Languages Common + 1 other
CR 1 (XP 200; PB +2)

Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
 

12
27
+4
 30'
Climb 30'

Shortsword: +4, 5'r 5(1d6+2) Piercing + 7(2d6) Poison
Hand Crossbow: +4, range 30/120' 5(1d6+2) Piercing + 7(2d6) Poison
 

BONUS ACTIONS

Cunning Action: The spy takes the Dash, Disengage, or Hide action

Steam Mephit
STR-3 |-3 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+1 |+1 

S Elemental, NE
Senses Darkvision 60', PP: 10
Languages Primordial (Aquan, Ignan)
CR 1/4 (XP 50; PB +2)

Skills Stealth +2
Immunities fire, poison, exhaustion, poisoned
Blurred Form: Attack rolls against it have Disadvantage unless it is Incapacitated
Death Burst: Explodes when it dies; each in a 5' Emanation 5(2d4) Fire; DEX Save DC 10: ½ dmg
 

10
17
+0
 30', Fly 30'

Claw: +2, 5'r 2(1d4) Slashing + 2(1d4) Fire
Steam Breath (Recharge 6): each in a 15' Cone 5(2d4) Fire & Speed decreased by 10' until the end of the mephit's next turn. CON Save DC 10: ½ dmg only. Being underwater doesn't grant Resistance to this Fire

Stirge
STR-3 |-3 
DEX+3 |+3 
CON+0 |+0 
INT-4 |-4 
WIS-1 |-1 
CHA-2 |-2 

T Monstrosity, unaligned
Senses Darkvision 60', PP: 9
CR 1/8 (XP 25; PB +2)


 

13
5
+3
 10', Fly 40'

Proboscis: +5, 5'r 6(1d6+3) Piercing & the stirge attaches to the target. While attached, the stirge can't make Proboscis attacks & the target takes 5(2d4) Necrotic at the start of each of the stirge's turns
  Can detach itself by spending 5' of its movement. The target or a creature within 5' of it can detach the stirge as an action

Stone Giant
STR+6 |+6 
DEX+2 |+5 
CON+5 |+8 
INT+0 |+0 
WIS+1 |+4 
CHA-1 |-1 

H Giant, N
Senses Darkvision 60', PP: 14
Languages Giant
CR 7 (XP 2,900; PB +3)

Skills Athletics +12, Perception +4, Stealth +5
 

17
126
+5
 40'

Multiattack: 2 attacks; Stone Club or Boulder in any combination
Stone Club: +9, 15'r 22(3d10+6) Bludgeoning
Boulder: +9, range 60/240' 15(2d8+6) Bludgeoning. If the target is L or smaller, it is Prone
 

REACTIONS

Deflect Missile (Recharge 5-6): IF is hit by a ranged attack roll & takes Bludgeoning, Piercing, or Slashing from it. Response: Reduces the damage it takes from the attack by 11(1d10+6) & if that damage is reduced to 0, it can redirect some of the attack's force at 1 creature within 60'; 11(1d10+6) Force

Stone Golem
STR+6 |+6 
DEX-1 |-1 
CON+5 |+5 
INT-4 |-4 
WIS+0 |+0 
CHA-5 |-5 

L Construct, unaligned
Senses Darkvision 120', PP: 10
Languages Understands Common + 2 other but can't speak
CR 10 (XP 5,900; PB +4)

Immunities poison, psychic, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Immutable Form: The golem can't shape-shift
Magic Resistance: Advantage on Saves vs spells & other magical effects
 

18
220
+3
 30'

Multiattack: 2 attacks; Slam or Force Bolt in any combination
Slam: +10, 5'r 15(2d8+6) Bludgeoning + 9(2d8) Force
Force Bolt: +9, range 120' 22(4d10) Force
 

BONUS ACTIONS

Slow (Recharge 5-6): Casts the Slow spell, requiring no components, using CON (spell save DC 17)

Storm Giant
STR+9 |+14 
DEX+2 |+2 
CON+5 |+10 
INT+3 |+3 
WIS+5 |+10 
CHA+4 |+9 

H Giant, CG
Senses Darkvision 120', Truesight 30', PP: 20
Languages Common, Giant
CR 13 (XP 10,000; PB +5)

Skills Arcana +8, Athletics +14, History +8, Perception +10
Resistances cold
Immunities lightning, thunder
Amphibious: Can breathe air & water
 

16
230
+7
 50', Fly 25' (hover)
Swim 50'

Multiattack: 2 attacks; Storm Sword or Thunderbolt in any combination
Storm Sword: +14, 10'r 23(4d6+9) Slashing + 13(3d8) Lightning
Spellcasting: 1 of the following, no M components using WIS (spell save DC 18):

At will: Detect Magic, Light
1/day: Control Weather

Thunderbolt: +14, range 500' 22(2d12+9) Lightning & Blinded & Deafened until the start of the giant's next turn
Lightning Storm (Recharge 5-6): 10'r., 40' high Cylinder originating from a point within 500'; 55(10d10) Lightning. DEX Save DC 18: ½ dmg

Succubus
STR-1 |-1 
DEX+3 |+3 
CON+1 |+1 
INT+2 |+2 
WIS+1 |+1 
CHA+5 |+5 

M Fiend, NE
Senses Darkvision 60', PP: 15
Languages Abyssal, Common, Infernal; telepathy 60'
CR 4 (XP 1,100; PB +2)

Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Resistances cold, fire, poison, psychic
Incubus Form: When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead

15
71
+3
 30', Fly 60'

Multiattack: 1 Fiendish Touch & uses Charm or Draining Kiss
Fiendish Touch: +7, 5'r 16(2d10+5) Psychic
Charm: Casts Dominate Person (lvl 8), no spell components, using CHA (spell save DC 15)
Draining Kiss: 1 creature Charmed by it within 5' 13(3d8) Psychic; CON Save DC 15: ½ dmg. Regardless, target's HP max decreases by an amount equal to the damage

BONUS ACTIONS

Shape-Shift: to resemble a M or S Humanoid or into its true form; stats are the same in each, except Fly only in true form. Anything worn/carried isn't transformed

Swarm of Bats
STR-3 |-3 
DEX+2 |+2 
CON+0 |+0 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

L swarm of Tiny Beasts, unaligned
CR 1/4 (XP 50; PB +2)

Resistances bludgeoning, piercing, slashing
Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses Blindsight 60', PP: 11
Swarm: Can occupy another creature's space & vice versa & move through any opening large enough for a Tiny bat. The swarm can't regain HP or gain Temporary HP
 

12
11
+2
 5', Fly 30'

Bites: +4, 5'r 5(2d4) Piercing, or 2(1d4) Piercing if the swarm is Bloodied

Swarm of Crawling Claws
STR+2 |+2 
DEX+2 |+2 
CON+0 |+0 
INT-3 |-3 
WIS+0 |+0 
CHA-3 |-3 

M swarm of Tiny Undead, NE
Senses Blindsight 30', PP: 10
Languages Understands Common but can't speak
CR 3 (XP 700; PB +2)

Resistances bludgeoning, piercing, slashing
Immunities necrotic, poison, charmed, exhaustion, frightened, grappled, incapacitated, paralyzed, petrified, poisoned, prone, restrained, stunned
Swarm: Can occupy another creature's space & vice versa & can move through any opening large enough for a Tiny creature; swarm can't regain HP or gain Temporary HP
 

12
49
+2
 30'
Climb 30'

Swarm of Grasping Hands: +4, 5'r 20(4d8+2) Necrotic, or 11(2d8+2) Necrotic if the swarm is Bloodied. If the target is M or smaller it is Prone

Swarm of Insects
STR-4 |-4 
DEX+1 |+1 
CON+2 |+2 
INT-5 |-5 
WIS-2 |-2 
CHA-5 |-5 

M swarm of T Beasts, unaligned
Senses Blindsight 30', PP: 8
CR 1/2 (XP 100; PB +2)

Resistances bludgeoning, piercing, slashing
Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Spider Climb: If it has a Climb Speed, climb walls or ceilings: no check req
Swarm: Can occupy another creature's space & vice versa & move through any opening large enough for a Tiny insect; swarm can't regain HP or gain Temporary HP
 

11
19
+1
 20'
Climb or Fly 20'

Bites: +3, 5'r 6(2d4+1) Poison, or 3(1d4+1) Poison if the swarm is Bloodied

Swarm of Piranhas
STR+1 |+1 
DEX+3 |+3 
CON-1 |-1 
INT-5 |-5 
WIS-2 |-2 
CHA-4 |-4 

M swarm of T Beasts, unaligned
Senses Darkvision 60', PP: 8
CR 1 (XP 200; PB +2)

Resistances bludgeoning, piercing, slashing
Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Swarm: Can occupy another creature's space & vice versa & can move through any opening large enough for a Tiny piranha. Swarm can't regain HP or gain Temporary HP
Water Breathing: Can breathe only underwater
 

13
28
+3
 5'
Swim 40'

Bites: +5 (with Advantage if the target doesn't have all its HP), 5'r 8(2d4+3) Piercing, or 5(1d4+3) Piercing if the swarm is Bloodied

Swarm of Rats
STR-1 |-1 
DEX+0 |+0 
CON-1 |-1 
INT-4 |-4 
WIS+0 |+0 
CHA-4 |-4 

M swarm of T Beasts, unaligned
Senses Darkvision 30', PP: 10
CR 1/4 (XP 50; PB +2)

Resistances bludgeoning, piercing, slashing
Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<
Swarm: Can occupy another creature's space & vice versa & Can move through any opening large enough for a Tiny rat. Swarm can't regain HP or gain Temporary HP
 

10
14
+0
 30'
Climb 30'

Bites: +2, 5'r 5(2d4) Piercing, or 2(1d4) Piercing if the swarm is Bloodied

Swarm of Ravens
STR-2 |-2 
DEX+2 |+2 
CON+1 |+1 
INT-3 |-3 
WIS+1 |+1 
CHA-2 |-2 

M swarm of T Beasts, unaligned
Senses PP: 15
CR 1/4 (XP 50; PB +2)

Skills Perception +5
Resistances bludgeoning, piercing, slashing
Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Swarm: Can occupy another creature's space & vice versa & can move through any opening large enough for a T raven. Swarm can't regain HP or gain Temporary HP
 

12
11
+2
 10', Fly 50'

Beaks: +4, 5'r 5(1d6+2) Piercing, or 2(1d4) Piercing if the swarm is Bloodied
Cacophony (Recharge 6): 1 creature in the swarm's space WIS Save DC 10 or Deafened until the start of the swarm's next turn & Disadvantage on ability checks & attacks

Swarm of Venomous Snakes
STR-1 |-1 
DEX+4 |+4 
CON+0 |+0 
INT-5 |-5 
WIS+0 |+0 
CHA-4 |-4 

M swarm of T Beasts, unaligned
Senses Blindsight 10', PP: 10
CR 2 (XP 450; PB +2)

Resistances bludgeoning, piercing, slashing
Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Swarm: Can occupy another creature's space & vice versa & can move through any opening large enough for a T snake. Swarm can't regain HP or gain Temporary HP
 

14
36
+4
 30'
Swim 30'

Bites: +6, 5'r 8(1d8+4) Piercing - or 6(1d4+4) Piercing if the swarm is Bloodied - + 10(3d6) Poison

Tiger
STR+3 |+3 
DEX+3 |+3 
CON+2 |+2 
INT-4 |-4 
WIS+1 |+1 
CHA-1 |-1 

L Beast, unaligned
Senses Darkvision 60', PP: 13
CR 1 (XP 200; PB +2)

Skills Perception +3, Stealth +7

13
30
+3
 40'

Rend: +5, 5'r 10(2d6+3) Slashing. If the target is L or smaller, it is Prone
 

BONUS ACTIONS

Nimble Escape: Takes the Disengage or Hide action

Tough
STR+2 |+2 
DEX+1 |+1 
CON+2 |+2 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Humanoid, N
Senses PP: 10
Gear: Heavy Crossbow, Leather Armor, Mace
Languages Common
CR 1/2 (XP 100; PB +2)


Pack Tactics: Advantage on an attack if an ally is within 5'
 

12
32
+1
 30'

Mace: +4, 5'r 5(1d6+2) Bludgeoning
Heavy Crossbow: +3, range 100/400' 6(1d10+1) Piercing

Tough Boss
STR+3 |+5 
DEX+2 |+2 
CON+3 |+5 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+2 

S or M Humanoid, N
Senses PP: 10
Gear: Chain Mail, Heavy Crossbow, Warhammer
Languages Common + 1 other
CR 4 (XP 1,100; PB +2)

Pack Tactics: Advantage on an attack if an ally is within 5'
 

16
82
+2
 30'

Multiattack: 2 attacks; Warhammer or Heavy Crossbow in any combination
Warhammer: +5, 5'r 12(2d8+3) Bludgeoning. If the target is L or smaller, pushes the target up to 10' straight away
Heavy Crossbow: +4, range 100/400' 13(2d10+2) Piercing

Treant
STR+6 |+6 
DEX-1 |-1 
CON+5 |+5 
INT+1 |+1 
WIS+3 |+3 
CHA+1 |+1 

H Plant, CG
Senses PP: 13
Languages Common, Druidic, Elvish, Sylvan
CR 9 (XP 5,000; PB +4)

Damage Vulnerabilities fire
Resistances bludgeoning, piercing
Siege Monster: double damage to objects & structures
 

16
138
+3
 30'

Multiattack: 2 Slam attacks
Slam: +10, 5'r 16(3d6+6) Bludgeoning
Hail of Bark:+10, range 180' 28(4d10+6) Piercing
Animate Trees (1/Day): Magically animates up to 2 trees it can see within 60'. Each uses the Treant stat block, except it has INT & CHA scores of 1 & can't speak. The tree takes its turn immediately after the treant on the same Initiative count & it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120' from the treant. The tree then takes root if possible

Triceratops
STR+6 |+6 
DEX-1 |-1 
CON+3 |+3 
INT-4 |-4 
WIS+0 |+0 
CHA-3 |-3 

H Beast (Dinosaur), unaligned
Senses PP: 10
CR 5 (XP 1,800; PB +3)


 

14
114
-1
 50'

Multiattack: 2 Gore attacks
Gore: +9, 5'r 19(2d12+6) Piercing. If the target is H or smaller & the triceratops moved 20+' straight toward it immediately before the hit, it takes an extra 9(2d8) Piercing & is Prone

Troll
STR+4 |+4 
DEX+1 |+1 
CON+5 |+5 
INT-2 |-2 
WIS-1 |-1 
CHA-2 |-2 

L Giant, CE
Senses Darkvision 60', PP: 15
Languages Giant
CR 5 (XP 1,800; PB +3)

Skills Perception +5
Loathsome Limbs (4/Day): If it ends any turn Bloodied & took 15+ Slashing that turn, 1 limb severed, falls into the troll's space & becomes a Troll Limb. It acts immediately after the troll's turn. The troll has 1 Exhaustion level for each missing limb & it grows replacement limbs the next time it regains HP
Regeneration: Regains 15 HP at the start of each of its turns. If it takes Acid or Fire, this trait doesn't function on the next turn. It dies only if it starts its turn with 0 HP & doesn't regenerate
 

15
94
+1
 30'

Multiattack: 3 Rend attacks
Rend: +7, 10'r 11(2d6+4) Slashing
 

BONUS ACTIONS

Charge: Moves up to ½ its Speed straight toward an enemy it can see

Troll Limb
STR+4 |+4 
DEX+1 |+1 
CON+0 |+0 
INT-5 |-5 
WIS-1 |-1 
CHA-5 |-5 

S Giant, CE
Senses Darkvision 60', PP: 9
CR 1/2 (XP 100; PB +2)


Regeneration: The limb regains 5 HP at the start of each of its turns. If the limb takes Acid or Fire, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 HP & doesn't regenerate
Troll Spawn: Same senses as a whole troll. If it isn't destroyed within 24 hours, roll 1d12. On a 12, it turns into a Troll. Otherwise, itb withers away
 

13
14
+1
 20'

Rend: +6, 5'r 9(2d4+4) Slashing

Tyrannosaurus Rex
STR+7 |+10 
DEX+0 |+0 
CON+4 |+4 
INT-4 |-4 
WIS+1 |+4 
CHA-1 |-1 

H Beast (Dinosaur), unaligned
Senses PP: 14
CR 8 (XP 3,900; PB +3)

Skills Perception +4
 

13
136
+3
 50'

Multiattack: 1 Bite attack & 1 Tail attack
Bite: +10, 10'r 33(4d12+7) Piercing. If the target is L or smaller, it is Grappled (escape DC 17). While Grappled, the target is Restrained & can't be targeted by the tyrannosaurus's Tail
Tail: +10, 15'r 25(4d8+7) Bludgeoning. If the target is a H or smaller, it is Prone

Vampire Familiar
STR+3 |+3 
DEX+3 |+5 
CON+2 |+2 
INT+0 |+0 
WIS+0 |+2 
CHA+2 |+2 

S or M Humanoid, NE
Senses Darkvision 60', PP: 14
Gear: Daggers (10)
Languages Common + 1 other
CR 3 (XP 700; PB +2)

Skills Perception +4, Persuasion +4, Stealth +7
Resistances necrotic
Immunities charmed (except from its vampire master)
Vampiric Connection: While the familiar & its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically & the vampire can perceive through the familiar's senses
 

15
65
+5
 30'
Climb 30'

Multiattack: 2 Umbral Dagger attacks
Umbral Dagger: +5, 5' or range 20/60' 5(1d4+3) Piercing + 7(3d4) Necrotic. If the target is reduced to 0 HP by this, becomes Stable but is Poisoned & Paralyzed for 1 hour
 

BONUS ACTIONS

Deathless Agility: The familiar takes the Dash or Disengage action

Venomous Snake
STR-4 |-4 
DEX+2 |+2 
CON+0 |+0 
INT-5 |-5 
WIS+0 |+0 
CHA-4 |-4 

T Beast, unaligned
Senses Blindsight 10', PP: 10
CR 1/8 (XP 25; PB +2)


 

12
5
+2
 30'
Swim 30'

Bite: +4, 5'r 4(1d4+2) Piercing + 3(1d6) Poison

Violet Fungus
STR-4 |-4 
DEX-5 |-5 
CON+0 |+0 
INT-5 |-5 
WIS-4 |-4 
CHA-5 |-5 

M Plant, unaligned
Senses Blindsight 30', PP: 6
CR 1/4 (XP 50; PB +2)

Immunities blinded, charmed, deafened, frightened
 

5
18
-5
 5'

Multiattack: 2 Rotting Touch attacks
Rotting Touch: +2, 10'r 4(1d8) Necrotic

Vrock
STR+3 |+3 
DEX+2 |+5 
CON+4 |+4 
INT-1 |-1 
WIS+1 |+4 
CHA-1 |+2 

L Fiend (Demon), CE
Senses Darkvision 120', PP: 11
Languages Abyssal; telepathy 120'
CR 6 (XP 2,300; PB +3)

Resistances cold, fire, lightning
Immunities poison, poisoned
Demonic Restoration: If it dies outside the Abyss, dissolves into ichor & gains a new body with full HP in the Abyss
Magic Resistance: Advantage on Saves vs spells & other magical effects
 

15
152
+2
 40', Fly 60'

Multiattack: 2 Shred attacks
Shred: +6, 5'r 10(2d6+3) Piercing + 10(3d6) Poison
Spores (Recharge 6): 20' Emanation CON Save DC 15 or Poisoned & 5(1d10) Poison at the start of each of its turns. Target repeats the Save at the end of each of its turns; emptying a flask of Holy Water on the target ends it early
Stunning Screech (1/Day): 20' Emanation CON Save DC 15 or 10(3d6) Thunder & Stunned until the end of the vrock's next turn; demons succeed automatically

Vulture
STR-2 |-2 
DEX+0 |+0 
CON+1 |+1 
INT-4 |-4 
WIS+1 |+1 
CHA-3 |-3 

M Beast, unaligned
Senses PP: 13
CR 0 (XP 10; PB +2)

Skills Perception +3
Pack Tactics: Advantage on attacks if an ally is within 5'
 

10
5
+0
 10', Fly 50'

Beak: +2, 5'r 2(1d4) Piercing

Warhorse
STR+4 |+4 
DEX+1 |+1 
CON+1 |+1 
INT-4 |-4 
WIS+1 |+3 
CHA-2 |-2 

L Beast, unaligned
Senses PP: 11
CR 1/2 (XP 100; PB +2
 

 

11
19
+1
 60'

Hooves: +6, 5'r 9(2d4+4) Bludgeoning. If the target is L or smaller & the horse moved 20+' straight toward it immediately before the hit, the target takes an extra 5(2d4) Bludgeoning & is Prone

Warhorse Skeleton
STR+4 |+4 
DEX+1 |+1 
CON+2 |+2 
INT-4 |-4 
WIS-1 |-1 
CHA-3 |-3 

L Undead, LE
Senses Darkvision 60', PP: 9
CR 1/2 (XP 100; PB +2)

Vulnerabilities bludgeoning
Immunities poison, exhaustion, poisoned
 

13
22
+1
 60'

Hooves: +6, 5'r 7(1d6+4) Bludgeoning. If the target is L or smaller & the skeleton moved 20+' straight toward it immediately before the hit, the target is Prone

Warrior Infantry
STR+1 |+1 
DEX+0 |+0 
CON+0 |+0 
INT-1 |-1 
WIS+0 |+0 
CHA-1 |-1 

S or M Humanoid, N
Senses PP: 10
Gear: Chain Shirt, Spear
Languages Common
CR 1/8 (XP 25; PB +2)

Pack Tactics: Advantage against a creature if an ally is within 5'
 

13
9
+0
 30'

Spear: +3, 5' or range 20/60' 4(1d6+1) Piercing

Warrior Veteran
STR+3 |+3 
DEX+1 |+1 
CON+2 |+2 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Humanoid, N
Senses PP: 12
Gear: Creatsword, Heavy Crossbow, Splint Armor
Languages Common + 1 other
CR 3 (XP 700; PB +2)

Skills Athletics +5, Perception +2
 

17
65
+3
 30'

Multiattack: 2 Greatsword or Heavy Crossbow attacks
Greatsword: +5, 5'r 10(2d6+3) Slashing
Heavy Crossbow: +3, range 100/400' 12(2d10+1) Piercing
 

REACTIONS

Parry: If it is hit by a melee attack roll while holding a weapon, +2 AC against that attack

Water Elemental
STR+4 |+4 
DEX+2 |+2 
CON+4 |+4 
INT-3 |-3 
WIS+0 |+0 
CHA-1 |-1 

L Elemental, N
Senses Darkvision 60', PP: 10
Languages Primordial (Aquan)
CR 5 (XP 1,800; PB +3)

Resistances acid, fire
Immunities poison(ed), exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Freeze: If it takes Cold, Speed decreases by 20' until the end of its next turn
Water Form: Can enter an enemy's space & stop there. Can move through as narrow as 1" without expending extra movement
 

14
114
+2
 30'
Swim 90'

Multiattack: 2 Slam attacks
Slam: +7, 5'r 13(2d8+4) Bludgeoning. If the target is M or smaller it is Prone
Whelm (Recharge 4-6): each in its space 22(4d8+4) Bludgeoning & Grappled (escape DC 14) + Restrained if L or smaller - suffocating unless it can breathe water & 9(2d8) Bludgeoning at the start of each of its turns. STR Save DC 15: ½ dmg only. Can grapple 1 L or up to 2 M or smaller. Anyone within 5' can pull someone out with a DC 14 STR (Athletics) check

Weasel
STR-4 |-4 
DEX+3 |+3 
CON-1 |-1 
INT-4 |-4 
WIS+1 |+1 
CHA-4 |-4 

T Beast, unaligned
Senses Darkvision 60', PP: 13
CR 0 (XP 10; PB +2)

Skills Acrobatics +5, Perception +3, Stealth +5
 

13
1
+3
 30'
Climb 30'

Bite: +5, 5'r 1 Piercing

Werebear
STR+4 |+4 
DEX+0 |+0 
CON+3 |+3 
INT+0 |+0 
WIS+1 |+1 
CHA+1 |+1 

S or M Monstrosity (Lycanthrope), NG
Senses Darkvision 60', PP: 17
Gear: Handaxes (4)
Languages Common (can't speak in bear form)
CR 5 (XP 1,800; PB +3)

Skills Perception +7
 

15
135
+3
 30'/40'(bear form)
Climb 30'(bear form)

Multiattack: 2 attacks; Handaxe or Rend in any combination. Can replace 1 with a Bite
Bite (Bear/Hybrid Only): +7, 5'r 17(2d12+4) Piercing. If the target is Humanoid, CON Save DC 14 or is cursed; if drops to 0 HP, becomes a Werebear under DM control with 10 HP. Success: immune to this werebear's curse for 24hrs
Handaxe (Humanoid/Hybrid Only): +7, 5' or range 20/60' 14(3d6+4) Slashing
Rend (Bear/Hybrid Only): +7, 5'r 13(2d8+4) Slashing
 

BONUS ACTIONS

Shape-Shift: Shape-shifts into a L bear-humanoid hybrid form or a L bear, or returns to its true humanoid form. Its stats, other than size, are the same in each. Anything worn or carried isn't transformed

Wereboar
STR+3 |+3 
DEX+0 |+0 
CON+2 |+2 
INT+0 |+0 
WIS+0 |+0 
CHA-1 |-1 

S/M Monstrosity (Lycanthrope), NE
Senses PP: 12
Gear: Javelins (6)
Languages Common (can't speak in boar form)
CR 4 (XP 1,100; PB +2)

Skills Perception +2
 

15
97
+2
 30'
40'(boar form)

Multiattack: 2 attacks; Javelin or Tusk in any combination; can replace 1 with a Gore
Gore (Boar/Hybrid): +5, 5'r 12(2d8+3) Piercing. If the target is Humanoid, CON Save DC 12 or is cursed; if drops to 0 HP, becomes a Wereboar under DM control with 10 HP. Success: immune to this wereboar's curse for 24 hours
Javelin (Humanoid/Hybrid): +5, 5' or range 30/120' 13(3d6+3) Piercing
Tusk (Boar/Hybrid): +5, 5'r 10(2d6+3) Piercing. If the target is M or smaller & wereboar moved 20+' straight toward it before the hit, extra 7(2d6) Piercing & is Prone

BONUS ACTIONS

Shape-Shift: into a M boar-humanoid hybrid or S boar, or its true humanoid form; stats, other than size, are the same in each. Anything worn or carried isn't transformed

Wererat
STR+0 |+0 
DEX+3 |+3 
CON+1 |+1 
INT+0 |+0 
WIS+0 |+0 
CHA-1 |-1 

S or M Monstrosity (Lycanthrope), LE
Senses Darkvision 60', PP: 14
Gear: Hand Crossbow
Languages Common (can't speak in rat form)
CR 2 (XP 450; PB +2)

Skills Perception +4, Stealth +5
 

13
60
+3
 30'
Climb 30'

Multiattack: 2 attacks; Scratch or Hand Crossbow in any combination; can replace 1 with a Bite
Bite (Rat/Hybrid): +5, 5'r 8(2d4+3) Piercing. If the target is Humanoid, CON Save DC 11 or is cursed; if drops to 0 HP, becomes a Wereboar under DM control with 10 HP. Success: immune to this wererat's curse for 24 hours
Scratch: +5, 5'r 6(1d6+3) Slashing
Hand Crossbow (Humanoid/Hybrid): +5, range 30/120' 6(1d6+3) Piercing
 

BONUS ACTIONS

Shape-Shift: Shape-shifts into a M rat-humanoid hybrid or a S rat, or its true humanoid form. Its stats, other than size, are the same in each. Anything worn or carried isn't transformed

Weretiger
STR+3 |+3 
DEX+2 |+2 
CON+3 |+3 
INT+0 |+0 
WIS+1 |+1 
CHA+0 |+0 

S or M Monstrosity (Lycanthrope), N
Senses Darkvision 60', PP: 15
Gear: Longbow
Languages Common (can't speak in tiger form)
CR 4 (XP 1,100; PB +2)/span>

Skills Perception +5, Stealth +4
 

12
120
+2
30'
40'(tiger form)

Multiattack: 2 attacks; Scratch or Longbow (any combo); can replace 1 with a Bite
Bite (Tiger/Hybrid): +5, 5'r 12(2d8+3) Piercing. If the target is a Humanoid, CON Save DC 13 or is cursed; if drops to 0 HP, becomes a Weretiger under DM control with 10 HP. Success: immune to this weretiger's curse for 24 hours
Scratch: +5, 5'r 10(2d6+3) Slashing
Longbow (Humanoid/Hybrid): +4, range 150/600' 11(2d8+2) Piercing

BONUS ACTIONS

Prowl (Tiger/Hybrid): Moves up to its Speed without provoking Opportunity Attacks. At the end of this move, can take the Hide action
Shape-Shift: into a L tiger-humanoid hybrid or a L tiger, or its true humanoid form. Stats, except size, are the same. Anything worn or carried isn't transformed

Werewolf
STR+3 |+3 
DEX+2 |+2 
CON+2 |+2 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Monstrosity (Lycanthrope), CE
Senses Darkvision 60', PP: 14
Gear: Longbow
Languages Common (can't speak in wolf form)
CR 3 (XP 700; PB +2)

Skills Perception +4, Stealth +4
Pack Tactics: Advantage against a creature if an ally is within 5' of the creature
 

15
71
+4
 30'/40'(wolf form)

Multiattack: 2 attacks; Scratch or Longbow (any combo); can replace 1 with a Bite
Bite (Wolf/Hybrid): +5, 5'r 12(2d8+3) Piercing. If the target is a Humanoid, CON Save DC 12 or is cursed; if drops to 0 HP, becomes a Werewolf under DM control with 10 HP. Success: immune to this werewolf's curse for 24 hours
Scratch: +5, 5'r 10(2d6+3) Slashing
Longbow (Humanoid/Hybrid): +4, range 150/600' 11(2d8+2) Piercing
 

BONUS ACTIONS

Shape-Shift: into a L wolf-humanoid hybrid or M wolf, or its true humanoid form. Stats, other than size, are the same. Anything worn or carried isn't transformed

Wight
STR+2 |+2 
DEX+2 |+2 
CON+3 |+3 
INT+0 |+0 
WIS+1 |+1 
CHA+2 |+2 

M Undead, NE
Senses Darkvision 60', PP: 13
Gear: Studded Leather Armor
Languages Common + 1 other
CR 3 (XP 700; PB +2)

Skills Perception +3, Stealth +4
Resistances necrotic
Immunities poison, exhaustion, poisoned
Sunlight Sensitivity: Disadvantage on ability checks & attack rolls in sunlight
 

14
82
+4
 30'

Multiattack: 2 attacks; Necrotic Sword or Necrotic Bow (any combo); can replace 1 with a use of Life Drain
Necrotic Sword: +4, 5'r 6(1d8+2) Slashing + 4(1d8) Necrotic
Necrotic Bow: +4, range 150/600' 6(1d8+2) Piercing + 4(1d8) Necrotic
Life Drain: 1 creature within 5' CON Save DC 13 or 6(1d8+2) Necrotic & HP max decreases by an amount equal to the damage taken;
A Humanoid slain by this rises 24hrs later as a Zombie under the wight's control, unless restored to life or its body is destroyed. It can have no more than 12 zombies under its control at a time

Will-o'-Wisp
STR-5 |-5 
DEX+9 |+9 
CON+0 |+0 
INT+1 |+1 
WIS+2 |+2 
CHA+0 |+0 

T Undead, CE
Senses Darkvision 120', PP: 12
Languages Common + 1 other
CR 2 (XP 450; PB +2

Resistances acid, bludgeoning, cold, fire, necrotic, piercing, slashing
Immunities lightning, poison, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious)
Ephemeral: Can't wear or carry anything
Illumination: Sheds Bright Light in a 20' r. & Dim Light for an additional 20'
Incorporeal Movement: Moves through other creatures & objects as Difficult Terrain; takes 5(1d10) Force if ends its turn inside an object

19
27
+9
 5'
Fly 50' (hover)

Shock: +4, 5'r 11(2d8+2) Lightning

BONUS ACTIONS

Consume Life: 1 living creature the wisp can see within 5' that has 0 HP CON Save DC 10 or dies & the wisp regains 10(3d6) HP
Vanish: It & its light are Invisible until its Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life

Winter Wolf
STR+4 |+4 
DEX+1 |+1 
CON+2 |+2 
INT-2 |-2 
WIS+1 |+1 
CHA-1 |-1 

L Monstrosity, NE
Senses PP: 15
Languages Common, Giant
CR 3 (XP 700; PB +2)

Skills Perception +5, Stealth +5
Immunities cold
Pack Tactics: Advantage on an attack roll against a creature if at least 1 ally is within 5'
 

13
75
+1
 50'

Bite: +6, 5'r 11(2d6+4) Piercing. If the target is L or smaller, it is Prone
Cold Breath (Recharge 5-6): each in a 15' Cone 18(4d8) Cold. CON Save DC 12: ½ dmg

Wolf
STR+2 |+2 
DEX+2 |+2 
CON+1 |+1 
INT-4 |-4 
WIS+1 |+1 
CHA-2 |-2 

M Beast, unaligned
Senses Darkvision 60', PP: 15
CR 1/4 (XP 50; PB +2)

Skills Perception +5, Stealth +4
Pack Tactics: Advantage on attacks against a creature if an ally is within 5' of the creature
 

12
11
+2
 40'

Bite: +4, 5'r 5(1d6+2) Piercing. If the target is M or smaller it is Prone

Worg
STR+3 |+3 
DEX+1 |+1 
CON+1 |+1 
INT-2 |-2 
WIS+0 |+0 
CHA-1 |-1 

L Fey, NE
Senses Darkvision 60', PP: 14
Languages Goblin, Worg
CR 1/2 (XP 100; PB +2)

Skills Perception +4
 

13
26
+1
 50'

Bite: +5, 5'r 7(1d8+3) Piercing & the next attack against the target before the start of the worg's next turn has Advantage

Wraith
STR-2 |-2 
DEX+3 |+3 
CON+3 |+3 
INT+1 |+1 
WIS+2 |+2 
CHA+2 |+2 

S or M Undead, NE
Senses Darkvision 60', PP: 12
Languages Common + 2 other
CR 5 (XP 1,800; PB +3)

Resistances acid, bludgeoning, cold, fire, piercing, slashing
Immunities necrotic, poison, charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Incorporeal Movement: Can move through other creatures & objects as if Difficult Terrain; takes 5(1d10) Force if it ends its turn inside an object
Sunlight Sensitivity: Disadvantage on ability checks & attacks while in sunlight
 

13
67
+3
 5'
Fly 60' (hover)

Life Drain: +6, 5'r 21(4d8+3) Necrotic & HP max decreases by an amount equal to the damage taken
Create Specter: Spirit of a Humanoid corpse within 10' of itself that has been dead for no longer than 1 minute rises as a Specter under the wraith's control; no more than 7 under its control at a time

Wyvern
STR+4 |+4 
DEX+0 |+0 
CON+3 |+3 
INT-3 |-3 
WIS+1 |+1 
CHA-2 |-2 

L Dragon, unaligned
Senses Darkvision 120', PP: 14
CR 6 (XP 2,300; PB +3)

Skills Perception +4
 

14
127
+0
 30', Fly 80'

Multiattack: 1 Bite attack & 1 Sting attack
Bite: +7, 5'r 13(2d8+4) Piercing
Sting: +7, 10'r 11(2d6+4) Piercing + 24(7d6) Poison & Poisoned until the start of the wyvern's next turn

Xorn
STR+3 |+3 
DEX+0 |+0 
CON+6 |+6 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

M Elemental, N
Senses Darkvision 60', Tremorsense 60', PP: 16
Languages Primordial (Terran)
CR 5 (XP 1,800; PB +3)

Skills Perception +6, Stealth +6
Immunities poison, paralyzed, petrified, poisoned
Earth Glide: Can burrow through nonmagical, unworked earth & stone; doesn't disturb the material it moves through
Treasure Sense: Can pinpoint the location of precious metals & stones within 60'
 

19
84
+0
 20'
Burrow 20'

Multiattack: 1 Bite attack & 3 Claw attacks
Bite: +6, 5'r 17(4d6+3) Piercing
Claw: +6, 5'r 8(1d10+3) Slashing
 

BONUS ACTIONS

Charge: Moves up to its Speed or Burrow Speed straight toward an enemy it can sense

Zombie
STR+1 |+1 
DEX-2 |-2 
CON+3 |+3 
INT-4 |-4 
WIS-2 |+0 
CHA-3 |-3 

M Undead, NE
Senses Darkvision 60', PP: 8
Languages Understands Common + 1 other but can't speak
CR 1/4 (XP 50; PB +2)

Saving Throws Wis +0
Immunities poison, exhaustion, poisoned
Undead Fortitude: If damage reduces it to 0 HP, it makes a CON Save (DC 5 + the damage taken) unless it is Radiant or from a Critical Hit. On a successful Save, the zombie drops to 1 HP instead
 

8
15
-2
 20'

Slam: +3, 5'r 5(1d8+1) Bludgeoning

Blue Slaad
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Death Slaad
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Flumph
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Gray Slaad
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Green Slaad
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Grell
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Grick Ancient
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Kuo-toa
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Kuo-toa Archpriest
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Kuo-toa Monitor
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Kuo-toa Whip
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Mind Flayer
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Nothic
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Piercer
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Red Slaad
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Slaad Tadpole
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Githyanki Dracomancer
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Githyanki Knight
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Githyanki Warrior
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Githzerai Monk
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Githzerai Psion
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Githzerai Zerth
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Giant Squid
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Empyrean Iota
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Animated Broom
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Brazen Gorgon
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Helmed Horror
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Modron Duodrone
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Modron Monodrone
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Modron Pentadrone
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Modron Quadrone
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Modron Tridrone
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Scarecrow
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Faerie Dragon Youth
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Faerie Dragon Adult
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Juvenile Shadow Dragon
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Winged Kobold
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Aarakocra Aeromancer
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Aarakocra Skirmisher
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Azer Pyromancer
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Galeb Duhr
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Lizardfolk Geomancer
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Lizardfolk Sovereign
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Merfolk Wavebender
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Mud Mephit
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Salamander Fire Snake
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Smoke Mephit
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Water Weird
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Bullywug Bog Sage
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Bullywug Warrior
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Centaur Warden
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Dire Worg
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Pixie
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Pixie Wonderbringer
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Satyr Revelmaster
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Goblin Hexer
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Hobgoblin Warlord
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Cambion
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Gnoll Demoniac
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Gnoll Fang of Yeenoghu
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Gnoll Pack Lord
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Jackalwere
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Larva
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Sahuagin Baron©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Sahuagin Priest
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Barlgura©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Chasme
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Manes
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Manes Vaporspawn
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Shadow Demon
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Spined Devil
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Cyclops Oracle
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Cyclops Sentry
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Fomorian
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Ogrillon Ogre
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Aberrant Cultist
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Bandit Crime Lord
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Bandit Deceiver
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Berserker Commander
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Cultist Hierophant
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Death Cultist
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Elemental Cultist
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Fiend Cultist
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Noble Prodigy
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Performer
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Performer Legend
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Performer Maestro
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Pirate Admiral
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Questing Knight
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Scout Captain©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Spy Master
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Warrior Commmander©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Archpriest
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Mage Apprentice
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Abominable Yeti
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Bulette Pup
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Carrion Crawler
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Cockatrice Regent
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Displacer Beast
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Giant Axe Beak
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Hook Horror
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Kenku
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Peryton
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Primeval Owlbear
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Quaggoth
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Quaggoth Thonot
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Thri-kreen Marauder
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Thri-kreen Psion
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Troglodyte
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Umber Hulk
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Yeti
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Young Remorhaz
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Yuan-ti Infiltrator
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Yuan-ti Malison (Type 1)
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Yuan-ti Malison (Type 2)
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Yuan-ti Malison (Type 3)
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Gas Spore Fungus
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Gulthias Blight
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Myconid Adult
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Myconid Sovereign
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Myconid Spore Servant
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Myconid Sprout
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Needle Blight©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Tree Blight
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Twig Blight
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Vine Blight
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Violet Fungus Necrohulk
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Swarm of Larvae
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Swarm of Lemures
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Swarm of Dretches
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Swarm of Stirges
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Banshee
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Beholder Zombie©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Bone Naga
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Crawling Claw
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Flameskull
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Flaming Skeleton
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Ghast Gravecaller
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Graveyard Revenant
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Haunting Revenant©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Lacedon Ghoul
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Poltergeist
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Revenant
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Vampire Nightbringer
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Nycaloth
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Salamander Inferno Master©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Beholder©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Djinni
STR+5 |+5 
DEX+2 |+6 
CON+6 |+6 
INT+2 |+2 
WIS+3 |+7 
CHA+5 |+5 

L Elemental (Genie), CG
Senses Darkvision 120', PP: 13
Languages Primordial (Auran)
CR 11 (XP 7,200; PB +4

Immunities lightning, thunder)
Elemental Restoration: If it dies outside the Elemental Plane of Air, dissolves into mist & gains a new body in 1d4 days, with full HP on the Plane of Air
Magic Resistance: Advantage on Saves vs spells & other magic
Wishes: 30% chance knows the Wish spell - can cast it only on behalf of a non-genie creature who communicates a wish & suffers none of the spell's stress. Once cast 3x, it can't do so again for 365 days
 

17
218
+2
 30'
Fly 90' (hover)

Multiattack: 3 attacks; Storm Blade or Storm Bolt in any combination
Storm Blade: +9, reach 5'. 12(2d6+5) Slashing + 7(2d6) Lightning
Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 17):

At will: Detect Evil & Good, Detect Magic
2/day each: Create Food & Water (can create wine instead of water), Tongues, Wind Walk
1/day each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift

Storm Bolt: +9, range 120' 13(3d8) Thunder & if L or smaller, is Prone
Create Whirlwind: conjures a 20'r./60' high Cylinder whirlwind at a point within 120'; lasts until Concentration on it ends. It can move the whirlwind up to 20' at the start of each of its turns.
  Whenever the whirlwind enters a creature's space or a creature enters the whirlwind STR Save DC 17 (once per turn) or it is Restrained & moves with the whirlwind & takes 21(6d6) Thunder at the start of each of its turns

Ancient Blue Dragon
STR+9 |+9 
DEX+0 |+7 
CON+8 |+8 
INT+4 |+4 
WIS+3 |+10 
CHA+7 |+7 

G Dragon (Chromatic), LE
Immunities lightning
Senses Blindsight 60', Darkvision 120', PP: 27
Languages Common, Draconic
CR 23 (XP 50,000/62,000 lair; PB +7)

Skills Perception +17, Stealth +7
Legendary Resistance (4/Day, or 5/Day in Lair): If it fails a Save, it can choose to succeed instead
 

22
481
+14
 40', Fly 80'
Burrow 40'

Multiattack: 3 Rend attacks. It can replace 1 with a use of Spellcasting to cast Shatter (lvl 3)
Rend: +16, 15'r 18(2d8+9) Slashing damage plus 11(2d10) Lightning damage
Lightning Breath (Recharge 5-6): each in a 120'l, 10'w Line 88(16d10) Lightning. DEX Save DC 23: ½ dmg
Spellcasting: 1 of the following spells, requiring no Material components using CHA (spell Save DC 22):

At will: Detect Magic, Invisibility, Mage Hand, Shatter (level 3 version)
1/day each: Scrying, Sending
 

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Cloaked Flight: uses Spellcasting to cast Invisibility on itself & fly up to ½ its Fly Speed. Can't take this action again until the start of its next turn
Sonic Boom: uses Spellcasting to cast Shatter (lvl 3). Can't take this again until start of its next turn
Tail Swipe: 1 Rend attack

                                                                                                                                      

Adult Brass Dragon
STR+6 |+6 
DEX+0 |+5 
CON+5 |+5 
INT+2 |+2 
WIS+1 |+6 
CHA+3 |+3 

Huge Dragon (Metallic), CG
Senses Blindsight 60', Darkvision 120', PP: 21
Languages Common, Draconic
CR 13 (XP 10,000/11,500 lair; PB +5)

Skills History +7, Perception +11, Persuasion +8, Stealth +5
Immunities fire
Legendary Resistance (3/Day, or 4/Day in Lair): If the dragon fails a Save, it can choose to succeed instead
 

18
172
+10
 40', Burrow 30'
Fly 80'

Multiattack: 3 Rend attacks. It can replace 1 with a use of Sleep Breath or Spellcasting to cast Scorching Ray
Rend: +11, 10'r 17(2d10+6) Slashing plus 4(1d8) Fire
Fire Breath (Recharge 5-6): each in a 60'l, 5'w Line 45(10d8) Fire. DEX Save DC 18: ½ dmg
Sleep Breath: each in a 60' Cone CON Save DC 18 Incapacitated until end of its next turn, when it repeats the Save. 2nd Failure: Unconscious for 10 min or if it takes damage or someone attempts to wake it
Spellcasting: 1 of the following, no M components using CHA (spell Save DC 16):

At will: Detect Magic, Minor Illusion, Scorching Ray, Shapechange (Beast or Humanoid form only, no Temporary HP gained & no Concentration or Temporary HP required to maintain it), Speak with Animals
1/day each: Detect Thoughts, Control Weather

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Blazing Light: uses Spellcasting to cast Scorching Ray
Pounce: moves up to half its Speed & it makes 1 Rend attack
Scorching Sands: 1 creature within 120' DEX Save DC 16 or 27(6d8) Fire & target's Speed is halved until the end of its next turn. Can't take this action again until the start of its next turn

                                                

Ancient Brass Dragon
STR+8 |+8 
DEX+0 |+6 
CON+7 |+7 
INT+3 |+3 
WIS+2 |+8 
CHA+6 |+6 

G Dragon (Metallic), CG
Senses Blindsight 60', Darkvision 120', PP: 24
Languages Common, Draconic
CR 20 (XP 25,000/33,000 lair; PB +6)

Skills History +9, Perception +14, Persuasion +12, Stealth +6
Immunities fire
Legendary Resistance (4/Day, or 5/Day in Lair): If it fails a Save, it can choose to succeed instead
 

20
332
+12
 40', Fly 80'
Burrow 40'

Multiattack: 3 Rend attacks. Can replace 1 with Sleep Breath or Spellcasting to cast Scorching Ray (lvl 3)
Rend: +14, 15'r 19(2d10+8) Slashing plus 7(2d6) Fire
Fire Breath (Recharge 5-6): each in a 90'l, 5'w Line 58(13d8) Fire. DEX Save DC 21 ½ dmg
Sleep Breath: each in a 90' Cone CON Save DC 21 or Incapacitated until the end of its next turn, when it repeats the Save. 2nd Failure: Unconscious for 10 min or takes dmg or someone sttempts to wake it
Spellcasting: 1 of the following, no M components using CHA (spell Save DC 20):

At will: Detect Magic, Minor Illusion, Scorching Ray (lvl 3), Shapechange (Beast or Humanoid only, no Temporary HP gained & no Concentration or Temporary HP to maintain it), Speak with Animals
1/day each: Control Weather, Detect Thoughts

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Blazing Light: The dragon uses Spellcasting to cast Scorching Ray (level 3 version)
Pounce: The dragon moves up to half its Speed & it makes 1 Rend attack
Scorching Sands: 1 creature the dragon can see within 120' DEX Save DC 20 or 36(8d8) Fire & the target's Speed is halved until the end of its next turn
  The dragon can't take this action again until the start of its next turn

                                                                                                                                      

Adult Bronze Dragon
STR+7 |+7 
DEX+0 |+5 
CON+6 |+6 
INT+3 |+3 
WIS+2 |+7 
CHA+5 |+5 

Huge Dragon (Metallic), LG
Senses Blindsight 60', Darkvision 120', PP: 22
Languages Common, Draconic
CR 15 (XP 13,000/15,000 lair; PB +5)

Skills Insight +7, Perception +12, Stealth +5
Immunities lightning
Amphibious: can breathe air & water
Legendary Resistance (3/Day, or 4/Day in Lair): If it fails a Save, it can choose to succeed instead
 

18
212
+10
 40', Fly 80'
Swim 40'

Multiattack: 3 Rend attacks. Can replace 1 with Repulsion Breath or Spellcasting to cast Guiding Bolt (lvl 2)
Rend: +12, 10'r 16(2d8+7) Slashing plus 5(1d10) Lightning
Lightning Breath (Recharge 5-6): each in a 90'l, 5'w Line 55(10d10) Lightning. STR Save DC 19 ½ dmg
Repulsion Breath: each in a 30' Cone STR Save DC 19 or pushed up to 60' straight away from the dragon & Prone
Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 17, +10 to hit):

At will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary HP gained & no Concentration or Temporary HP required to maintain), Speak with Animals, Thaumaturgy
1/day each: Detect Thoughts, Water Breathing

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Guiding Light: uses Spellcasting to cast Guiding Bolt (level 2 version)
Pounce: moves up to half its Speed & it makes 1 Rend attack
Thunderclap: each in a 20'r. Sphere centered within 90' CON Save DC 17 or 10(3d6) Thunder & Deafened until the end of its next turn

Ancient Bronze Dragon
STR+9 |+9 
DEX+0 |+7 
CON+8 |+8 
INT+4 |+4 
WIS+3 |+10 
CHA+7 |+7 

G Dragon (Metallic), LG
Senses Blindsight 60', Darkvision 120', PP: 27
Languages Common, Draconic
CR 22 (XP 41,000/50,000 lair; PB +7)

Skills Insight +10, Perception +17, Stealth +7
Immunities lightning
Amphibious: can breathe air & water
Legendary Resistance (4/Day, or 5/Day in Lair): If it fails a Save, it can choose to succeed instead
 

22
444
+14
 40' Fly 80'
Swim 40'

Multiattack: 3 Rend attacks. Can replace 1 with Repulsion Breath or Spellcasting to cast Guiding Bolt (lvl 2)
Rend: +16, 15'r 18(2d8+9) Slashing plus 9(2d8) Lightning
Lightning Breath (Recharge 5-6): each in a 120'l, 10'w Line 82(15d10) Lightning. DEX Save DC 23: ½ dmg
Repulsion Breath: each in a 30' Cone STR Save DC 23 or pushed up to 60' straight away from the dragon & is Prone
Spellcasting: 1 of the following, no M components using CHA (spell Save DC 22, +14 to hit)):

At will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary HP gained & no Concentration or Temporary HP to maintain it), Speak with Animals, Thaumaturgy
1/day each: Detect Thoughts, Control Water, Scrying, Water Breathing

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Guiding Light: The dragon uses Spellcasting to cast Guiding Bolt (level 2 version)
Pounce: The dragon moves up to half its Speed & it makes 1 Rend attack
Thunderclap: each in a 20'r. Sphere centered centered within 120' CON Save DC 22 or 13(3d8) Thunder damage & the target is Deafened until the end of its next turn

Adult Copper Dragon
STR+6 |+6 
DEX+1 |+6 
CON+5 |+5 
INT+4 |+4 
WIS+2 |+7 
CHA+4 |+4 

Huge Dragon (Metallic), CG
Senses Blindsight 60', Darkvision 120', PP: 22
Languages Common, Draconic
CR 14 (XP 11,500/13,000 lair; PB +5)

Skills Deception +9, Perception +12, Stealth +6
Immunities acid
Legendary Resistance 3/Day (4 in Lair): If it fails a Save it can choose to succeed instead
 

18
184
+11
 40', Fly 80'
Climb 40'

Multiattack: 3 Rend attacks. Can replace 1 with Slowing Breath or Spellcasting to cast Mind Spike (lvl 4)
Rend: +11, 10'r 17(2d10+6) Slashing plus 4(1d8) Acid
Acid Breath (Recharge 5-6): each in an 60'l, 5'w Line 54(12d8) Acid. DEX Save DC 18: ½ dmg
Slowing Breath: each in a 60' Cone CON Save DC 18 or can't take Reactions, Speed is halved; & can take either an action OR a Bonus Action on its turn, not both. Lasts until the end of its next turn
Spellcasting: 1 of the following, no M components using CHA (spell Save DC 17):

At will: Detect Magic, Mind Spike (lvl 4), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary HP gained & no Concentration or Temporary HP maintain)
1/day each: Greater Restoration, Major Image

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Giggling Magic: 1 creature within 90' 24(7d6) Psychic & until the end of its next turn, target rolls 1d6 whenever it makes an ability check or attack roll & subtracts the number rolled. The dragon can't take this action again until the start of its next turn
Mind Jolt: uses Spellcasting to cast Mind Spike (lvl 4). The dragon can't take this action again until the start of its next turn
Pounce: moves up to half its Speed & makes 1 Rend attack

Ancient Copper Dragon
STR+8 |+8 
DEX+1 |+8 
CON+7 |+7 
INT+5 |+5 
WIS+3 |+10 
CHA+6 |+6 

G Dragon (Metallic), CG
Senses Blindsight 60', Darkvision 120', PP: 27
Languages Common, Draconic
CR 21 (XP 33,000/41,000 lair; PB +7)

Skills Deception +13, Perception +17, Stealth +8
Immunities acid
Legendary Resistance (4/Day, or 5/Day in Lair): If it fails a Save, it can choose to succeed instead
 

21
367
+15
 40', Fly 80'
Climb 40'

Multiattack: 3 Rend attacks. Can replace 1 with Slowing Breath or Spellcasting to cast Mind Spike (lvl 5)
Rend: +15, 15'r 19(2d10+8) Slashing plus 9(2d8) Acid
Acid Breath (Recharge 5-6): each in an 90'l, 10'w Line 63(14d8) Acid. DEX Save DC 22: ½ dmg
Slowing Breath: each in a 90' Cone CON Save DC 22 or can't take Reactions; Speed is halved; & it can take either an action or a Bonus Action on its turn, not both, & lasts until the end of its next turn
Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 21):

At will: Detect Magic, Mind Spike (lvl 5), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary HP gained from the spell & no Concentration or Temporary HP required to maintain the spell)
1/day each: Greater Restoration, Major Image, Project Image

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Giggling Magic: 1 creature within 120' 31(9d6) Psychic & until the end of its next turn, target rolls 1d8 whenever it makes an ability check or attack roll & subtracts the number rolled. Dragon can't take this action again until the start of its next turn
Mind Jolt: uses Spellcasting to cast Mind Spike (lvl 5). It can't take this action again until the start of its next turn
Pounce: moves up to half its Speed & it makes 1 Rend attack

Adult Gold Dragon
STR+8 |+8 
DEX+2 |+8 
CON+7 |+7 
INT+3 |+3 
WIS+2 |+8 
CHA+7 |+7 

Huge Dragon (Metallic), LG
Senses Blindsight 60', Darkvision 120', PP: 24
Languages Common, Draconic
CR 17 (XP 18,000/20,000 lair; PB +6)

Skills Insight +8, Perception +14, Persuasion +13, Stealth +8
Immunities fire
Amphibious: can breathe air & water
Legendary Resistance (3/Day, or 4/Day in Lair): If it fails a Save, it can choose to succeed instead
 

19
243
+14
 40', Fly 80'
Swim 40'

Multiattack: 3 Rend attacks. It can replace 1 with Spellcasting to cast Guiding Bolt (lvl 2) or Weakening Breath
Rend: +14, 10'r 17(2d8+8) Slashing plus 4(1d8) Fire
Fire Breath (Recharge 5-6): each in a 60' Cone 66(12d10) Fire. DEX Save DC 21: ½ dmg
Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 21, +13 to hit):

At will: Detect Magic, Guiding Bolt (lvl 2), Shapechange (Beast or Humanoid form only, no Temporary HP gained & no Concentration or Temporary HP required to maintain it)
1/day each: Flame Strike, Zone of Truth

Weakening Breath: each in a 60' Cone STR Save DC 21 or has Disadvantage on STR-based Tests & subtracts 3(1d6) from dmg rolls. Target repeats the Save at the end of each of its turns; automatic success after 1 min

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Banish: 1 creature within 120' CHA Save DC 21 or 10(3d6) Force damage & Incapacitated & is transported to a harmless demiplane until the start of the dragon's next turn, at which point it reappears in an unoccupied space of the dragon's choice within 120'. Can't take this action again until the start of its next turn
Guiding Light: uses Spellcasting to cast Guiding Bolt (lvl 2)
Pounce: moves up to half its Speed & makes 1 Rend attack

Ancient Gold Dragon
STR+10 |+10 
DEX+2 |+9 
CON+9 |+9 
INT+4 |+4 
WIS+3 |+10 
CHA+9 |+9 

G Dragon (Metallic), LG
Senses Blindsight 60', Darkvision 120', PP: 27
Languages Common, Draconic
CR 24 (XP 62,000/75,000 lair; PB +7)

Skills Insight +10, Perception +17, Persuasion +16, Stealth +9
Immunities fire
Amphibious: can breathe air & water
Legendary Resistance (4/Day, or 5/Day in Lair): If it fails a Save, it can choose to succeed instead
 

22
546
+16
 40', Fly 80'
Swim 40'

Multiattack: 3 Rend attacks. Can replace 1 with Spellcasting to cast Guiding Bolt (lvl 4) or Weakening Breath
Rend: +17 to hit, 15'r 19(2d8+10) Slashing plus 9(2d8) Fire
Fire Breath (Recharge 5-6): each in a 90' Cone 71(13d10) Fire. DEX Save DC 24: ½ dmg
Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 24, +16 to hit):

At will: Detect Magic, Guiding Bolt (lvl 4), Shapechange (Beast or Humanoid form only, no Temporary HP gained & no Concentration or Temporary HP to maintain)
1/day each: Flame Strike (lvl 6), Word of Recall, Zone of Truth

Weakening Breath: each in a 90' Cone STR Save DC 24 or Disadvantage on STR-based d20 Tests & subtracts 5(1d10) from damage rolls. Target repeats the Save at the end of each of its turns - automatic success after 1 min

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Banish: 1 creature within 120' CHA Save DC 24 or 24(7d6) Force & Incapacitated & transported to a harmless demiplane until the start of the dragon's next turn, at which point it reappears in an unoccupied space of the dragon's choice within 120' of the dragon. Can't take this action again until the start of its next turn
Guiding Light: uses Spellcasting to cast Guiding Bolt (lvl 4)
Pounce: moves up to half its Speed & makes 1 Rend attack

Adult Green Dragon
STR+6 |+6 
DEX+1 |+6 
CON+5 |+5 
INT+4 |+4 
WIS+2 |+7 
CHA+4 |+4 

H Dragon (Chromatic), LE
Senses Blindsight 60', Darkvision 120', PP: 22
Languages Common, Draconic
CR 15 (XP 13,000/15,000 lair; PB +5)

Skills Deception +9, Perception +12, Persuasion +9, Stealth +6
Immunities poison, poisoned
Amphibious: can breathe air & water
Legendary Resistance (3/Day, or 4/Day in Lair): If it fails a Save, it can choose to succeed instead
 

19
207
+11
 40', Fly 80'
Swim 40'

Multiattack: 3 Rend attacks. It can replace 1 with Spellcasting to cast Mind Spike (lvl 3)
Rend: +11, 10'r 15(2d8+6) Slashing + 7(2d6) Poison
Poison Breath (Recharge 5-6): each in a 60' Cone 56(16d6) Poison. CON Save DC 18: ½ dmg
Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 17):

At will: Detect Magic, Mind Spike (lvl 3)
1/day: Geas

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Mind Invasion: uses Spellcasting to cast Mind Spike (lvl 3)
Noxious Miasma: each in a 20'r. Sphere within 90' CON Save DC 17 or 7(2d6) Poison & -2 AC until the end of its next turn. Can't repeat this until the start of its next turn
Pounce: moves up to half its Speed & makes 1 Rend attack

                                                                                                                                      

Ancient Green Dragon
STR+8 |+8 
DEX+1 |+8 
CON+7 |+7 
INT+5 |+5 
WIS+3 |+10 
CHA+6 |+6 

G Dragon (Chromatic), LE
Senses Blindsight 60', Darkvision 120', PP: 27
Languages Common, Draconic
CR 22 (XP 41,000/50,000 lair; PB +7)

Skills Deception +13, Perception +17, Persuasion +13, Stealth +8
Immunities poison, poisoned
Amphibious: can breathe air & water
Legendary Resistance (4/Day, or 5/Day in Lair): If it fails a Save, it can choose to succeed instead
 

21
402
+15
 40' Fly 80'
Swim 40'

Multiattack: 3 Rend attacks. Can replace 1 with Spellcasting to cast Mind Spike (lvl 5)
Rend: +15, 15'r 17(2d8+8) Slashing plus 10(3d6) Poison
Poison Breath (Recharge 5-6): each in a 90' Cone 77(22d6) Poison. CON Save DC 22: ½ dmg
Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 21):

At will: Detect Magic, Mind Spike (lvl 5)
1/day each: Geas, Modify Memory
 

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Mind Invasion: uses Spellcasting to cast Mind Spike (lvl 5)
Noxious Miasma: each in a 30'r. Sphere within 90' 17(5d6) Poison & -2 AC until the end of its next turn.The dragon can't take this action again until the start of its next turn
Pounce: moves up to half its Speed & makes 1 Rend attack

                                                                                                                                      

Adult Red Dragon
STR+8 |+8 
DEX+0 |+6 
CON+7 |+7 
INT+3 |+3 
WIS+1 |+7 
CHA+6 |+6 

H Dragon (Chromatic), CE
Senses Blindsight 60', Darkvision 120', PP: 23
Languages Common, Draconic
CR 17 (XP 18,000/20,000 lair; PB +6)

Skills Perception +13, Stealth +6
Immunities fire
Legendary Resistance (3/Day, or 4/Day in Lair): If it fails a Save, it can choose to succeed instead
 

19
256
+12
 40', Fly 80'
Climb 40'

Multiattack: 3 Rend attacks. Can replace 1 with Spellcasting to cast Scorching Ray
Rend: +14, 10'r 13(1d10+8) Slashing + 5(2d4) Fire
Fire Breath (Recharge 5-6): each in a 60' Cone 59(17d6) Fire. DEX Save DC 21: ½ dmg
Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 20, +12 to hit):

At will: Command (lvl 2), Detect Magic, Scorching Ray
1/day: Fireball
 

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Commanding Presence: uses Spellcasting to cast Command (lvl 2). It can't take this action again until the start of its next turn
Fiery Rays: uses Spellcasting to cast Scorching Ray. It can't take this action again until the start of its next turn
Pounce: moves up to half its Speed & makes 1 Rend attack

                                                                                                                                      

Ancient Red Dragon
STR+10 |+10 
DEX+0 |+7 
CON+9 |+9 
INT+4 |+4 
WIS+2 |+9 
CHA+8 |+8 

G Dragon (Chromatic), CE
Senses Blindsight 60', Darkvision 120', PP: 26
Languages Common, Draconic
CR 24 (XP 62,000/75,000 lair; PB +7)

Skills Perception +16, Stealth +7
Immunities fire
Legendary Resistance (4/Day, or 5/Day in Lair): If it fails a Save, it can choose to succeed instead
 

22
507
+14
 40', Fly 80'
Climb 40'

Multiattack: 3 Rend attacks. It can replace 1 attack with Spellcasting to cast Scorching Ray (lvl 3)
Rend: +17, 15'r 19(2d8+10) Slashing + 10(3d6) Fire
Fire Breath (Recharge 5-6): each in a 90' Cone 91(26d6) Fire. DEX Save DC 24: ½ dmg
Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 23, +15 to hit):

At will: Command (lvl 2), Detect Magic, Scorching Ray (lvl 3)
1/day each: Fireball (lvl 6), Scrying
 

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Commanding Presence: uses Spellcasting to cast Command (lvl 2). It can't take this action again until the start of its next turn
Fiery Rays: uses Spellcasting to cast Scorching Ray (lvl 3). It can't take this action again until the start of its next turn
Pounce: moves up to half its Speed & makes 1 Rend attack

                                                                                                                                      

Adult Silver Dragon
STR+8 |+8 
DEX+0 |+5 
CON+7 |+7 
INT+3 |+3 
WIS+1 |+6 
CHA+6 |+6 

H Dragon (Metallic), LG
Senses Blindsight 60', Darkvision 120', PP: 21
Languages Common, Draconic
CR 16 (XP 15,000/18,000 lair; PB +5)

Skills History +8, Perception +11, Stealth +5
Immunities cold
Legendary Resistance (3/Day, or 4/Day in Lair): If it fails a Save, it can choose to succeed instead
 

19
216
+10
 40'
Fly 80'

Multiattack: 3 Rend attacks. Can replace 1 with Paralyzing Breath or Spellcasting to cast Ice Knife
Rend: +13, 10'r 17(2d8+8) Slashing + 4(1d8) Cold
Cold Breath (Recharge 5-6): each in a 60' Cone 54(12d8) Cold. CON Save DC 20: ½ dmg
Paralyzing Breath: each in a 60' Cone CON Save DC 20 or Incapacitated until the end of its next turn, when it repeats the Save. 2nd Failure: Paralyzed & repeats the Save at the end of each of its turns; automatic success after 1 min
Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 19, +11 to hit):

At will: Detect Magic, Hold Monster, Ice Knife, Shapechange (Beast or Humanoid form only, no Temporary HP gained & no Concentration or Temporary HP to maintain)
1/day each: Ice Storm (lvl 5), Zone of Truth

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Chill: The dragon uses Spellcasting to cast Hold Monster. The dragon can't take this action again until the start of its next turn
Cold Gale: each in a 60'l, 10'w Line 14(4d6) Cold & the target is pushed up to 30' straight away from the dragon. DEX Save DC 19: ½ dmg only.
  The dragon can't take this action again until the start of its next turn
Pounce: The dragon moves up to half its Speed & it makes 1 Rend attack

Ancient Silver Dragon
STR+10 |+10 
DEX+0 |+7 
CON+9 |+9 
INT+4 |+4 
WIS+2 |+9 
CHA+8 |+8 

G Dragon (Metallic), LG
Senses Blindsight 60', Darkvision 120', PP: 26
Languages Common, Draconic
CR 23 (XP 50,000/62,000 lair; PB +7)

Skills History +11, Perception +16, Stealth +7
Immunities cold
Legendary Resistance (4/Day, or 5/Day in Lair): If it fails a Save, it can choose to succeed instead
 

22
468
+14
 40', Fly 80'

Multiattack: 3 Rend attacks. Can replace 1 with Paralyzing Breath or Spellcasting to cast Ice Knife (lvl 2)
Rend: +17, 15'r 19(2d8+10) Slashing + 9(2d8) Cold
Cold Breath (Recharge 5-6): each in a 90' Cone 67(15d8) Cold. CON Save DC 24 ½ dmg
Paralyzing Breath: each in a 90' Cone CON Save DC 24 or Incapacitated until the end of its next turn; target repeats the Save at the end of each of its turns (automatic success after 1 min). 2nd Failure: Paralyzed
Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 23, +15 to hit):

At will: Detect Magic, Hold Monster, Ice Knife (lvl 2), Shapechange (Beast or Humanoid form only, no Temporary HP gained & no Concentration or Temporary HP required to maintain)
1/day each: Control Weather, Ice Storm (lvl 7), Teleport, Zone of Truth

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Chill: uses Spellcasting to cast Hold Monster. It can't take this action again until the start of its next turn
Cold Gale: each in a 60'l, 10'w Line 14(4d6) Cold & the target is pushed up to 30' straight away from the dragon. DEX Save DC 23 ½ dmg only. It can't take this action again until the start of its next turn
Pounce: moves up to half its Speed & makes 1 Rend attack

Adult White Dragon
STR+6 |+6 
DEX+0 |+5 
CON+6 |+6 
INT-1 |-1 
WIS+1 |+6 
CHA+1 |+1 

H Dragon (Chromatic), CE
Senses Blindsight 60', Darkvision 120', PP: 21
Languages Common, Draconic
CR 13 (XP 10,000/11,500 lair; PB +5)

Skills Perception +11, Stealth +5
Immunities cold
Ice Walk: can move across & climb icy surfaces without an ability check & Difficult Terrain of ice or snow doesn't cost it extra movement
Legendary Resistance (3/Day, or 4/Day in Lair): If it fails a Save, it can choose to succeed instead
 

18
200
+10
 40', Swim 40'
Fly 80', Burrow 30'

Multiattack: 3 Rend attacks
Rend: +11, 10'r 13(2d6+6) Slashing + 4(1d8) Cold
Cold Breath (Recharge 5-6): each in a 60' Cone 54(12d8) Cold. CON Save DC 19: ½ dmg
 

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Freezing Burst: each in a 30'r. Sphere within 120' CON Save DC 14 or 7(2d6) Cold & Speed is 0 until the end of the target's next turn
  The dragon can't take this action again until the start of its next turn
Frightful Presence: casts Fear, no M components using CHA (spell Save DC 14). It can’t take this action again until the start of its next turn
Pounce: moves up to half its Speed & it makes 1 Rend attack

                                                                                                                                      

Ancient White Dragon
STR+8 |+8 
DEX+0 |+6 
CON+8 |+8 
INT+0 |+0 
WIS+1 |+7 
CHA+4 |+4 

G Dragon (Chromatic), CE
Senses Blindsight 60', Darkvision 120', PP: 23
Languages Common, Draconic
CR 20 (XP 25,000/33,000 lair; PB +6)

Skills Perception +13, Stealth +6
Immunities cold
Ice Walk: can move across & climb icy surfaces without an ability check & Difficult Terrain of ice or snow doesn't cost it extra movement
Legendary Resistance (4/Day, or 5/Day in Lair): If it fails a Save, it can choose to succeed instead
 

20
333
+12
 40', Swim 40'
Fly 80', Burrow 30'

Multiattack: 3 Rend attacks
Rend: +14, 15'r 17(2d8+8) Slashing + 7(2d6) Cold
Cold Breath (Recharge 5-6): each in a 90' Cone 63(14d8) Cold. CON Save DC 22: ½ dmg
 

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Freezing Burst: each in a 30'r. Sphere within 120' CON Save DC 20 or 14(4d6) Cold & Speed is 0 until the end of the target's next turn.
  The dragon can't take this action again until the start of its next turn
Frightful Presence: casts Fear, no M components using CHA (spell Save DC 18). It can’t take this action again until the start of its next turn
Pounce: moves up to half its Speed & it makes 1 Rend attack

                                                                                                                                      

Erinyes
STR+4 |+4 
DEX+3 |+7 
CON+4 |+8 
INT+2 |+2 
WIS+2 |+2 
CHA+4 |+8 

M Fiend (Devil), LE
Senses Truesight 120', PP: 16
Languages Infernal; telepathy 120'
CR 12 (XP 8,400; PB +4)

Skills Perception +6, Persuasion +8
Resistances cold
Immunities fire, poison, poisoned
Diabolical Restoration: If it dies outside the Nine Hells, it disappears in sulfurous smoke & it gains a new body with full HP in the Nine Hells
Magic Resistance: Advantage on Saves vs spells & other magic
Magic Rope: Entangling Rope action; AC 20, HP 90 & Immunity to Poison & Psychic. Turns to dust if reduced to 0HP, if it is 5+' away from the erinyes for 1hr or more, or if the erinyes dies. If damaged or destroyed, the erinyes can fully restore it after a Short or Long Rest
 

18
178
+7
 30'
Fly 60'

Multiattack: 3 Withering Sword attacks & can use Entangling Rope
Withering Sword: +8, 5'r 13(2d8+4) Slashing + 11(2d10) Necrotic damage
Entangling Rope: 1 creature within 120' STR Save DC 16 or 14(4d6) Force & is Restrained until the rope is destroyed, it uses a Bonus Action to release the target, or uses Entangling Rope again
 

REACTIONS

Parry: If hit by a melee attack while holding a weapon, +4 AC vs that attack

                                                                                                                                      

Ghost
STR-2 |-2 
DEX+1 |+1 
CON+0 |+0 
INT+0 |+0 
WIS+1 |+1 
CHA+3 |+3 

M Undead, N
Senses Darkvision 60', PP: 11
Languages Common + 1 other language
CR 4 (XP 1,100; PB +2)

Resistances acid, bludgeoning, cold, fire, lightning, piercing, slashing, thunder
Immunities necrotic, poison, charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Ethereal Sight: Can see 60' into the Ethereal Plane when it is on the Material Plane
Incorporeal Movement: Can move through other creatures & objects as if they were Difficult Terrain. Takes 5(1d10) Force if it ends its turn inside an object
 

11
 45
+1
 5'
Fly 40' (hover)

Multiattack: 2 Withering Touch attacks
Etherealness: Casts Etherealness, no spell components, using CHA. Is visible on Material Plane while on Border Ethereal & vice versa, but can't affect or be affected by anything
Withering Touch: +5, 5'r 19(3d10+3) Necrotic
Horrific Visage: each in a 60' Cone WIS Save DC 13: or (2d6+3) Psychic & Frightened until the start of the ghost's next turn. Success: immune to its Horrific Visage for 24hrs


Possession (Recharge 6): 1 Humanoid within 5'; CHA Save DC 13 or ghost disappears & target is Incapacitated & ghost controls the body, but target retains awareness. It can't be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost's uses the possessed target's Speed, as well as the target's STR, DEX & CON modifiers. Success: immune to this ghost's Possession for 24 hours.
  Possession lasts until body drops to 0 HP or it leaves as a Bonus Action. When it ends, the ghost appears in an unoccupied space within 5' & target is immune to its Possession for 24 hrs.
                                                                                                                                      

Kraken
STR+10 |+17 
DEX+0 |+7 
CON+8 |+15 
INT+6 |+6 
WIS+4 |+11 
CHA+5 |+5 

G Monstrosity (Titan), CE
Senses Truesight 120', PP: 21
Languages Understands Abyssal, Celestial, Infernal & Primordial but can't speak; telepathy 120'
CR 23 (XP 50,000/62,000 lair; PB +7)

Immunities cold, lightning, frightened, grappled, paralyzed, restrained
Skills History +13, Perception +11
Amphibious: Can breathe air & water
Legendary Resistance (4/Day, or 5/Day in Lair): If it fails a Save, can choose to succeed instead
Siege Monster: double damage to objects & structures
 

18
481
+14
 30'
Swim 120'

Multiattack: 2 Tentacle attacks & uses Fling, Lightning Strike, or Swallow
Tentacle: +17, 30'r 24(4d6+10) Bludgeoning. Target is Grappled (escape DC 20) from 1 of ten tentacles & Restrained until the grapple ends
Fling: Throws a L or smaller Grappled creature thrown 60': 18(4d8) Bludgeoning to it & any in the destination space & are Prone. DEX Save DC 25: ½ dmg only
Lightning Strike: 1 creature within 120'; 33(6d10) Lightning. DEX Save DC 23 ½ dmg

Swallow: 1 Grappled creature (can have up to 4 swallowed at a time) DEX Save DC 25 or 23(3d8+10) Piercing & if L or smaller, it is swallowed & no longer Grappled; is Restrained, has Total Cover against attacks & other effects outside the kraken & takes 24(7d6) Acid at the start of each of its turns.
  If it takes 50 damage or more on a single turn from a creature inside, it must succeed on a DC 25 CON Save at the end of that turn or regurgitate all swallowed creatures, who fall Prone in a space within 10'. If the kraken dies, any swallowed creature is no longer Restrained & can escape from the corpse using 15' of movement, exiting Prone
 

LEGENDARY ACTIONS

Uses: 3 (4 in Lair): :
Storm Bolt: Uses Lightning Strike
Toxic Ink: 15' Emanation while it is underwater; CON Save DC 23 or Blinded & Poisoned until the end of the kraken's next turn. The kraken then moves up to its Speed
The kraken can't take this action again until the start of its next turn

Lich
STR+0 |+0 
DEX+3 |+10 
CON+3 |+10 
INT+5 |+12 
WIS+2 |+9 
CHA+3 |+3 

M Undead (Wizard), NE
Senses Truesight 120', PP: 19
Gear: Component Pouch
Languages All
CR 21 (XP 33,000/41,000 lair; PB +7)

Skills Arcana +19, History +12, Insight +9, Perception +9
Resistances cold, lightning
Immunities necrotic, poison, charmed, exhaustion, frightened, paralyzed, poisoned
Legendary Resistance (4/Day, or 5/Day in Lair): If fails a Save can choose to succeed instead
Spirit Jar: If destroyed, it reforms in 1d10 days if it has a spirit jar, with full HP within its lair
 

20
315
+17
 30'

Multiattack: 3 attacks; Eldritch Burst or Paralyzing Touch in any combination
Eldritch Burst: 12, 5' or range 120' 31(4d12+5) Force
Paralyzing Touch: +12, 5'r 15(3d6+5) Cold & Paralyzed until the start of the lich's next turn
Spellcasting: 1 of the following, using INT (spell Save DC 20):

At will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (lvl 5), Invisibility, Lightning Bolt (lvl 5), Mage Hand, Prestidigitation
2/day each: Animate Dead, Dimension Door, Plane Shift
1/day each: Chain Lightning, Finger of Death, Power Word Kill, Scrying

REACTIONS

Protective Magic: Casts Counterspell or Shield in response to the spell's trigger, using INT
 

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Deathly Teleport: Teleports up to 60' to an unoccupied space it can see & each within 10' of the space it left takes 11(2d10) Necrotic
Disrupt Life: each creature that isn't an Undead in a 20' Emanation; 31(9d6) Necrotic. CON Save DC 20 ½ dmg.
It can't take this action again until the start of its next turn
Frightening Gaze: casts Fear using INT (spell Save DC 20).
It can’t take this action again until the start of its next turn

Marilith
STR+4 |+9 
DEX+5 |+10 
CON+5 |+5 
INT+4 |+4 
WIS+3 |+8 
CHA+5 |+10 

L Fiend (Demon), CE
Senses Truesight 120', PP: 18
Languages Abyssal; telepathy 120'
CR 16 (XP 15,000; PB +5)

Skills Perception +8
Resistances cold, fire, lightning
Immunities poison, poisoned
Demonic Restoration: If it dies outside the Abyss, it dissolves into ichor & it gains a new body at full HP in the Abyss
Magic Resistance: Advantage on Saves vs spells & other magic
Reactive: Can take 1 Reaction on every turn of combat
 

16
220
+10
 40'
Climb 40'

Multiattack: 6 Pact Blade attacks & uses Constrict
Pact Blade: +10, 5'r 10(1d10+5) Slashing + 7(2d6) Necrotic
Constrict: 1 M or smaller creature within 5' STR Save DC 17 or 15(2d10+4) Bludgeoning & is Grappled (escape DC 14) & Restrained until the grapple ends
 

BONUS ACTIONS

Teleport (Recharge 5-6): Teleports up to 120'
 

REACTIONS

Parry: If hit by a melee attack roll while holding a weapon, +5 AC against that attack

                                                                                                                                      

Nalfeshnee
STR+5 |+5 
DEX+0 |+0 
CON+6 |+11 
INT+4 |+9 
WIS+1 |+6 
CHA+2 |+7 

L Fiend (Demon), CE
Senses Truesight 120', PP: 11
Languages Abyssal; telepathy 120'
CR 13 (XP 10,000; PB +5)

Resistances cold, fire, lightning
Immunities poison, frightened, poisoned
Demonic Restoration: If it dies outside the Abyss, it dissolves into ichor & gains a new body with full HP in the Abyss
Magic Resistance: Advantage on Saves vs spells & other magic
 

18
184
+5
 20'
Fly 30'

Multiattack: 3 Rend attacks
Rend: +10, 10'r 16(2d10+5) Slashing + 11(2d10) Force
Teleport: up to 120' to an unoccupied space it can see
 

BONUS ACTIONS

Horror Nimbus (Recharge 5-6): each in a 15' Emanation WIS Save DC 15 or 28(8d6) Psychic & Frightened for 1 min, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: immune to this nalfeshnee's Horror Nimbus for 24 hrs
 

REACTIONS

Pursuit: If another creature ends its move within 120', the nalfeshnee uses Teleport, but its destination space must be within 10' of the triggering creature

                                                                                                                                      

Night Hag
STR+4 |+4 
DEX+2 |+2 
CON+3 |+3 
INT+3 |+3 
WIS+2 |+2 
CHA+3 |+3 

M Fiend, NE
Senses Darkvision 120', PP: 15
Languages Abyssal, Common, Infernal, Primordial
CR 5 (XP 1,800; PB +3)

Skills Deception +6, Insight +5, Perception +5, Stealth +5
Resistances cold, fire
Immunities charmed
Coven Magic: While within 30' of 2 allies, can cast 1 of the following, no M components, using INT (spell Save DC 14): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. It must finish a Long Rest to cast that spell again
Magic Resistance: Advantage on Saves vs spells & other magic
Soul Bag: While holding or carrying it, can use its Nightmare Haunting action
Bag has AC 15, HP 20 & Resistance to all damage; turns to dust if reduced to 0 HP. If destroyed, any souls held are released. The hag can create a new bag after 7 days
 

17
112
+5
 30'

Multiattack: 2 Claw attacks
Claw: +7, 5'r 13(2d8+4) Slashing

Nightmare Haunting (1/Day; Requires Soul Bag): While on the Ethereal Plane, it casts Dream, using INT (spell Save DC 14). The hag must be the spell's messenger. Fails & is wasted if the target is under a Protection from Evil & Good spell or within a Magic Circle
If the target takes damage from the Dream, HP max decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the hag's soul bag & can't be raised from the dead until released
Spellcasting: 1 of the following, no M components, using INT (spell Save DC 14):

At will: Detect Magic, Etherealness, Magic Missile (lvl 4)
2/day each: Phantasmal Killer, Plane Shift (self only)
 

BONUS ACTIONS

Shape-Shift: into a S or M Humanoid, or its true form. Other than size, stats are the same in each form. Anything worn or carried isn't transformed

Pit Fiend
STR+8 |+8 
DEX+2 |+8 
CON+7 |+7 
INT+6 |+6 
WIS+4 |+10 
CHA+7 |+7 

L Fiend (Devil), LE
Senses Truesight 120', PP: 20
Languages Infernal; telepathy 120'
CR 20 (XP 25,000; PB +6)

Skills Perception +10, Persuasion +19
Resistances cold
Immunities fire, poison, poisoned
Diabolical Restoration: If it dies outside the Nine Hells, it disappears in sulfurous smoke & gains a new body with full HP in the Nine Hells
Fear Aura: 20' Emanation - any enemy that starts its turn in the aura WIS Save DC 21: or Frightened until the start of its next turn. Success: immune to this pit fiend's aura for 24 hrs
Legendary Resistance (4/Day): If it fails a Save, it can choose to succeed instead
Magic Resistance: Advantage on Saves vs spells & other magic
 

21
337
+14
 30'
Fly 60'

Multiattack: 1 Bite attack, 2 Devilish Claw attacks & 1 Fiery Mace attack
Bite: +14, 10'r 18(3d6+8) Piercing & CON Save DC 21 or Poisoned - can't regain HP & takes 21(6d6) Poison at the start of each of its turns. It repeats the Save at the end of each of its turns; automatic success after 1 min
Devilish Claw: +14, 10'r 26(4d8+8) Necrotic
Fiery Mace: +14, 10'r 22(4d6+8) Force + 21(6d6) Fire

Hellfire Spellcasting (Recharge 4-6): casts Fireball (lvl 5) twice, no M components, using CHA (spell Save DC 21). It can replace one Fireball with Hold Monster (lvl 7) or Wall of Fire
                                                                                                                                      

Planetar
STR+7 |+12 
DEX+5 |+5 
CON+7 |+12 
INT+4 |+4 
WIS+6 |+11 
CHA+7 |+12 

L Celestial (Angel), LG
Senses Truesight 120', PP: 21
Languages All; telepathy 120'
CR 16 (XP 15,000; PB +5)

Skills Perception +11
Resistances radiant
Immunities charmed, exhaustion, frightened
Divine Awareness: Knows if it hears a lie
Exalted Restoration: If it dies outside Mount Celestia, it disappears & gains a new body with full HP in Mount Celestia
Magic Resistance: Advantage on Saves vs spells & other magic
 

19
262
+10
 40'
Fly 120' (hover)

Multiattack: 3 Radiant Sword attacks or uses Holy Burst twice
Radiant Sword: +12, 10'r 14(2d6+7) Slashing + 18(4d8) Radiant
Holy Burst: each in a 20'r. Sphere within 120'; 24(7d6) Radiant. DEX Save DC 20 ½ dmg
Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 20):

At will: Detect Evil & Good
1/day each: Commune, Control Weather, Dispel Evil & Good, Raise Dead
 

BONUS ACTIONS

Divine Aid (2/Day): Casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using CHA

                                                                                                                                      

Rakshasa
STR+2 |+2 
DEX+3 |+3 
CON+4 |+4 
INT+1 |+1 
WIS+3 |+3 
CHA+5 |+5 

M Fiend, LE
Senses Truesight 60', PP: 18
Languages Common, Infernal
CR 13 (XP 10,000; PB +5)

Skills Deception +10, Insight +8, Perception +8
Vulnerabilities piercing damage from weapons wielded by creatures under a Bless spell
Immunities charmed, frightened
Fiendish Restoration: If it dies outside the Nine Hells, it turns to ichor & gains a new body with full HP in the Nine Hells
Greater Magic Resistance: Automatically Saves vs spells & other magic & spell attack rolls automatically miss. No spell can observe it remotely or detect its thoughts, creature type, or alignment without its permission

17
221
+8
 40'

Multiattack: 3 Cursed Touch attacks
Cursed Touch: +10, 5'r 12(2d6+5) Slashing + 19(3d12) Necrotic & cursed: target gains no benefit from a Short or Long Rest
Baleful Command (Recharge 5-6): each enemy in a 30' Emanation WIS Save DC 18 or 28(8d6) Psychic, + target is Frightened & Incapacitated until the start of the rakshasa's next turn

Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 18):

At will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion
1/day each: Fly, Invisibility, Major Image, Plane Shift

                                                                                                                                      

Shield Guardian
STR+4 |+4 
DEX-1 |-1 
CON+4 |+4 
INT-2 |-2 
WIS+0 |+0 
CHA-4 |-4 

L Construct, unaligned
Senses Blindsight 10', Darkvision 60', PP: 10
Languages Understands commands given in any language but can't speak
CR 7 (XP 2,900; PB +3)

Immunities poison, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Bound: Magically bound to an amulet; wearer can telepathically call the guardian to travel to it. If the guardian is within 60', ½ of any damage to the wearer takes is taken by the guardian
Regeneration: Regains 10 HP at the start of each of its turns if it has at least 1 HP
Spell Storing: A spellcaster with the amulet can store 1 spell of lvl 4 or lower by casting it on the guardian if within 5'; any previously stored spell is lost when a new spell is stored. Guardian can cast the spell stored with any parameters set by the original caster, with no spell components & using the caster's spellcasting ability
 

17
142
-1
 30'

Multiattack: 2 Fist attacks
Fist: +7, 10'r 11(2d6+4) Bludgeoning + 7(2d6) Force
 

REACTIONS

Protection: If an attack roll hits the wearer of the guardian's amulet while the wearer is within 5' of the guardian, the wearer gains +5 AC, including against the triggering attack until the start of the guardian's next turn

                                                                                                                                      

Solar
STR+8 |+8 
DEX+6 |+6 
CON+8 |+8 
INT+7 |+7 
WIS+7 |+7 
CHA+10 |+10 

L Celestial (Angel), LG
Senses Truesight 120', PP: 24
Languages All; telepathy 120'
CR 21 (XP 33,000; PB +7)

Skills Perception +14
Immunities poison, radiant, charmed, exhaustion, frightened, poisoned
Divine Awareness: The solar knows if it hears a lie
Exalted Restoration: If it dies outside Mount Celestia, it disappears & gains a new body with full HP in Mount Celestia
Legendary Resistance (4/Day): If it fails a Save, it can choose to succeed instead
Magic Resistance: Advantage on Saves vs spells & other magic
 

21
297
+20
 50'
Fly 150' (hover)

Multiattack: 2 Flying Sword attacks. It can replace 1 attack with a use of Slaying Bow
Flying Sword: +15, 10' or range 120' 22(4d6+8) Slashing + 36(8d8) Radiant. The sword magically returns to the solar's hand or hovers within 5' of the solar immediately after a ranged attack
Slaying Bow: 1 creature within 600' DEX Save DC 21 or 24(4d8+6) Piercing + 36(8d8) Radiant; OR if the creature has <101 HP, it dies

Spellcasting: 1 of the following, no M components, using CHA (spell Save DC 25):

At will: Detect Evil & Good
1/day each: Commune, Control Weather, Dispel Evil & Good, Resurrection
 

BONUS ACTIONS

Divine Aid (3/Day): casts Cure Wounds (lvl 2), Lesser Restoration, or Remove Curse, using CHA
 

LEGENDARY ACTIONS

Uses: 3:
Blinding Gaze: 1 creature within 120' CON Save DC 25 or Blinded for 1 min
Can't take this action again until the start of its next turn
Radiant Teleport: teleports up to 60' to an unoccupied space it can see; each creature in a 10' Emanation at its destination space takes 11(2d10) Radiant. CON Save DC 25: ½ dmg

Sphinx of Lore
STR+4 |+4 
DEX+2 |+2 
CON+3 |+3 
INT+4 |+4 
WIS+4 |+4 
CHA+4 |+4 

L Celestial, LN
Senses Truesight 120', PP: 18
Languages Celestial, Common
CR 11 (XP 7,200/8,400 lair; PB +4)

Skills Arcana +12, History +12, Perception +8, Religion +12
Resistances necrotic, radiant
Immunities psychic, charmed, frightened
Inscrutable: No magic can observe it remotely or detect its thoughts without its permission. WIS (Insight) checks have Disadvantage
Legendary Resistance (3/Day, or 4/Day in Lair): If fails a Save, can choose to succeed instead
 

17
170
+10
 40'
Fly 60'

Multiattack: 3 Claw attacks
Claw: +8, 5'r 14(3d6+4) Slashing
Mind-Rending Roar (Recharge 5-6): 300' Emanation WIS Save DC 16 or 35(10d6) Psychic & Incapacitated until the start of the sphinx's next turn
Spellcasting: 1 of the following, no M components using INT (spell Save DC 16):

At will: Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation
1/day each: Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, Tongues

LEGENDARY ACTIONS

Uses: 3 (4 in Lair)
Arcane Prowl: Can teleport up to 30' to an unoccupied space it can see & makes 1 Claw attack
Weight of Years: 1 creature within 120' CON Save DC 16 or gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10 years older
It can't take this action again until the start of its next turn

Sphinx of Valor
STR+6 |+6 
DEX+0 |+6 
CON+5 |+11 
INT+3 |+9 
WIS+6 |+12 
CHA+4 |+4 

L Celestial, LN
Senses Truesight 120', PP: 22
Languages Celestial, Common
CR 17 (XP 18,000/20,000 lair; PB +6)

Skills Arcana +9, Perception +12, Religion +15
Resistances necrotic, radiant
Immunities psychic, charmed, frightened
Inscrutable: No magic can observe the sphinx remotely or detect its thoughts without its permission. WIS (Insight) checks against it have Disadvantage
Legendary Resistance (3/Day, or 4/Day in Lair): If it fails a Save, it can choose to succeed instead
 

17
199
+12
 40' Fly 60'

Multiattack: 2 Claw attacks & uses Roar
Claw: +12, 5'r 20(4d6+6) Slashing

Roar (3/Day): emits a magical roar (sequence resets when it takes a Long Rest):

First Roar: each enemy in a 500' Emanation WIS Save DC 20 or Frightened for 1 minute
Second Roar: each enemy in a 500' Emanation WIS Save DC 20 or Paralyzed. Repeats the Save at the end of each of its turns; automatic success after 1 min
Third Roar: each enemy in a 500' Emanation 44(8d10) Thunder & Prone. CON Save DC 20: ½ dmg only

Spellcasting: 1 of the following, no M components, using WIS (spell Save DC 20):

At will: Detect Evil & Good, Thaumaturgy
1/day each: Detect Magic, Dispel Magic, Greater Restoration, Heroes' Feast, Zone of Truth
 

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Arcane Prowl: The sphinx can teleport up to 30' to an unoccupied space it can see & it makes 1 Claw attack
Weight of Years: 1 creature the sphinx can see within 120' CON Save DC 16 or gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10 years older
Sphinx can't take this action again until the start of its next turn

Tarrasque
STR+10 |+10 
DEX+0 |+9 
CON+10 |+10 
INT-4 |+5 
WIS+0 |+9 
CHA+0 |+9 

G Monstrosity (Titan), unaligned
Senses Blindsight 120', PP: 19
CR 30 (XP 155,000; PB +9)

Skills Perception +9
Resistances bludgeoning, piercing, slashing
Immunities fire, poison, charmed, deafened, frightened, paralyzed, poisoned
Legendary Resistance (6/Day): If the tarrasque fails a Save, it can choose to succeed instead
Magic Resistance: Advantage on Saves vs spells & other magic
Reflective Carapace: If targeted by a Magic Missile or a spell with a ranged attack roll, roll 1d6: 1-5 unaffected.; 6 unaffected & reflects the spell
Siege Monster: 2x dmg to objects & structures
 

25
697
+18
60', Climb 60'
Burrow 40'

Multiattack: 1 Bite & 3 others, using Claw or Tail in any combination
Bite: +19, 15'r 36(4d12+10) Piercing & Grappled (escape DC 20); is Restrained & can't teleport until the grapple ends
Claw: +19, 15'r 28(4d8+10) Slashing
Tail: +19, 30'r 23(3d8+10) Bludgeoning & is Prone if H or smaller
Thunderous Bellow (Recharge 5-6): each creature & object not worn/carried in a 150' Cone 78(12d12) Thunder & Deafened & Frightened until the end of its next turn. CON Save DC 27 ½ dmg only

BONUS ACTIONS

Swallow: 1 L or smaller Grappled (up to 6 swallowed at a time) STR Save DC 27 or Grapple ends, is Blinded & Restrained & can't teleport, Total Cover against attacks & other effects & takes 56(16d6) Acid at the start of each of the tarrasque's turns.
   If it takes 60 or more dmg on a single turn from inside, it makes a DC 20 CON Save at the end of that turn or regurgitates all, who fall within 10' Prone. If the tarrasque dies, any swallowed are no longer Restrained & can escape using 20' of movement, exiting Prone
 

LEGENDARY ACTIONS

Uses: 3
Onslaught: moves up to ½ its Speed & it makes 1 Claw or Tail attack
World-Shaking Movement: moves up to its Speed. At the end of this movement, it creates an instantaneous shock wave in a 60' Emanation. Creatures in that area lose Concentration and, if M or smaller, are Prone. It can't take this action again until the start of its next turn

Unicorn
STR+4 |+4 
DEX+2 |+2 
CON+2 |+2 
INT+0 |+0 
WIS+3 |+3 
CHA+3 |+3 

L Celestial, LG
Senses Darkvision 60', PP: 13
Languages Celestial, Elvish, Sylvan; telepathy 120'
CR 5 (XP 1,800; PB +3)

Immunities poison, charmed, paralyzed, poisoned
Legendary Resistance (3/Day): If it fails a Save, it can choose to succeed instead
Magic Resistance: Advantage on Saves vs spells & other magic
 

12
97
+8
 50'

Multiattack: 1 Hooves attack & 1 Radiant Horn attack
Hooves: +7, 5'r 11(2d6+4) Bludgeoning
Radiant Horn: +7, 5'r 9(1d10+4) Radiant
Spellcasting: 1 of the following, no spell components, using CHA (spell Save DC 14):

At will: Detect Evil & Good, Druidcraft
1/day each: Calm Emotions, Dispel Evil & Good, Entangle, Pass without Trace, Word of Recall
 

BONUS ACTIONS

Unicorn's Blessing (3/Day): Touches another creature with its horn & casts Cure Wounds or Lesser Restoration on it, using CHA

LEGENDARY ACTIONS

Uses: 3:
Charging Horn: moves up to ½ its Speed without provoking Opportunity Attacks & makes 1 Radiant Horn attack
Shimmering Shield: targets itself or 1 creature it can see within 60'. The target gains 10(3d6) Temporary HP & +2 AC until the end of the unicorn's next turn. It can't take this action again until the start of its next turn

Vampire
STR+4 |+4 
DEX+4 |+9 
CON+4 |+9 
INT+3 |+3 
WIS+2 |+7 
CHA+4 |+9 

S or M Undead, LE
Senses Darkvision 120', PP: 17
Languages Common + 2 other languages
CR 13 (XP 10,000/11,500 lair; PB +5)

Skills Perception +7, Stealth +9
Resistances necrotic
Legendary Resistance (3/Day, or 4/Day in Lair): If it fails a Save, it can choose to succeed instead
Misty Escape: If it drops to 0 HP, Shape-Shifts to mist (no action required). Must reach its resting place within 2 hrs or is destroyed. Once there, returns to vampire form but is Paralyzed until it regains 1 HP after spending 1 hr there
Spider Climb: Walls or ceilings: no check req
Vampire Weakness: has these:
Forbiddance: can't enter a residence without an occupant's invitation
Running Water: takes 20 Acid if it ends its turn in running water
Stake to the Heart: Paralyzed if a Piercing weapon is driven into its heart while Incapacitated in its resting place until removed
Sunlight: takes 20 Radiant if it starts its turn in sunlight. Disadvantage on attacks & ability checks
 

16
195
+14
 40'
Climb 40'

Multiattack (Vampire Form): 2 Grave Strike attacks & uses Bite
Grave Strike (Vampire Form): +9, 5'r 8(1d8+4) Bludgeoning + 7(2d6) Necrotic & if L or smaller, is Grappled (escape DC 14) from 1 of 2 hands

Bite (Bat or Vampire Form): 1 within 5' that is willing or Grappled, Incapacitated, or Restrained CON Save DC 17 or 6(1d4+4) Piercing + 13(3d8) Necrotic. HP max decreases equal to the Necrotic taken & vampire regains HP equal to that. If reduced to 0 HP by this & buried, it rises the following sunset as a Vampire Spawn under the vampire's control

BONUS ACTIONS

Charm (Recharge 5-6): casts Charm Person, no spell components, using CHA (spell Save DC 17); for 24 hrs. Target welcomes the vampire's Bite & Bite dmg doesn't end it. After, the target is unaware it was Charmed
Shape-Shift: (not in sunlight or running water) into a bat, mist, or true form; anything worn transforms

Bat: Tiny, Speed 5', Fly 30' can't speak; stats, other than size & Speed are unchanged
Mist: Speed 5', Fly 20' [hover], can't take actions, speak, or manipulate objects; can't pass through liquid. Resistance to all damage, except sunlight

LEGENDARY ACTIONS

Uses: 3 (4 in Lair):
Beguile: casts Command, no spell components using CHA (spell save DC I7). Can't take this again until start of its next turn
Deathless Strike: moves up to ½ its Speed & makes 1 Grave Strike

Vampire Spawn
STR+3 |+3 
DEX+3 |+6 
CON+3 |+3 
INT+0 |+0 
WIS+0 |+3 
CHA+1 |+1 

S or M Undead, NE
Senses Darkvision 60', PP: 13
Languages Common + 1 other language
CR 5 (XP 1,800; PB +3)

Skills Perception +3, Stealth +6
Resistances necrotic
Spider Climb: Walls or ceilings: no check req
Vampire Weakness:
Forbiddance: Can't enter a residence without an invitation
Running Water: Takes 20 Acid if it ends its turn in running water
Stake to the Heart: Destroyed if a Piercing weapon is driven into its heart while it is Incapacitated
Sunlight: Takes 20 Radiant if it starts its turn in sunlight & has Disadvantage on attacks & ability checks
 

16
90
+3
 30'

Multiattack: 2 Claw attacks & Bite
Claw: +6, 5'r 8(2d4+3) Slashing, & if M or smaller is Grappled (escape DC 13) from 1 of 2 claws
Bite: 1 creature within 5' that is willing or is Grappled, Incapacitated, or Restrained CON Save DC 14 or 5(1d4+3) Piercing + 10(3d6) Necrotic. HP max decreases equal to the Necrotic taken & the vampire regains HP equal to that
 

BONUS ACTIONS

Deathless Agility: takes the Dash or Disengage action

                                                                                                                                      

Intellect Devourer
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Mind Flayer Arcanist©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Spectator
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Animal Lord Forager©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Animal Lord Hunter©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Animal Lord Sage©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Sphinx of Secrets
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Empyrean
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Colossus
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Shadow Dragon
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Dao
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Marid©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Arch-hag©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Yochlol
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Arcanaloth©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Mezzoloth
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Ultroloth©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Yuan-ti Abomination©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Death Knight©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Death Knight Aspirant©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Demilich©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Dracolich©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Vampire Umbral Lord©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Death Tyrant©
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

Elemental Cataclysm
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Type, N
Senses PP: 00
Languages Common,
CR 00(XP 000; PB +0)

The statblock for this creature has not been released under the Open Gaming License.

Hopefully I will be able to make this available on DMs Guild, so that all creatures can be available for use. 
 

-🙂NPC Template-
STR+0 |+0 
DEX+0 |+0 
CON+0 |+0 
INT+0 |+0 
WIS+0 |+0 
CHA+0 |+0 

S or M Humanoid, N
Senses PP: 00
Languages Common
CR 12 (XP 000; PB +0)

Skills Skill1 +00, Skill2 +00, Skill3 +00
Immunities: list
Resistances: list
Other: details
 

00
00
+0
 30'

Attack/Action1: +00, 0'r or 000' range; 00(0d00+0) Damagetype
Attack/Action2: +00, 0'r or 000' range; 00(0d00+0) Damagetype
 

REACTIONS/BONUS ACTIONS

Type: details

REACTIONS/BONUS ACTIONS

Type: details

Background: Description
Motivation: Description
Personality: Description
Appearance: Description
Mannerism: Description

MAKE SURE YOU CLONE THIS TO CREATE A NEW CARD SO YOU DON'T OVERWRITE THE TEMPLATE

Hit Point Tracker